Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Greek-Erik
Chronos
Level 159
God Stats
8W - 5L
1,571 SR
Queue Stats
463W - 452L
1,596 Elo+
Solo
Yemoja
Yemoja
ShavkatPunch
Yemoja
Level 73
God Stats
8W - 7L
1,581 SR
Queue Stats
453W - 519L
1,511 Elo+
Solo
Sol
Sol
Xxvictoria
Sol
Level 78
God Stats
1W - 2L
1,464 SR
Queue Stats
96W - 128L
1,407 Elo+
Party 2
Sobek
Sobek
ŁittleBadGirl
Sobek
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Team Averages
Level 106
1,523 SR
1,503 Elo+

VS

Team Averages
Level 119
1,604 SR
1,445 Elo+
Martichoras
Martichoras
BelgiumRules
Martichoras
Level 146
God Stats
12W - 6L
1,702 SR
Queue Stats
302W - 303L
1,474 Elo+
Party 1
Hel
Hel
Kuglefisk
Hel
Level 84
God Stats
3W - 0L
1,799 SR
Queue Stats
120W - 140L
1,370 Elo+
Solo
Kukulkan
Kukulkan
Lecramieboy
Kukulkan
Level 106
God Stats
5W - 10L
1,328 SR
Queue Stats
301W - 301L
1,474 Elo+
Party 1
Charon
Charon
MaBoshiii
Charon
Level 125
God Stats
2W - 0L
1,703 SR
Queue Stats
36W - 28L
1,491 Elo+
Solo
Bacchus
Bacchus
chestahedron
Bacchus
Level 136
God Stats
2W - 1L
1,488 SR
Queue Stats
59W - 69L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 2 / 4
7,653
696
11,955
8,526
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Greek-Erik
Chronos
12
1 / 4 / 5
7,058
642
7,102
11,459
3,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
14
1 / 1 / 4
7,763
706
2,481
11,054
8,393
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 1 / 4
7,434
676
11,929
8,032
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 7 / 4
7,168
652
3,266
24,290
18,831
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
BelgiumRules
Martichoras
16
4 / 0 / 9
9,381
853
18,017
7,193
5,879
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
4 / 2 / 6
8,715
792
3,916
9,084
4,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Lecramieboy
Kukulkan
18
5 / 0 / 10
10,214
929
20,036
6,748
3,384
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon
MaBoshiii
Charon
17
1 / 0 / 13
10,078
916
9,925
14,340
8,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
chestahedron
Bacchus
13
1 / 4 / 12
8,255
750
6,962
12,978
15,724
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
6
Kills
15
15
Deaths
6
21
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
4
1.5
W
Martichoras
BelgiumRules
Martichoras
4
0
9
8.5
L
Chronos
Greek-Erik
Chronos
1
4
5
0.88
W
4
2
6
3.5
W
Kukulkan
Lecramieboy
Kukulkan
5
0
10
10
W
Charon
MaBoshiii
Charon
1
0
13
7.5
L
Yemoja
1
1
4
3
L
1
1
4
3
W
Bacchus
chestahedron
Bacchus
1
4
12
1.75
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,733
Damage
58,856
63,361
Taken
50,343
37,829
Mitigated
38,453
30,624
Healing
29,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
11,955
297
122
158
8,526
3,487
0
6,616
1,910
26,825
0
W
Martichoras
BelgiumRules
Martichoras
18,017
5,079
614
1,247
7,193
5,879
1,244
5,773
1,420
0
38,958
L
Chronos
Greek-Erik
Chronos
7,102
1,617
708
581
11,459
3,902
0
7,777
3,682
12,263
969
W
3,916
1,487
12,830
5,699
9,084
4,783
332
8,819
265
5,725
436
W
Kukulkan
Lecramieboy
Kukulkan
20,036
1,391
707
923
6,748
3,384
670
4,507
2,241
40,491
0
W
Charon
MaBoshiii
Charon
9,925
1,722
0
5,991
14,340
8,683
1,315
10,920
3,420
20,222
2,179
L
Yemoja
2,481
929
16,970
5,344
11,054
8,393
0
6,142
4,912
4,099
0
L
11,929
329
465
1,222
8,032
3,216
0
5,657
2,375
29,484
0
W
Bacchus
chestahedron
Bacchus
6,962
336
538
1,353
12,978
15,724
0
6,405
6,573
10,158
341
L
3,266
351
830
4,224
24,290
18,831
0
13,130
11,160
7,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,076
Gold Earned
46,643
95
Minions Killed
138
0
Camps Cleared
0
1,025,013
Distance Traveled
1,110,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,653
696
46
4
0
214,477
0
W
Martichoras
9,381
853
45
4
0
216,202
0
L
Chronos
7,058
642
22
2
0
214,962
0
W
Hel
8,715
792
8
1
0
219,892
0
W
Kukulkan
10,214
929
56
5
0
257,479
0
W
Charon
10,078
916
22
2
0
219,679
0
L
Yemoja
7,763
706
5
0
0
174,299
0
L
Sol
7,434
676
20
2
0
237,847
0
W
Bacchus
8,255
750
7
1
0
196,886
0
L
Sobek
7,168
652
2
0
0
183,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role