Player Matchup

Ao Kuang
Ao Kuang
Aruca_H
Ao Kuang
Level 127
God Stats
26W - 25L
1,484 SR
Queue Stats
214W - 209L
1,449 Elo+
Solo
Charybdis
Charybdis
Crazy85000
Charybdis
Level 103
God Stats
40W - 44L
1,520 SR
Queue Stats
544W - 552L
1,448 Elo+
Solo
Janus
Janus
KurtRambis55
Janus
Level 141
God Stats
678W - 704L
1,464 SR
Queue Stats
685W - 712L
1,381 Elo+
Solo
Zhong Kui
Zhong Kui
MrDUP
Zhong Kui
Level 251
God Stats
71W - 57L
1,473 SR
Queue Stats
644W - 628L
1,445 Elo+
Solo
Vulcan
Vulcan
ty4theKILL516
Vulcan
Level 43
God Stats
44W - 55L
1,455 SR
Queue Stats
48W - 67L
1,391 Elo+
Solo
Team Averages
Level 133
1,479 SR
1,423 Elo+

VS

Team Averages
Level 73
1,485 SR
1,389 Elo+
Olorun
Olorun
HeftyGalaxy8294
Olorun
Level 65
God Stats
2W - 3L
1,338 SR
Queue Stats
110W - 171L
1,400 Elo+
Party 1
Jormungandr
Jormungandr
Rodoo43
Jormungandr
Level 53
God Stats
1W - 1L
1,293 SR
Queue Stats
91W - 139L
1,370 Elo+
Party 1
Gilgamesh
Gilgamesh
Shadowninja1342
Gilgamesh
Level 109
God Stats
2W - 0L
1,741 SR
Queue Stats
131W - 133L
1,411 Elo+
Solo
Anhur
Anhur
TR iDance
Anhur
Level 69
God Stats
8W - 5L
1,565 SR
Queue Stats
27W - 27L
1,353 Elo+
Solo
Da Ji
Da Ji
rafaell113
Da Ji
Level 69
God Stats
18W - 20L
1,487 SR
Queue Stats
183W - 231L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aruca_H
Ao Kuang
13
4 / 4 / 4
7,298
561
4,758
11,510
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Crazy85000
Charybdis
13
4 / 2 / 8
7,944
611
8,662
9,293
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 1 / 1
6,364
490
1,288
5,050
1,428
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
MrDUP
Zhong Kui
12
8 / 4 / 4
7,841
603
10,462
12,620
9,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
1 / 6 / 2
7,274
560
5,769
7,015
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 7
6,838
526
5,171
8,510
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
Rodoo43
Jormungandr
12
5 / 4 / 3
8,477
652
7,417
12,068
9,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
Shadowninja1342
Gilgamesh
13
2 / 0 / 1
7,532
579
3,827
5,288
3,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
TR iDance
Anhur
12
1 / 6 / 3
6,717
517
6,055
8,572
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Da Ji
13
9 / 4 / 2
7,895
607
8,392
11,109
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
17
Kills
17
17
Deaths
17
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Aruca_H
Ao Kuang
4
4
4
1.5
L
Charybdis
Crazy85000
Charybdis
4
2
8
4
W
0
3
7
1.17
L
0
1
1
0.5
L
Zhong Kui
MrDUP
Zhong Kui
8
4
4
2.5
W
Jormungandr
Rodoo43
Jormungandr
5
4
3
1.63
W
Gilgamesh
Shadowninja1342
Gilgamesh
2
0
1
2.5
W
Anhur
TR iDance
Anhur
1
6
3
0.42
W
Da Ji
9
4
2
2.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,939
Damage
30,862
45,488
Taken
45,547
19,608
Mitigated
22,766
12,908
Healing
10,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Aruca_H
Ao Kuang
4,758
1,339
0
4,470
11,510
3,688
0
2,778
8,698
35,632
0
L
Charybdis
Crazy85000
Charybdis
8,662
3,849
0
4,231
9,293
2,823
324
2,950
6,343
0
56,197
W
5,171
1,054
356
2,979
8,510
2,714
0
6,513
1,997
33,903
736
L
1,288
0
0
205
5,050
1,428
0
541
4,227
30,614
897
L
Zhong Kui
MrDUP
Zhong Kui
10,462
2,604
0
3,439
12,620
9,716
1,214
4,768
7,807
34,849
6,962
W
Jormungandr
Rodoo43
Jormungandr
7,417
1,998
0
1,676
12,068
9,962
0
4,724
7,304
33,803
0
W
Gilgamesh
Shadowninja1342
Gilgamesh
3,827
547
0
461
5,288
3,859
0
1,422
3,824
0
36,678
W
Anhur
TR iDance
Anhur
6,055
2,980
0
2,116
8,572
2,385
705
3,333
5,239
0
39,888
W
Da Ji
8,392
1,243
0
3,146
11,109
3,846
0
5,446
5,663
0
37,641
L
5,769
0
0
563
7,015
1,953
0
1,539
5,431
34,187
187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,721
Gold Earned
37,459
338
Minions Killed
306
0
Camps Cleared
0
1,265,564
Distance Traveled
1,267,445
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,298
561
62
5
0
253,812
0
L
Charybdis
7,944
611
84
6
0
263,036
0
W
Olorun
6,838
526
75
6
0
224,389
0
L
Janus
6,364
490
58
4
0
263,057
0
L
Zhong Kui
7,841
603
71
5
0
208,931
0
W
Jormungandr
8,477
652
38
3
0
253,917
0
W
Gilgamesh
7,532
579
68
5
0
280,887
2
W
Anhur
6,717
517
70
5
0
249,210
0
W
Da Ji
7,895
607
55
4
0
259,042
0
L
Vulcan
7,274
560
63
5
0
276,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role