Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Chr1s7i4an_
Zhong Kui
Level 145
God Stats
10W - 7L
1,746 SR
Queue Stats
148W - 151L
1,462 Elo+
Party 1
Hachiman
Hachiman
Dan0k
Hachiman
Level 109
God Stats
4W - 3L
1,557 SR
Queue Stats
90W - 84L
1,535 Elo+
Party 3
Hercules
Hercules
RomanCG97
Hercules
Level 153
God Stats
9W - 6L
1,713 SR
Queue Stats
308W - 292L
1,558 Elo+
Party 3
Team Averages
Level 148
1,603 SR
1,511 Elo+

VS

Team Averages
Level 128
1,623 SR
1,494 Elo+
Ymir
Ymir
Ix Quickscoped
Ymir
Level 208
God Stats
2W - 6L
1,482 SR
Queue Stats
448W - 445L
1,566 Elo+
Solo
Horus
Horus
JOMOLOKQO
Horus
Level 155
God Stats
3W - 4L
1,486 SR
Queue Stats
44W - 45L
1,494 Elo+
Solo
Yu Huang
Yu Huang
Sђız
Yu Huang
Level 209
God Stats
1W - 1L
1,919 SR
Queue Stats
222W - 200L
1,538 Elo+
Solo
Neith
Neith
fugoleep
Neith
Level 41
God Stats
9W - 10L
1,519 SR
Queue Stats
36W - 37L
1,435 Elo+
Party 2
Arachne
Arachne
newmoonlight
Arachne
Level 28
God Stats
7W - 7L
1,708 SR
Queue Stats
73W - 78L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
4 / 2 / 0
6,606
601
5,287
8,593
2,645
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Maman Brigitte
 
Maman Brigitte
12
3 / 1 / 4
6,396
581
6,137
9,057
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Chr1s7i4an_
Zhong Kui
12
2 / 0 / 3
6,718
611
2,979
3,271
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Dan0k
Hachiman
12
2 / 1 / 4
7,291
663
5,567
4,986
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
RomanCG97
Hercules
10
6 / 1 / 3
6,173
561
9,523
9,133
5,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,822
529
4,794
10,376
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Horus
JOMOLOKQO
Horus
8
0 / 5 / 2
5,226
475
2,097
10,674
6,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
Sђız
Yu Huang
10
1 / 0 / 0
5,625
511
5,061
5,559
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
fugoleep
Neith
11
1 / 1 / 0
5,593
508
3,410
5,377
1,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
newmoonlight
Arachne
11
3 / 6 / 1
5,905
537
5,373
11,042
3,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
17
Kills
5
5
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
2
0
2
W
Maman Brigitte
 
Maman Brigitte
3
1
4
5
W
Zhong Kui
Chr1s7i4an_
Zhong Kui
2
0
3
3.5
W
Hachiman
Dan0k
Hachiman
2
1
4
4
L
0
5
2
0.2
L
Horus
JOMOLOKQO
Horus
0
5
2
0.2
W
Hercules
RomanCG97
Hercules
6
1
3
7.5
L
Yu Huang
Sђız
Yu Huang
1
0
0
1
L
Neith
fugoleep
Neith
1
1
0
1
L
Arachne
newmoonlight
Arachne
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,493
Damage
20,735
35,040
Taken
43,028
14,125
Mitigated
20,664
16,405
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,287
422
0
3,157
8,593
2,645
0
4,045
4,252
41,462
0
W
Maman Brigitte
 
Maman Brigitte
6,137
67
0
5,565
9,057
2,626
0
1,565
7,259
52,740
2,306
W
Zhong Kui
Chr1s7i4an_
Zhong Kui
2,979
411
0
2,156
3,271
1,871
0
1,175
1,930
31,613
0
W
Hachiman
Dan0k
Hachiman
5,567
3,448
0
2,255
4,986
1,724
743
0
4,986
0
54,306
L
4,794
1,797
0
2,070
10,376
6,683
0
6,802
3,535
32,463
522
L
Horus
JOMOLOKQO
Horus
2,097
913
1,425
4,623
10,674
6,878
0
2,270
8,086
0
8,404
W
Hercules
RomanCG97
Hercules
9,523
3,967
0
3,272
9,133
5,259
0
2,112
6,825
442
25,939
L
Yu Huang
Sђız
Yu Huang
5,061
798
0
1,250
5,559
1,909
0
1,668
3,744
41,584
0
L
Neith
fugoleep
Neith
3,410
798
0
1,435
5,377
1,763
0
0
5,377
0
38,776
L
Arachne
newmoonlight
Arachne
5,373
3,327
0
3,583
11,042
3,431
0
3,806
7,178
0
32,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,184
Gold Earned
28,171
378
Minions Killed
298
0
Camps Cleared
0
1,151,764
Distance Traveled
1,126,126
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,606
601
69
6
0
201,100
0
W
Maman Brigitte
6,396
581
93
8
0
260,538
0
W
Zhong Kui
6,718
611
91
8
0
234,689
0
W
Hachiman
7,291
663
97
9
0
208,787
0
L
Ymir
5,822
529
67
6
0
203,519
0
L
Horus
5,226
475
15
1
0
228,186
0
W
Hercules
6,173
561
28
3
0
246,650
0
L
Yu Huang
5,625
511
89
8
0
233,417
3
L
Neith
5,593
508
72
7
0
214,883
0
L
Arachne
5,905
537
55
5
0
246,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role