Player Matchup

Scylla
Scylla
Silver I
Driipytachi-
Scylla
Silver I
Level 145
God Stats
55W - 70L
1,490 SR
Queue Stats
471W - 499L
1,206 MMR
Solo
Neith
Neith
Silver I
RedDeadTyler
Neith
Silver I
Level 158
God Stats
4W - 5L
1,645 SR
Queue Stats
439W - 457L
1,194 MMR
Solo
Ravana
Ravana
Silver IV
SNOW ii SIN
Ravana
Silver IV
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,149 MMR
Solo
Artio
Artio
Silver II
Sir Brownnie
Artio
Silver II
Level 155
God Stats
0W - 2L
1,705 SR
Queue Stats
31W - 44L
1,176 MMR
Solo
Yemoja
Yemoja
Silver III
Squinny25
Yemoja
Silver III
Level 126
God Stats
18W - 23L
1,516 SR
Queue Stats
92W - 111L
1,196 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,571 SR
1,184 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,609 SR
1,176 MMR
Mercury
Mercury
Silver II
A Low Pulse
Mercury
Silver II
Level 165
God Stats
3W - 0L
1,737 SR
Queue Stats
22W - 29L
1,130 MMR
Party 1
Nike
Nike
Silver I
Venom_NO_CURE6
Nike
Silver I
Level 173
God Stats
6W - 5L
1,610 SR
Queue Stats
479W - 516L
1,121 MMR
Solo
Ullr
Ullr
Silver II
Xxx MyMan xxX
Ullr
Silver II
Level 122
God Stats
11W - 11L
1,530 SR
Queue Stats
46W - 61L
1,129 MMR
Solo
Ra
Ra
Gold V
attiud1adjustr
Ra
Gold V
Level 120
God Stats
10W - 8L
1,584 SR
Queue Stats
554W - 576L
1,190 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
pyeonggangg
Zhong Kui
Silver I
Level 126
God Stats
1W - 0L
1,585 SR
Queue Stats
33W - 39L
1,308 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 4 / 0
7,506
469
5,972
7,154
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 2 / 3
7,122
445
9,003
12,370
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ravana
11
1 / 5 / 2
6,672
417
7,251
11,303
4,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
0 / 3 / 0
7,468
467
8,371
15,431
8,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yemoja
Squinny25
Yemoja
12
0 / 3 / 4
7,175
448
2,953
15,351
9,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
HeraAchillesAo KuangSkadi

VS

Bans
ArachneDanzaburouThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
A Low Pulse
Mercury
16
7 / 1 / 3
9,490
593
7,985
14,693
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
3 / 1 / 4
8,474
530
13,178
13,308
8,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 2 / 5
8,437
527
6,031
9,596
3,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
3 / 0 / 3
11,189
699
7,437
9,326
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
pyeonggangg
Zhong Kui
16
2 / 1 / 1
9,962
623
8,864
10,466
6,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
5
Kills
17
17
Deaths
5
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
A Low Pulse
Mercury
7
1
3
8.5
L
Scylla
2
4
0
0.5
L
2
2
3
1.75
L
Ravana
1
5
2
0.4
L
0
3
0
0
L
Yemoja
Squinny25
Yemoja
0
3
4
0.67
W
3
1
4
5
W
2
2
5
2.25
W
3
0
3
4.5
W
Zhong Kui
pyeonggangg
Zhong Kui
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,550
Damage
43,495
61,609
Taken
57,389
28,368
Mitigated
26,564
23,607
Healing
21,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
A Low Pulse
Mercury
7,985
4,732
0
5,111
14,693
4,900
0
2,318
12,335
0
79,174
L
Scylla
5,972
185
0
695
7,154
2,043
0
2,071
5,013
52,619
193
L
9,003
2,811
0
3,510
12,370
3,694
0
687
11,628
0
56,609
L
Ravana
7,251
1,276
0
1,292
11,303
4,434
0
3,823
7,453
0
42,985
L
8,371
258
100
8,202
15,431
8,475
0
7,924
7,435
62,712
0
L
Yemoja
Squinny25
Yemoja
2,953
872
4,780
5,028
15,351
9,722
0
681
14,547
23,398
0
W
13,178
1,315
0
1,786
13,308
8,083
135
2,882
10,336
0
53,781
W
6,031
1,550
0
1,833
9,596
3,417
476
1,002
8,594
0
48,164
W
7,437
412
950
5,537
9,326
3,326
780
4,467
4,427
105,548
1,207
W
Zhong Kui
pyeonggangg
Zhong Kui
8,864
2,859
0
6,288
10,466
6,838
1,565
6,355
4,111
59,333
13,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,943
Gold Earned
47,552
389
Minions Killed
587
0
Camps Cleared
0
1,457,497
Distance Traveled
1,629,429
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,490
593
102
6
0
375,737
0
L
Scylla
7,506
469
109
7
0
303,516
4
L
Neith
7,122
445
90
6
0
283,367
1
L
Ravana
6,672
417
66
4
0
309,903
0
L
Artio
7,468
467
100
6
0
291,276
3
L
Yemoja
7,175
448
24
2
0
269,435
9
W
Nike
8,474
530
71
4
0
307,804
4
W
Ullr
8,437
527
89
6
0
298,529
3
W
Ra
11,189
699
191
12
0
365,816
0
W
Zhong Kui
9,962
623
134
8
0
281,543
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role