Player Matchup

Arachne
Arachne
AshtonKyleRTyp
Arachne
Level 95
God Stats
43W - 38L
1,572 SR
Queue Stats
190W - 184L
1,516 Elo+
Party 1
Medusa
Medusa
SanchezSt__
Medusa
Level 45
God Stats
17W - 7L
1,645 SR
Queue Stats
21W - 19L
1,520 Elo+
Party 3
Mulan
Mulan
TheRealCorgi
Mulan
Level 128
God Stats
35W - 28L
1,627 SR
Queue Stats
195W - 187L
1,476 Elo+
Solo
Zeus
Zeus
kodomoototoro
Zeus
Level 86
God Stats
4W - 3L
1,550 SR
Queue Stats
259W - 230L
1,505 Elo+
Party 1
Athena
Athena
reasagre
Athena
Level 109
God Stats
10W - 6L
1,608 SR
Queue Stats
35W - 25L
1,562 Elo+
Party 3
Team Averages
Level 93
1,600 SR
1,516 Elo+

VS

Team Averages
Level 115
1,437 SR
1,544 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KawasakiKi10
Nemesis
Level 93
God Stats
5W - 8L
1,316 SR
Queue Stats
88W - 61L
1,505 Elo+
Solo
Ra
Ra
Krasyo
Ra
Level 138
God Stats
39W - 29L
1,562 SR
Queue Stats
288W - 280L
1,456 Elo+
Solo
Geb
Geb
M0rtalStrik3r
Geb
Level 68
God Stats
1W - 1L
1,290 SR
Queue Stats
15W - 9L
1,608 Elo+
Party 2
Tyr
Tyr
luisangano99
Tyr
Level 149
God Stats
4W - 2L
1,519 SR
Queue Stats
19W - 11L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,458
495
2,410
6,129
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
9
1 / 1 / 0
4,870
541
4,133
5,562
1,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

1
0 / 0 / 0
1,907
212
0
0
0
12
0 / 1 / 0
5,946
661
2,719
3,022
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Athena
reasagre
Athena
8
0 / 0 / 2
5,135
571
2,362
4,427
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 0
5,595
622
2,768
4,229
1,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nemesis
KawasakiKi10
Nemesis
10
1 / 1 / 1
5,391
599
1,913
6,532
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
11
0 / 0 / 2
6,278
698
1,347
4,201
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
5,150
572
1,470
5,509
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 0
6,291
699
3,728
5,763
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
4
4
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
L
1
2
0
0.5
W
Nemesis
KawasakiKi10
Nemesis
1
1
1
1.5
W
Ra
0
0
2
1
W
0
0
0
0
L
Medusa
1
1
0
1
L
0
0
0
0
L
0
1
0
0
W
2
0
0
2
L
Athena
reasagre
Athena
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,624
Damage
11,226
19,140
Taken
26,234
8,242
Mitigated
11,747
3,417
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,768
2,053
0
1,160
4,229
1,213
883
908
3,308
0
38,213
L
2,410
1,807
0
1,270
6,129
2,253
0
531
5,598
0
24,862
W
Nemesis
KawasakiKi10
Nemesis
1,913
880
0
2,603
6,532
2,867
0
541
5,982
30
29,896
W
Ra
1,347
0
120
2,804
4,201
1,478
0
1,866
2,274
48,695
0
W
1,470
363
0
1,419
5,509
3,088
131
793
4,716
9,253
0
L
Medusa
4,133
1,388
0
622
5,562
1,740
0
1,578
3,984
0
27,643
L
0
0
0
0
0
0
0
0
0
0
0
L
2,719
262
0
735
3,022
928
0
473
2,549
47,994
628
W
3,728
939
0
2,778
5,763
3,101
520
755
5,008
130
40,940
L
Athena
reasagre
Athena
2,362
780
0
790
4,427
3,321
0
517
3,910
15,483
2,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,316
Gold Earned
28,705
231
Minions Killed
349
0
Camps Cleared
0
819,943
Distance Traveled
953,851
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,595
622
77
9
0
178,979
0
L
Arachne
4,458
495
42
5
0
236,244
0
W
Nemesis
5,391
599
60
7
0
193,382
0
W
Ra
6,278
698
108
12
0
215,494
2
W
Geb
5,150
572
14
2
0
172,120
5
L
Medusa
4,870
541
37
4
0
196,865
0
L
Mulan
1,907
212
0
0
0
0
0
L
Zeus
5,946
661
109
12
0
189,712
2
W
Tyr
6,291
699
90
10
0
193,876
0
L
Athena
5,135
571
43
5
0
197,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role