Player Matchup

Ishtar
Ishtar
Djpast1
Ishtar
Level 109
God Stats
7W - 7L
1,530 SR
Queue Stats
30W - 29L
1,487 Elo+
Solo
Jormungandr
Jormungandr
Warddzs
Jormungandr
Level 35
God Stats
1W - 1L
1,287 SR
Queue Stats
53W - 65L
1,474 Elo+
Party 1
Chaac
Chaac
i2t0a04
Chaac
Level 110
God Stats
41W - 27L
1,596 SR
Queue Stats
276W - 257L
1,423 Elo+
Solo
Yu Huang
Yu Huang
jdgrjdrggd
Yu Huang
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 59L
1,480 Elo+
Party 1
Sylvanus
Sylvanus
temp-723955
Sylvanus
Level 48
God Stats
7W - 7L
1,621 SR
Queue Stats
117W - 125L
1,413 Elo+
Solo
Team Averages
Level 85
1,507 SR
1,455 Elo+

VS

Team Averages
Level 106
1,623 SR
1,462 Elo+
Izanami
Izanami
AlexS__S
Izanami
Level 143
God Stats
220W - 206L
1,572 SR
Queue Stats
735W - 734L
1,461 Elo+
Solo
Sobek
Sobek
Gawadrolt
Sobek
Level 158
God Stats
31W - 38L
1,500 SR
Queue Stats
888W - 841L
1,486 Elo+
Solo
Janus
Janus
RemixSZN
Janus
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 95L
1,497 Elo+
Solo
King Arthur
King Arthur
ShaeMan625
King Arthur
Level 125
God Stats
1W - 1L
1,824 SR
Queue Stats
3W - 9L
1,302 Elo+
Solo
Da Ji
Da Ji
cobrxa
Da Ji
Level 59
God Stats
1W - 1L
1,720 SR
Queue Stats
41W - 39L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Djpast1
Ishtar
10
0 / 2 / 3
5,244
477
1,633
7,042
1,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Warddzs
Jormungandr
12
2 / 2 / 4
6,277
571
5,776
7,920
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
i2t0a04
Chaac
13
1 / 1 / 0
7,048
641
4,249
7,354
7,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Yu Huang
jdgrjdrggd
Yu Huang
11
6 / 0 / 1
6,846
622
6,686
4,851
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sylvanus
temp-723955
Sylvanus
10
3 / 5 / 1
5,929
539
7,253
10,720
6,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexS__S
Izanami
10
2 / 2 / 1
6,177
562
5,180
6,479
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
Gawadrolt
Sobek
8
1 / 3 / 5
5,223
475
4,455
12,504
8,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
RemixSZN
Janus
9
0 / 5 / 1
5,040
458
2,836
6,647
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ShaeMan625
King Arthur
10
0 / 1 / 1
5,735
521
2,951
6,890
5,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
cobrxa
Da Ji
12
7 / 1 / 1
6,605
600
5,733
7,440
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
12
Kills
10
10
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlexS__S
Izanami
2
2
1
1.25
W
Ishtar
Djpast1
Ishtar
0
2
3
0.75
L
Sobek
Gawadrolt
Sobek
1
3
5
1.17
L
Janus
RemixSZN
Janus
0
5
1
0.1
L
King Arthur
ShaeMan625
King Arthur
0
1
1
0.5
W
Jormungandr
Warddzs
Jormungandr
2
2
4
2
L
Da Ji
cobrxa
Da Ji
7
1
1
7.5
W
Chaac
i2t0a04
Chaac
1
1
0
1
W
Yu Huang
jdgrjdrggd
Yu Huang
6
0
1
6.5
W
Sylvanus
temp-723955
Sylvanus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,597
Damage
21,155
37,887
Taken
39,960
20,545
Mitigated
21,269
14,627
Healing
9,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlexS__S
Izanami
5,180
3,983
0
2,329
6,479
1,852
0
4,366
2,113
0
39,125
W
Ishtar
Djpast1
Ishtar
1,633
522
34
2,315
7,042
1,998
619
1,132
5,910
0
33,633
L
Sobek
Gawadrolt
Sobek
4,455
479
0
2,872
12,504
8,956
0
6,901
5,603
18,201
0
L
Janus
RemixSZN
Janus
2,836
0
0
837
6,647
1,831
0
4,865
1,782
22,208
0
L
King Arthur
ShaeMan625
King Arthur
2,951
370
0
1,455
6,890
5,741
0
0
6,890
0
29,517
W
Jormungandr
Warddzs
Jormungandr
5,776
1,631
0
3,131
7,920
3,045
0
1,757
6,123
42,062
0
L
Da Ji
cobrxa
Da Ji
5,733
1,083
0
2,222
7,440
2,889
0
2,879
4,561
0
43,956
W
Chaac
i2t0a04
Chaac
4,249
477
0
3,750
7,354
7,476
0
0
6,876
0
51,776
W
Yu Huang
jdgrjdrggd
Yu Huang
6,686
419
0
1,037
4,851
1,278
0
2,863
1,770
33,826
507
W
Sylvanus
temp-723955
Sylvanus
7,253
2,670
394
3,966
10,720
6,748
315
1,281
9,439
21,316
5,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,344
Gold Earned
28,780
316
Minions Killed
281
0
Camps Cleared
0
1,044,561
Distance Traveled
1,098,078
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,177
562
76
7
0
175,461
0
W
Ishtar
5,244
477
48
4
0
202,871
0
L
Sobek
5,223
475
17
2
0
222,947
3
L
Janus
5,040
458
51
5
0
204,564
4
L
King Arthur
5,735
521
61
6
0
222,641
2
W
Jormungandr
6,277
571
79
7
0
247,662
0
L
Da Ji
6,605
600
76
7
0
272,465
0
W
Chaac
7,048
641
88
8
0
188,355
2
W
Yu Huang
6,846
622
65
6
0
220,963
1
W
Sylvanus
5,929
539
36
3
0
184,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role