Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
M3li Time
Nu Wa
Level 156
God Stats
14W - 8L
1,593 SR
Queue Stats
274W - 259L
1,448 Elo+
Solo
Jing Wei
Jing Wei
TheRealBradNeely
Jing Wei
Level 127
God Stats
4W - 3L
1,513 SR
Queue Stats
299W - 287L
1,483 Elo+
Solo
Osiris
Osiris
itzthyhazardz
Osiris
Level 145
God Stats
3W - 0L
1,895 SR
Queue Stats
131W - 126L
1,502 Elo+
Solo
Ymir
Ymir
whitemustache1
Ymir
Level 40
God Stats
55W - 53L
1,490 SR
Queue Stats
106W - 113L
1,405 Elo+
Solo
Team Averages
Level 119
1,598 SR
1,468 Elo+

VS

Team Averages
Level 106
1,550 SR
1,508 Elo+
Surtr
Surtr
HattoriMyWaifu
Surtr
Level 48
God Stats
2W - 3L
1,582 SR
Queue Stats
9W - 15L
1,471 Elo+
Solo
Ne Zha
Ne Zha
HoPe Killz
Ne Zha
Level 158
God Stats
1W - 3L
1,649 SR
Queue Stats
286W - 305L
1,447 Elo+
Solo
Kumbhakarna
Kumbhakarna
ISRGAMING-
Kumbhakarna
Level 96
God Stats
0W - 1L
1,431 SR
Queue Stats
5W - 5L
1,652 Elo+
Party 1
Scylla
Scylla
kingofthings2
Scylla
Level 123
God Stats
114W - 108L
1,519 SR
Queue Stats
290W - 270L
1,555 Elo+
Solo
Charybdis
Charybdis
shirkon1980
Charybdis
Level 106
God Stats
4W - 5L
1,569 SR
Queue Stats
6W - 10L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 0 / 2
7,486
624
6,533
6,916
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
M3li Time
Nu Wa
13
1 / 1 / 4
7,399
617
4,715
2,961
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 2 / 2
7,578
632
5,427
7,111
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 1 / 3
8,297
691
7,171
12,880
13,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
0 / 3 / 6
6,571
548
6,285
9,416
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,890
574
5,061
9,589
5,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
HoPe Killz
Ne Zha
13
2 / 3 / 1
6,627
552
5,031
13,246
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
ISRGAMING-
Kumbhakarna
10
0 / 3 / 4
5,850
488
4,011
9,213
7,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 2 / 0
7,462
622
2,528
4,653
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
shirkon1980
Charybdis
9
2 / 3 / 1
5,745
479
3,867
8,199
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
15
Kills
7
7
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
2
8
L
1
5
0
0.2
L
Ne Zha
HoPe Killz
Ne Zha
2
3
1
0.83
L
Kumbhakarna
ISRGAMING-
Kumbhakarna
0
3
4
0.67
W
Nu Wa
M3li Time
Nu Wa
1
1
4
3
W
4
2
2
2.5
W
3
1
3
4.5
L
2
2
0
1
L
Charybdis
shirkon1980
Charybdis
2
3
1
0.83
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,131
Damage
20,498
39,284
Taken
44,900
23,989
Mitigated
20,540
13,303
Healing
12,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,533
1,618
0
1,491
6,916
3,025
0
652
6,264
0
54,906
L
5,061
2,325
0
1,919
9,589
5,135
0
465
8,990
579
40,629
L
Ne Zha
HoPe Killz
Ne Zha
5,031
1,838
0
5,952
13,246
4,340
0
1,417
11,622
0
45,864
L
Kumbhakarna
ISRGAMING-
Kumbhakarna
4,011
882
196
2,398
9,213
7,606
0
2,263
6,816
25,438
0
W
Nu Wa
M3li Time
Nu Wa
4,715
688
0
350
2,961
923
0
1,508
1,453
48,048
924
W
5,427
4,289
0
2,700
7,111
2,594
527
2,294
4,817
0
53,306
W
7,171
2,745
0
5,768
12,880
13,132
329
199
11,957
0
63,840
L
2,528
86
0
689
4,653
1,286
570
1,760
2,673
49,702
1,034
L
Charybdis
shirkon1980
Charybdis
3,867
2,241
0
1,166
8,199
2,173
0
3,952
4,114
0
27,675
W
6,285
722
0
2,994
9,416
4,315
0
1,904
7,512
14,867
467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,331
Gold Earned
32,574
419
Minions Killed
358
0
Camps Cleared
0
1,250,346
Distance Traveled
1,203,202
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,486
624
75
6
0
328,125
0
L
Surtr
6,890
574
80
7
0
231,037
1
L
Ne Zha
6,627
552
84
7
0
284,529
0
L
Kumbhakarna
5,850
488
33
3
0
237,550
0
W
Nu Wa
7,399
617
98
8
0
246,580
4
W
Jing Wei
7,578
632
99
8
0
221,106
0
W
Osiris
8,297
691
131
11
0
198,050
0
L
Scylla
7,462
622
118
10
0
232,878
3
L
Charybdis
5,745
479
43
4
0
217,208
0
W
Ymir
6,571
548
16
1
0
256,485
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role