Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Shαx
Charybdis
Level 169
God Stats
130W - 3L
2,239 SR
Queue Stats
1,250W - 84L
2,384 Elo+
Party 1
Shiva
Shiva
Zeleth
Shiva
Level 188
God Stats
22W - 1L
2,095 SR
Queue Stats
1,474W - 144L
2,429 Elo+
Party 1
Hel
Hel
qqqqqqWWpppppp
Hel
Level 149
God Stats
3W - 0L
1,769 SR
Queue Stats
603W - 207L
1,735 Elo+
Party 1
Team Averages
Level 146
1,821 SR
1,910 Elo+

VS

Team Averages
Level 132
1,653 SR
1,558 Elo+
Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
OleTuPolla
Maui
Level 147
God Stats
8W - 4L
1,764 SR
Queue Stats
99W - 81L
1,591 Elo+
Party 2
Ra
Ra
Terompolacrisma
Ra
Level 156
God Stats
4W - 1L
1,820 SR
Queue Stats
133W - 121L
1,542 Elo+
Party 2
Fenrir
Fenrir
Varachne
Fenrir
Level 96
God Stats
188W - 104L
1,679 SR
Queue Stats
188W - 105L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 9
6,765
1,353
3,179
4,447
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nox
 
Nox
11
2 / 0 / 8
6,219
1,244
1,909
1,855
590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Charybdis
Shαx
Charybdis
11
3 / 0 / 7
6,813
1,363
4,600
3,284
1,003
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
Zeleth
Shiva
11
1 / 1 / 9
6,482
1,296
3,928
5,769
3,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 8
6,467
1,293
6,252
1,518
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

403

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 2 / 2
5,513
1,103
2,780
4,224
1,445
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
 
Xing Tian
10
0 / 2 / 1
5,296
1,059
2,319
4,369
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 1
5,590
1,118
1,799
3,912
2,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 1
5,589
1,118
3,895
2,200
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Varachne
Fenrir
10
1 / 3 / 1
5,675
1,135
3,349
6,712
2,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
11
Kills
2
2
Deaths
11
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
9
6.5
W
Nox
 
Nox
2
0
8
6
L
Medusa
 
Medusa
0
2
2
0.5
L
Xing Tian
 
Xing Tian
0
2
1
0.25
L
0
2
1
0.25
W
Charybdis
Shαx
Charybdis
3
0
7
6.5
L
1
2
1
0.75
L
Fenrir
Varachne
Fenrir
1
3
1
0.5
W
Shiva
Zeleth
Shiva
1
1
9
5.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,868
Damage
14,142
16,873
Taken
21,417
10,239
Mitigated
9,465
8,893
Healing
2,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,179
896
0
805
4,447
4,257
0
1,910
2,243
6,439
0
W
Nox
 
Nox
1,909
30
0
0
1,855
590
0
551
1,114
10,079
0
L
Medusa
 
Medusa
2,780
1,039
0
736
4,224
1,445
0
1,605
2,579
0
10,067
L
Xing Tian
 
Xing Tian
2,319
179
0
432
4,369
1,840
0
2,431
1,812
6,714
0
L
1,799
458
0
314
3,912
2,725
0
1,736
2,176
5,916
0
W
Charybdis
Shαx
Charybdis
4,600
3,021
0
640
3,284
1,003
0
1,727
1,341
0
18,474
L
3,895
552
163
319
2,200
573
0
1,056
1,064
9,873
0
L
Fenrir
Varachne
Fenrir
3,349
341
0
485
6,712
2,882
0
3,862
2,742
0
10,782
W
Shiva
Zeleth
Shiva
3,928
748
420
1,879
5,769
3,966
0
2,201
3,137
0
8,613
W
6,252
874
3,893
1,256
1,518
423
0
560
776
16,640
500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,746
Gold Earned
27,663
108
Minions Killed
71
6
Camps Cleared
3
533,425
Distance Traveled
405,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,765
1,353
3
1
0
100,310
0
W
Nox
6,219
1,244
23
5
2
113,975
0
L
Medusa
5,513
1,103
16
3
0
101,141
0
L
Xing Tian
5,296
1,059
16
3
2
68,893
0
L
Maui
5,590
1,118
5
1
0
73,420
0
W
Charybdis
6,813
1,363
35
7
3
89,777
0
L
Ra
5,589
1,118
24
5
1
70,563
0
L
Fenrir
5,675
1,135
10
2
0
91,709
0
W
Shiva
6,482
1,296
12
2
0
113,536
0
W
Hel
6,467
1,293
35
7
1
115,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role