Player Matchup

Bastet
Bastet
 
Bastet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GabboDerBoss
Bacchus
Level 11
God Stats
17W - 12L
1,631 SR
Queue Stats
20W - 17L
1,556 Elo+
Party 1
Chang'e
Chang'e
TheAtheistKids
Chang'e
Level 94
God Stats
165W - 157L
1,516 SR
Queue Stats
874W - 857L
1,463 Elo+
Solo
Tyr
Tyr
xLeTzGETNastyz
Tyr
Level 159
God Stats
4W - 1L
1,791 SR
Queue Stats
31W - 22L
1,629 Elo+
Solo
Team Averages
Level 104
1,587 SR
1,530 Elo+

VS

Team Averages
Level 155
1,638 SR
1,534 Elo+
Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ArdTheSloth
Set
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 93L
1,643 Elo+
Solo
Sol
Sol
SoCanelas
Sol
Level 116
God Stats
2W - 2L
1,882 SR
Queue Stats
55W - 68L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
crág
Sun Wukong
Level 149
God Stats
4W - 4L
1,671 SR
Queue Stats
80W - 86L
1,502 Elo+
Solo
Cernunnos
Cernunnos
gorillawar21
Cernunnos
Level 201
God Stats
4W - 5L
1,634 SR
Queue Stats
212W - 199L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
5 / 1 / 5
7,740
1,548
4,997
4,624
1,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
 
Izanami
12
1 / 3 / 7
6,563
1,313
5,372
6,438
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
GabboDerBoss
Bacchus
11
0 / 4 / 7
6,586
1,317
2,372
6,950
5,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 6
7,158
1,432
3,442
4,522
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 2 / 8
6,911
1,382
5,846
5,806
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

334

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 1 / 8
7,330
1,466
6,397
4,973
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 2 / 5
7,544
1,509
7,709
4,819
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 2 / 8
7,254
1,451
5,107
6,025
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
crág
Sun Wukong
11
3 / 5 / 7
6,695
1,339
4,791
7,872
3,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
gorillawar21
Cernunnos
9
0 / 0 / 0
3,817
763
0
0
0

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
39
10
Kills
11
11
Deaths
10
33
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
5
7.5
W
Izanami
 
Izanami
1
3
7
1.5
L
Ra
 
Ra
2
1
8
6
L
4
2
5
3.25
W
Bacchus
GabboDerBoss
Bacchus
0
4
7
0.88
L
2
2
8
3
W
2
1
6
5
L
Sun Wukong
crág
Sun Wukong
3
5
7
1.3
L
Cernunnos
gorillawar21
Cernunnos
0
0
0
0
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,029
Damage
24,004
28,340
Taken
23,689
15,067
Mitigated
9,806
4,665
Healing
2,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,997
781
0
696
4,624
1,370
0
2,230
2,262
0
11,704
W
Izanami
 
Izanami
5,372
2,714
0
461
6,438
2,015
0
503
5,915
0
19,203
L
Ra
 
Ra
6,397
584
372
661
4,973
1,854
0
387
4,530
20,143
500
L
7,709
2,901
0
355
4,819
2,170
0
580
4,155
0
18,965
W
Bacchus
GabboDerBoss
Bacchus
2,372
78
0
143
6,950
5,605
0
3,253
3,588
4,104
0
L
5,107
1,669
0
550
6,025
1,797
0
2,100
3,807
19,425
2,638
W
3,442
249
1,044
1,156
4,522
2,019
0
2,009
2,353
21,019
0
L
Sun Wukong
crág
Sun Wukong
4,791
1,050
0
139
7,872
3,985
0
2,207
5,383
0
5,714
L
Cernunnos
gorillawar21
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
5,846
203
0
1,165
5,806
4,058
0
2,494
3,182
0
11,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,958
Gold Earned
32,640
111
Minions Killed
113
5
Camps Cleared
6
593,824
Distance Traveled
423,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,740
1,548
12
2
1
117,966
0
W
Izanami
6,563
1,313
35
7
1
104,005
0
L
Ra
7,330
1,466
36
7
2
121,573
0
L
Set
7,544
1,509
35
7
1
106,725
0
W
Bacchus
6,586
1,317
2
0
1
122,556
0
L
Sol
7,254
1,451
40
8
3
103,558
0
W
Chang'e
7,158
1,432
48
10
1
116,949
0
L
Sun Wukong
6,695
1,339
2
0
0
91,235
0
L
Cernunnos
3,817
763
0
0
0
0
0
W
Tyr
6,911
1,382
14
3
1
132,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role