Player Matchup

Hel
Hel
Krueptus
Hel
Level 152
God Stats
1W - 2L
1,539 SR
Queue Stats
78W - 75L
1,452 Elo+
Party 1
Ra
Ra
NaGi-SaKi-
Ra
Level 87
God Stats
10W - 6L
1,641 SR
Queue Stats
82W - 108L
1,379 Elo+
Party 1
Cu Chulainn
Cu Chulainn
xX_Pascal_7_Xx
Cu Chulainn
Level 157
God Stats
3W - 4L
1,654 SR
Queue Stats
69W - 90L
1,425 Elo+
Party 1
Team Averages
Level 132
1,611 SR
1,419 Elo+

VS

Team Averages
Level 113
1,492 SR
1,402 Elo+
Chiron
Chiron
AmazingBlyatman
Chiron
Level 142
God Stats
8W - 10L
1,502 SR
Queue Stats
76W - 92L
1,384 Elo+
Party 2
Achilles
Achilles
Gepunkt1x
Achilles
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 116L
1,396 Elo+
Party 2
Sol
Sol
jubix84
Sol
Level 129
God Stats
5W - 4L
1,475 SR
Queue Stats
103W - 116L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,862
786
7,255
13,429
4,683
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 6 / 4
7,132
713
3,248
11,863
4,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
xX_Pascal_7_Xx
Cu Chulainn
13
4 / 5 / 1
8,486
849
9,842
12,645
7,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 7
9,920
992
13,925
8,044
2,995
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Gepunkt1x
Achilles
14
3 / 3 / 6
8,412
841
5,874
11,097
12,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
15
4 / 1 / 8
9,409
941
13,122
7,494
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
5
Kills
15
15
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
1
7
11.5
W
Achilles
Gepunkt1x
Achilles
3
3
6
2
L
1
4
4
0.75
L
0
6
4
0.33
W
Sol
4
1
8
8
L
Cu Chulainn
xX_Pascal_7_Xx
Cu Chulainn
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,345
Damage
32,921
37,937
Taken
26,635
15,985
Mitigated
17,990
13,934
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,925
5,378
379
4,102
8,044
2,995
1,121
3,345
4,684
0
34,180
W
Achilles
Gepunkt1x
Achilles
5,874
1,707
0
1,504
11,097
12,464
309
4,273
6,824
327
12,001
L
7,255
527
3,376
5,196
13,429
4,683
0
3,770
9,159
17,690
0
L
3,248
534
1,380
3,582
11,863
4,151
0
4,599
6,836
15,215
666
W
Sol
13,122
2,252
0
4,138
7,494
2,531
2,255
2,719
4,775
38,146
3,795
L
Cu Chulainn
xX_Pascal_7_Xx
Cu Chulainn
9,842
3,395
0
400
12,645
7,151
0
3,220
8,965
0
21,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,480
Gold Earned
27,741
93
Minions Killed
132
0
Camps Cleared
0
501,936
Distance Traveled
556,487
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,920
992
41
4
0
189,173
1
W
Achilles
8,412
841
13
1
0
195,711
0
L
Hel
7,862
786
31
3
0
189,237
0
L
Ra
7,132
713
26
3
0
145,337
0
W
Sol
9,409
941
78
8
0
171,603
0
L
Cu Chulainn
8,486
849
36
4
0
167,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role