Player Matchup

Nemesis
Nemesis
GhettoGodJu
Nemesis
Level 157
God Stats
96W - 81L
1,516 SR
Queue Stats
1,451W - 1,488L
1,377 Elo+
Solo
Hun Batz
Hun Batz
Gutsy Xenomorph
Hun Batz
Level 155
God Stats
27W - 16L
1,291 SR
Queue Stats
164W - 165L
1,458 Elo+
Solo
Hachiman
Hachiman
turtlesuppe
Hachiman
Level 49
God Stats
9W - 8L
1,579 SR
Queue Stats
28W - 39L
1,456 Elo+
Solo
Team Averages
Level 120
1,462 SR
1,430 Elo+

VS

Team Averages
Level 97
1,514 SR
1,450 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RaportClaws7
Cthulhu
Level 69
God Stats
90W - 77L
1,539 SR
Queue Stats
293W - 316L
1,428 Elo+
Solo
Set
Set
rcnumba9
Set
Level 68
God Stats
29W - 30L
1,502 SR
Queue Stats
258W - 255L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GhettoGodJu
Nemesis
12
0 / 1 / 0
6,263
626
2,148
7,729
5,617
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hun Batz
8
0 / 16 / 0
5,901
590
865
14,449
5,260
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hachiman
turtlesuppe
Hachiman
13
0 / 1 / 0
6,601
660
3,783
5,378
1,635
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
7 / 0 / 10
9,225
923
9,278
4,636
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
RaportClaws7
Cthulhu
14
4 / 0 / 11
8,968
897
6,834
5,580
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 0 / 7
9,238
924
6,559
6,991
3,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
18
18
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
7
0
10
12
L
Nemesis
GhettoGodJu
Nemesis
0
1
0
0
L
Hun Batz
0
16
0
0
W
Cthulhu
RaportClaws7
Cthulhu
4
0
11
9.5
W
7
0
7
10.5
L
Hachiman
turtlesuppe
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,796
Damage
22,671
27,556
Taken
17,207
12,512
Mitigated
9,092
2,296
Healing
8,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,278
491
2,522
4,064
4,636
2,620
808
20
4,616
25,262
924
L
Nemesis
GhettoGodJu
Nemesis
2,148
46
0
950
7,729
5,617
0
4,497
2,861
0
5,435
L
Hun Batz
865
677
0
14
14,449
5,260
0
7,902
5,976
0
905
W
Cthulhu
RaportClaws7
Cthulhu
6,834
507
116
1,475
5,580
2,551
432
30
5,550
34,051
513
W
6,559
3,824
0
679
6,991
3,921
1,005
30
6,961
0
27,449
L
Hachiman
turtlesuppe
Hachiman
3,783
860
0
1,332
5,378
1,635
0
2,530
2,699
0
25,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,765
Gold Earned
27,431
59
Minions Killed
161
0
Camps Cleared
0
353,096
Distance Traveled
551,183
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,225
923
49
5
0
175,388
0
L
Nemesis
6,263
626
6
1
0
101,363
2
L
Hun Batz
5,901
590
0
0
0
145,209
0
W
Cthulhu
8,968
897
55
6
0
194,281
0
W
Set
9,238
924
57
6
0
181,514
0
L
Hachiman
6,601
660
53
5
0
106,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role