Player Matchup

Ne Zha
Ne Zha
Platinum II
 
Ne Zha
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum V
CptChaaapo
Hun Batz
Platinum V
Level 172
God Stats
2W - 9L
1,607 SR
Queue Stats
85W - 81L
1,756 MMR
Party 2
Ares
Ares
Platinum II
MamaPapa-adanita
Ares
Platinum II
Level 126
God Stats
4W - 5L
1,594 SR
Queue Stats
227W - 217L
1,979 MMR
Solo
Apollo
Apollo
Platinum II
OmegaXxBoom
Apollo
Platinum II
Level 168
God Stats
0W - 2L
1,651 SR
Queue Stats
68W - 52L
1,985 MMR
Party 2
Ah Puch
Ah Puch
Masters
theorginaljoe
Ah Puch
Masters
Level 177
God Stats
12W - 8L
1,759 SR
Queue Stats
553W - 527L
2,459 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,622 SR
1,936 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,556 SR
2,142 MMR
Thoth
Thoth
Masters
BeefYonker
Thoth
Masters
Level 105
God Stats
21W - 15L
1,699 SR
Queue Stats
481W - 446L
2,732 MMR
Party 1
Rama
Rama
Diamond IV
Dfdelta
Rama
Diamond IV
Level 198
God Stats
1W - 2L
1,425 SR
Queue Stats
97W - 72L
1,826 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
Purdze
Ao Kuang
Diamond II
Level 224
God Stats
8W - 3L
1,840 SR
Queue Stats
208W - 166L
2,518 MMR
Party 1
Osiris
Osiris
Diamond V
SoloLaneSchizo
Osiris
Diamond V
Level 110
God Stats
1W - 2L
1,139 SR
Queue Stats
79W - 58L
1,764 MMR
Party 3
Ganesha
Ganesha
Platinum I
diviell
Ganesha
Platinum I
Level 174
God Stats
1W - 1L
1,675 SR
Queue Stats
53W - 22L
1,868 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 3 / 0
3,595
514
1,466
4,814
1,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
CptChaaapo
Hun Batz
6
0 / 2 / 0
3,624
518
2,110
3,885
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 0
3,508
501
786
4,957
2,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
6
0 / 3 / 0
3,432
490
1,838
3,538
929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
8
0 / 4 / 0
4,181
597
1,801
4,063
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
TiamatPeleAphrodite

VS

Bans
He BoSusanoScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
9
2 / 0 / 3
4,945
706
2,225
1,744
378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rama
Dfdelta
Rama
9
5 / 0 / 0
4,999
714
5,304
3,917
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
Purdze
Ao Kuang
9
3 / 0 / 2
5,006
715
2,053
4,157
1,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
3 / 0 / 0
5,365
766
2,935
5,103
2,450
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
diviell
Ganesha
8
0 / 0 / 6
4,688
670
1,675
4,758
1,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
13
13
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Thoth
2
0
3
3.5
L
Hun Batz
CptChaaapo
Hun Batz
0
2
0
0
W
Rama
Dfdelta
Rama
5
0
0
5
L
0
1
0
0
L
Apollo
0
3
0
0
W
Ao Kuang
Purdze
Ao Kuang
3
0
2
4
W
3
0
0
3
W
Ganesha
diviell
Ganesha
0
0
6
3
L
Ah Puch
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,001
Damage
14,192
21,257
Taken
19,679
5,904
Mitigated
6,833
5,370
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,466
192
0
1,394
4,814
1,026
0
951
3,863
0
16,208
W
Thoth
2,225
51
0
500
1,744
378
0
258
1,475
32,648
0
L
Hun Batz
CptChaaapo
Hun Batz
2,110
816
0
1,402
3,885
985
0
1,179
2,706
0
15,019
W
Rama
Dfdelta
Rama
5,304
4,220
0
1,811
3,917
1,117
18
233
3,684
0
31,590
L
786
0
0
1,735
4,957
2,033
0
408
4,549
7,393
0
L
Apollo
1,838
1,343
0
597
3,538
929
0
278
3,260
0
18,195
W
Ao Kuang
Purdze
Ao Kuang
2,053
511
0
1,037
4,157
1,329
0
466
3,659
34,765
0
W
2,935
943
0
3,087
5,103
2,450
0
311
4,740
719
30,415
W
Ganesha
diviell
Ganesha
1,675
160
1,178
1,687
4,758
1,559
0
1,090
3,577
13,855
1,491
L
Ah Puch
1,801
123
0
242
4,063
931
0
3,083
980
23,028
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,340
Gold Earned
25,003
145
Minions Killed
270
0
Camps Cleared
0
705,350
Distance Traveled
714,196
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,595
514
26
4
0
123,460
2
W
Thoth
4,945
706
63
9
0
136,885
1
L
Hun Batz
3,624
518
35
5
0
185,472
0
W
Rama
4,999
714
74
11
0
119,273
0
L
Ares
3,508
501
10
1
0
87,913
0
L
Apollo
3,432
490
28
4
0
152,216
0
W
Ao Kuang
5,006
715
71
10
0
158,459
0
W
Osiris
5,365
766
61
9
0
143,205
0
W
Ganesha
4,688
670
1
0
0
156,374
2
L
Ah Puch
4,181
597
46
7
0
156,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role