Player Matchup

Chaac
Chaac
GlitterFarts772
Chaac
Level 148
God Stats
0W - 1L
1,321 SR
Queue Stats
4W - 5L
1,527 Elo+
Solo
Kukulkan
Kukulkan
KB Terra
Kukulkan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,417 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Sqeezzy5242
Kumbhakarna
Level 91
God Stats
1W - 5L
1,564 SR
Queue Stats
54W - 54L
1,422 Elo+
Party 2
Team Averages
Level 83
1,462 SR
1,455 Elo+

VS

Team Averages
Level 128
1,442 SR
1,445 Elo+
Geb
Geb
Danglefarts
Geb
Level 89
God Stats
4W - 7L
1,386 SR
Queue Stats
55W - 71L
1,423 Elo+
Party 1
Ix Chel
Ix Chel
Srank Finatra
Ix Chel
Level 97
God Stats
2W - 5L
1,341 SR
Queue Stats
73W - 76L
1,442 Elo+
Party 1
Kumbhakarna
Kumbhakarna
laang76
Kumbhakarna
Level 198
God Stats
10W - 4L
1,599 SR
Queue Stats
790W - 816L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,821
679
10,550
12,845
9,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
KB Terra
Kukulkan
13
0 / 6 / 0
8,303
639
4,856
12,437
4,073
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kumbhakarna
Sqeezzy5242
Kumbhakarna
16
1 / 1 / 0
9,173
706
9,985
13,579
15,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 11
9,334
718
7,132
12,766
13,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
17
6 / 0 / 4
10,829
833
14,562
6,536
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
laang76
Kumbhakarna
16
5 / 0 / 6
10,506
808
11,402
19,296
13,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
11
11
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
L
0
4
0
0
L
Kukulkan
KB Terra
Kukulkan
0
6
0
0
L
Kumbhakarna
Sqeezzy5242
Kumbhakarna
1
1
0
1
W
Ix Chel
6
0
4
8
W
Kumbhakarna
laang76
Kumbhakarna
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,391
Damage
33,096
38,861
Taken
38,598
29,032
Mitigated
29,068
6,995
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,132
826
0
1,710
12,766
13,156
408
4,234
7,620
15,125
0
L
10,550
1,766
0
2,940
12,845
9,392
0
9,426
3,071
0
36,373
L
Kukulkan
KB Terra
Kukulkan
4,856
720
148
590
12,437
4,073
0
10,258
1,817
18,465
0
L
Kumbhakarna
Sqeezzy5242
Kumbhakarna
9,985
1,067
0
3,317
13,579
15,567
0
10,773
2,245
20,087
2,154
W
Ix Chel
14,562
2,077
3,994
3,017
6,536
2,466
364
2,296
4,018
45,636
1,277
W
Kumbhakarna
laang76
Kumbhakarna
11,402
426
0
5,469
19,296
13,446
171
5,554
12,970
29,093
1,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,297
Gold Earned
30,669
118
Minions Killed
118
0
Camps Cleared
0
648,135
Distance Traveled
785,803
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,334
718
15
1
0
245,599
2
L
Chaac
8,821
679
41
3
0
222,295
0
L
Kukulkan
8,303
639
33
3
0
176,948
0
L
Kumbhakarna
9,173
706
44
3
0
248,892
0
W
Ix Chel
10,829
833
64
5
0
258,497
0
W
Kumbhakarna
10,506
808
39
3
0
281,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role