Player Matchup

Skadi
Skadi
Kingdom_Come01
Skadi
Level 42
God Stats
9W - 7L
1,600 SR
Queue Stats
57W - 55L
1,540 Elo+
Party 1
Baron Samedi
Baron Samedi
SweatyEvening
Baron Samedi
Level 19
God Stats
10W - 7L
1,563 SR
Queue Stats
55W - 55L
1,527 Elo+
Party 1
Chaac
Chaac
texas_strong01
Chaac
Level 40
God Stats
12W - 14L
1,470 SR
Queue Stats
57W - 55L
1,540 Elo+
Party 1
Team Averages
Level 34
1,544 SR
1,536 Elo+

VS

Team Averages
Level 95
1,515 SR
1,512 Elo+
Raijin
Raijin
Wild__Roots
Raijin
Level 127
God Stats
1W - 2L
1,509 SR
Queue Stats
153W - 150L
1,531 Elo+
Solo
Vamana
Vamana
deadforplay
Vamana
Level 98
God Stats
0W - 1L
1,487 SR
Queue Stats
22W - 22L
1,518 Elo+
Solo
Cerberus
Cerberus
rip medix
Cerberus
Level 59
God Stats
174W - 199L
1,549 SR
Queue Stats
206W - 239L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
9,167
917
8,297
5,722
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
SweatyEvening
Baron Samedi
15
3 / 3 / 3
8,524
852
4,561
7,760
3,171
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 1 / 6
8,922
892
7,923
7,190
3,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
1 / 2 / 0
6,894
689
3,193
2,769
797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
15
2 / 4 / 2
8,670
867
7,190
12,379
7,813
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cerberus
rip medix
Cerberus
14
2 / 3 / 3
8,654
865
6,578
11,348
8,132
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
5
5
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
Baron Samedi
SweatyEvening
Baron Samedi
3
3
3
1.5
L
Raijin
1
2
0
0.5
L
Vamana
2
4
2
0.75
L
Cerberus
rip medix
Cerberus
2
3
3
1.17
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,781
Damage
16,961
20,672
Taken
26,496
8,636
Mitigated
16,742
6,244
Healing
3,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,297
3,081
0
1,048
5,722
1,795
1,146
1,965
3,359
0
35,186
W
Baron Samedi
SweatyEvening
Baron Samedi
4,561
492
471
2,672
7,760
3,171
604
3,309
4,087
25,392
0
L
Raijin
3,193
389
0
500
2,769
797
0
516
2,183
14,456
0
L
Vamana
7,190
3,605
0
671
12,379
7,813
406
2,571
9,349
0
27,354
L
Cerberus
rip medix
Cerberus
6,578
0
0
2,210
11,348
8,132
251
1,534
9,594
21,635
429
W
7,923
1,704
0
2,053
7,190
3,670
371
2,934
3,848
0
19,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,613
Gold Earned
24,218
138
Minions Killed
122
0
Camps Cleared
0
558,847
Distance Traveled
472,917
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,167
917
58
6
0
173,850
2
W
Baron Samedi
8,524
852
43
4
0
180,602
3
L
Raijin
6,894
689
30
3
0
101,926
0
L
Vamana
8,670
867
47
5
0
196,925
0
L
Cerberus
8,654
865
45
5
0
174,066
0
W
Chaac
8,922
892
37
4
0
204,395
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role