Player Matchup

Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Nuulez
Ra
Level 92
God Stats
7W - 13L
1,417 SR
Queue Stats
619W - 648L
1,427 Elo+
Party 2
Hun Batz
Hun Batz
lindtoft1994
Hun Batz
Level 84
God Stats
20W - 27L
1,387 SR
Queue Stats
669W - 692L
1,417 Elo+
Party 2
Team Averages
Level 100
1,435 SR
1,448 Elo+

VS

Team Averages
Level 69
1,554 SR
1,430 Elo+
Yemoja
Yemoja
Bylevnie07
Yemoja
Level 7
God Stats
3W - 2L
1,600 SR
Queue Stats
13W - 11L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
Ngunyeez
Danzaburou
Level 75
God Stats
10W - 22L
1,382 SR
Queue Stats
69W - 107L
1,299 Elo+
Solo
Agni
Agni
nichtz
Agni
Level 124
God Stats
3W - 1L
1,680 SR
Queue Stats
33W - 26L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 4 / 0
7,002
700
6,163
10,104
7,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ra
14
0 / 3 / 0
7,661
766
3,234
6,432
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hun Batz
lindtoft1994
Hun Batz
13
0 / 1 / 0
7,541
754
3,535
6,948
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bylevnie07
Yemoja
14
0 / 0 / 7
7,638
764
3,393
5,209
3,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Ngunyeez
Danzaburou
13
0 / 0 / 8
7,745
775
2,389
4,192
1,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
nichtz
Agni
16
8 / 0 / 0
9,605
961
13,023
7,452
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
8
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
0
0
W
Yemoja
Bylevnie07
Yemoja
0
0
7
3.5
W
Danzaburou
Ngunyeez
Danzaburou
0
0
8
4
L
Ra
0
3
0
0
L
Hun Batz
lindtoft1994
Hun Batz
0
1
0
0
W
Agni
nichtz
Agni
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,932
Damage
18,805
23,484
Taken
16,853
11,457
Mitigated
7,946
3,602
Healing
1,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,163
204
0
648
10,104
7,190
0
5,453
4,176
0
14,411
W
Yemoja
Bylevnie07
Yemoja
3,393
384
594
138
5,209
3,551
120
562
4,488
11,716
1,443
W
Danzaburou
Ngunyeez
Danzaburou
2,389
887
0
475
4,192
1,672
0
696
3,304
0
17,751
L
Ra
3,234
40
658
1,716
6,432
1,740
72
5,588
379
24,756
0
L
Hun Batz
lindtoft1994
Hun Batz
3,535
286
0
580
6,948
2,527
0
3,791
2,669
0
31,390
W
Agni
nichtz
Agni
13,023
321
0
500
7,452
2,723
188
1,363
5,766
35,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,204
Gold Earned
24,988
118
Minions Killed
119
0
Camps Cleared
0
565,689
Distance Traveled
502,466
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,002
700
17
2
0
172,888
0
W
Yemoja
7,638
764
26
3
0
157,068
0
W
Danzaburou
7,745
775
36
4
0
146,033
0
L
Ra
7,661
766
50
5
0
196,189
0
L
Hun Batz
7,541
754
51
5
0
196,612
0
W
Agni
9,605
961
57
6
0
199,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role