Player Matchup

Anubis
Anubis
Vovanmsk
Anubis
Level 65
God Stats
247W - 247L
1,555 SR
Queue Stats
312W - 335L
1,475 Elo+
Solo
Poseidon
Poseidon
chrisfighter123
Poseidon
Level 97
God Stats
12W - 9L
1,433 SR
Queue Stats
38W - 22L
1,542 Elo+
Party 1
Chaac
Chaac
klootsak
Chaac
Level 43
God Stats
2W - 2L
1,430 SR
Queue Stats
71W - 75L
1,480 Elo+
Solo
Anhur
Anhur
peterpana777
Anhur
Level 29
God Stats
4W - 4L
1,554 SR
Queue Stats
13W - 13L
1,518 Elo+
Party 1
He Bo
He Bo
petrospana
He Bo
Level 146
God Stats
3W - 0L
1,835 SR
Queue Stats
36W - 29L
1,456 Elo+
Party 1
Team Averages
Level 76
1,561 SR
1,494 Elo+

VS

Team Averages
Level 96
1,522 SR
1,459 Elo+
Hera
Hera
Cjal91
Hera
Level 126
God Stats
1W - 3L
1,293 SR
Queue Stats
199W - 187L
1,464 Elo+
Solo
Pele
Pele
MrAaronX
Pele
Level 68
God Stats
22W - 12L
1,614 SR
Queue Stats
45W - 36L
1,463 Elo+
Party 2
Medusa
Medusa
Oberraman
Medusa
Level 158
God Stats
4W - 4L
1,496 SR
Queue Stats
450W - 419L
1,532 Elo+
Solo
Cthulhu
Cthulhu
ВАни4ка
Cthulhu
Level 59
God Stats
5W - 2L
1,725 SR
Queue Stats
78W - 67L
1,420 Elo+
Party 2
Bellona
Bellona
Денис000111
Bellona
Level 69
God Stats
58W - 56L
1,485 SR
Queue Stats
80W - 73L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Vovanmsk
Anubis
11
3 / 2 / 0
6,339
634
3,984
7,577
2,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Poseidon
10
2 / 3 / 3
5,550
555
8,571
6,385
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
klootsak
Chaac
12
4 / 0 / 0
7,181
718
7,273
6,625
3,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 3 / 3
5,629
563
4,051
6,063
1,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
10
2 / 1 / 6
5,783
578
6,272
6,649
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cjal91
Hera
9
2 / 3 / 0
5,402
540
4,800
5,409
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
11
0 / 5 / 1
5,322
532
1,956
8,854
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
Oberraman
Medusa
11
5 / 1 / 1
6,145
615
4,796
7,677
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
8
2 / 4 / 5
5,866
587
4,253
11,992
5,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 2 / 1
4,597
460
2,571
10,510
6,004
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
14
Kills
9
9
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
Cjal91
Hera
2
3
0
0.67
L
Pele
0
5
1
0.1
L
Medusa
Oberraman
Medusa
5
1
1
5.5
W
Anubis
Vovanmsk
Anubis
3
2
0
1.5
W
Poseidon
2
3
3
1.17
W
Chaac
klootsak
Chaac
4
0
0
4
W
3
3
3
1.5
W
He Bo
2
1
6
5
L
Cthulhu
2
4
5
1.13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,151
Damage
18,376
33,299
Taken
44,442
10,946
Mitigated
18,297
12,000
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Cjal91
Hera
4,800
1,405
0
810
5,409
1,158
195
4,088
1,321
27,147
0
L
Pele
1,956
360
0
1,333
8,854
3,101
0
882
7,972
0
35,499
L
Medusa
Oberraman
Medusa
4,796
2,536
0
1,206
7,677
2,162
364
2,624
5,053
0
31,437
W
Anubis
Vovanmsk
Anubis
3,984
53
0
3,536
7,577
2,358
320
3,670
3,612
43,795
550
W
Poseidon
8,571
1,275
0
1,430
6,385
1,537
0
1,461
4,924
31,455
791
W
Chaac
klootsak
Chaac
7,273
929
0
1,978
6,625
3,867
47
0
6,625
0
51,855
W
4,051
2,974
0
1,848
6,063
1,732
672
1,820
4,243
0
29,697
W
He Bo
6,272
712
0
3,208
6,649
1,452
178
1,723
4,842
25,725
0
L
Cthulhu
4,253
508
1,506
3,155
11,992
5,872
13
6,489
5,503
15,378
0
L
2,571
799
0
2,246
10,510
6,004
348
4,695
5,815
0
15,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,482
Gold Earned
27,332
294
Minions Killed
191
0
Camps Cleared
0
937,057
Distance Traveled
1,003,323
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,402
540
32
3
0
175,135
0
L
Pele
5,322
532
62
6
0
213,685
0
L
Medusa
6,145
615
55
6
0
213,994
2
W
Anubis
6,339
634
66
7
0
169,361
0
W
Poseidon
5,550
555
44
4
0
198,091
4
W
Chaac
7,181
718
99
10
0
191,491
0
W
Anhur
5,629
563
51
5
0
166,544
0
W
He Bo
5,783
578
34
3
0
211,570
2
L
Cthulhu
5,866
587
10
1
0
198,771
0
L
Bellona
4,597
460
32
3
0
201,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role