Player Matchup

Chaac
Chaac
FlashpointA832
Chaac
Level 129
God Stats
1W - 2L
1,540 SR
Queue Stats
133W - 125L
1,557 Elo+
Solo
Agni
Agni
HugitoMoy
Agni
Level 156
God Stats
7W - 2L
1,611 SR
Queue Stats
84W - 89L
1,421 Elo+
Solo
Nu Wa
Nu Wa
LightHarvester
Nu Wa
Level 118
God Stats
21W - 19L
1,492 SR
Queue Stats
221W - 205L
1,509 Elo+
Solo
Charybdis
Charybdis
OurDevsSuk
Charybdis
Level 21
God Stats
4W - 7L
1,500 SR
Queue Stats
38W - 46L
1,507 Elo+
Party 2
Baron Samedi
Baron Samedi
SegaSalem
Baron Samedi
Level 145
God Stats
11W - 12L
1,500 SR
Queue Stats
406W - 409L
1,455 Elo+
Party 2
Team Averages
Level 114
1,529 SR
1,490 Elo+

VS

Team Averages
Level 90
1,486 SR
1,512 Elo+
Tiamat
Tiamat
LordDragonFire
Tiamat
Level 103
God Stats
7W - 4L
1,532 SR
Queue Stats
206W - 183L
1,478 Elo+
Solo
Anubis
Anubis
Xavius
Anubis
Level 149
God Stats
360W - 327L
1,485 SR
Queue Stats
461W - 468L
1,428 Elo+
Solo
Ymir
Ymir
ayrefaie
Ymir
Level 5
God Stats
4W - 1L
1,558 SR
Queue Stats
6W - 4L
1,575 Elo+
Party 1
Bacchus
Bacchus
psddtgb7x15
Bacchus
Level 104
God Stats
38W - 43L
1,442 SR
Queue Stats
700W - 668L
1,574 Elo+
Solo
Cupid
Cupid
sandouby
Cupid
Level 90
God Stats
5W - 5L
1,411 SR
Queue Stats
247W - 260L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,029
548
4,246
8,497
6,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Agni
14
4 / 2 / 2
7,129
648
7,796
8,787
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 0 / 1
6,068
552
4,606
2,990
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
OurDevsSuk
Charybdis
1
0 / 0 / 0
3,797
345
0
0
0
Baron Samedi
SegaSalem
Baron Samedi
6
0 / 1 / 0
4,729
430
635
2,948
1,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,621
602
3,033
5,154
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anubis
Xavius
Anubis
12
1 / 4 / 3
7,350
668
4,399
8,404
3,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
10
0 / 0 / 1
6,232
567
498
6,379
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
psddtgb7x15
Bacchus
12
2 / 2 / 3
6,853
623
3,287
9,743
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cupid
sandouby
Cupid
11
2 / 0 / 0
6,606
601
1,688
1,868
461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
6
6
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Agni
4
2
2
2.5
L
0
0
1
0.5
W
1
0
1
1.5
L
Charybdis
OurDevsSuk
Charybdis
0
0
0
0
L
Baron Samedi
SegaSalem
Baron Samedi
0
1
0
0
W
Anubis
Xavius
Anubis
1
4
3
0.63
W
Ymir
0
0
1
0.5
W
Bacchus
psddtgb7x15
Bacchus
2
2
3
1.75
W
Cupid
sandouby
Cupid
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,283
Damage
12,905
23,222
Taken
31,548
10,854
Mitigated
15,245
8,512
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,246
497
0
3,645
8,497
6,114
0
3,864
4,592
0
30,643
L
Agni
7,796
890
0
2,980
8,787
2,387
0
4,525
4,083
52,771
0
L
4,606
2,278
0
1,197
2,990
739
0
1,815
873
41,968
1,232
W
3,033
126
0
1,716
5,154
1,852
160
3,553
1,493
33,054
0
L
Charybdis
OurDevsSuk
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
SegaSalem
Baron Samedi
635
109
0
690
2,948
1,614
0
335
2,613
12,550
1,699
W
Anubis
Xavius
Anubis
4,399
481
0
3,330
8,404
3,191
886
2,377
5,819
46,401
998
W
Ymir
498
58
0
1,559
6,379
4,800
771
2,371
3,948
23,139
0
W
Bacchus
psddtgb7x15
Bacchus
3,287
305
0
3,314
9,743
4,941
63
3,237
6,330
39,258
0
W
Cupid
sandouby
Cupid
1,688
1,170
228
976
1,868
461
3,296
851
995
0
36,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,752
Gold Earned
33,662
241
Minions Killed
347
0
Camps Cleared
0
797,980
Distance Traveled
1,073,820
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,029
548
45
4
0
231,828
2
L
Agni
7,129
648
110
10
0
246,476
0
L
Nu Wa
6,068
552
69
6
0
207,870
0
W
Tiamat
6,621
602
92
8
0
233,592
3
L
Charybdis
3,797
345
0
0
0
0
0
L
Baron Samedi
4,729
430
17
2
0
111,806
0
W
Anubis
7,350
668
87
8
0
192,619
0
W
Ymir
6,232
567
36
3
0
173,917
2
W
Bacchus
6,853
623
68
6
0
232,973
1
W
Cupid
6,606
601
64
6
0
240,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role