Player Matchup

Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
 
Hou Yi
Diamond V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond III
 
Maui
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Diamond I
LaCαbra
Ra
Diamond I
Level 120
God Stats
5W - 4L
1,754 SR
Queue Stats
196W - 157L
2,143 MMR
Party 3
Thanatos
Thanatos
Diamond I
zyluux
Thanatos
Diamond I
Level 89
God Stats
1W - 1L
1,218 SR
Queue Stats
238W - 188L
2,281 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,494 SR
1,785 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,731 SR
2,149 MMR
Scylla
Scylla
Diamond V
Mihai06
Scylla
Diamond V
Level 149
God Stats
5W - 3L
1,742 SR
Queue Stats
253W - 243L
2,075 MMR
Solo
Danzaburou
Danzaburou
Diamond II
NaapurinVesa
Danzaburou
Diamond II
Level 74
God Stats
12W - 10L
1,865 SR
Queue Stats
118W - 80L
2,443 MMR
Solo
Odin
Odin
Diamond IV
Sartious
Odin
Diamond IV
Level 73
God Stats
54W - 44L
1,631 SR
Queue Stats
167W - 160L
2,081 MMR
Solo
Ravana
Ravana
Diamond V
ХочуКумыса
Ravana
Diamond V
Level 108
God Stats
49W - 27L
1,663 SR
Queue Stats
202W - 167L
2,143 MMR
Party 2
Achilles
Achilles
Diamond IV
ЧеJI
Achilles
Diamond IV
Level 216
God Stats
0W - 1L
1,755 SR
Queue Stats
162W - 120L
2,002 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
10 / 1 / 2
10,065
774
9,859
11,392
12,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
 
Hou Yi
14
2 / 4 / 2
7,860
605
8,756
9,593
3,349
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
 
Maui
11
0 / 1 / 4
6,705
516
3,744
11,310
8,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
4 / 0 / 4
8,530
656
7,710
4,121
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
zyluux
Thanatos
14
5 / 1 / 4
7,771
598
7,208
13,228
5,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
PoseidonKuzenboCabrakanAthena

VS

Bans
Maman BrigitteSobekCerberusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Mihai06
Scylla
12
0 / 5 / 1
6,436
495
3,900
5,947
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
NaapurinVesa
Danzaburou
14
4 / 2 / 2
8,054
620
11,329
10,420
4,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
12
2 / 2 / 1
6,906
531
3,566
7,773
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 8 / 1
6,406
493
4,714
8,560
4,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
ЧеJI
Achilles
9
1 / 4 / 1
6,144
473
6,669
15,340
9,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
21
Kills
7
7
Deaths
21
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
1
2
11
W
Hou Yi
 
Hou Yi
2
4
2
0.75
W
Maui
 
Maui
0
1
4
2
W
4
0
4
6
L
Scylla
Mihai06
Scylla
0
5
1
0.1
L
Danzaburou
NaapurinVesa
Danzaburou
4
2
2
2.5
L
Odin
2
2
1
1.25
W
Thanatos
zyluux
Thanatos
5
1
4
7
L
0
8
1
0.06
L
Achilles
ЧеJI
Achilles
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,277
Damage
30,178
49,644
Taken
48,040
31,506
Mitigated
21,724
23,551
Healing
11,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,859
4,757
0
6,373
11,392
12,524
0
1,577
9,395
0
72,525
W
Hou Yi
 
Hou Yi
8,756
4,582
0
3,475
9,593
3,349
170
0
9,593
0
61,412
W
Maui
 
Maui
3,744
1,094
0
1,647
11,310
8,146
16
717
10,593
18,932
1,385
W
7,710
188
1,431
1,845
4,121
1,810
745
833
3,288
79,396
1,133
L
Scylla
Mihai06
Scylla
3,900
373
0
369
5,947
1,240
0
1,718
4,140
54,714
0
L
Danzaburou
NaapurinVesa
Danzaburou
11,329
6,471
0
4,743
10,420
4,571
0
1,482
8,890
0
70,939
L
Odin
3,566
980
0
1,659
7,773
2,825
0
2,377
5,199
0
40,239
W
Thanatos
zyluux
Thanatos
7,208
2,196
0
8,780
13,228
5,677
0
1,325
11,903
0
53,815
L
4,714
1,401
0
1,888
8,560
4,048
0
573
7,938
867
39,454
L
Achilles
ЧеJI
Achilles
6,669
2,075
0
3,269
15,340
9,040
0
4,446
10,580
0
20,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,931
Gold Earned
33,946
512
Minions Killed
405
0
Camps Cleared
0
1,429,147
Distance Traveled
1,342,281
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,065
774
134
10
0
271,726
2
W
Hou Yi
7,860
605
112
9
0
252,523
1
W
Maui
6,705
516
23
2
0
276,288
2
W
Ra
8,530
656
155
12
0
305,489
0
L
Scylla
6,436
495
112
9
0
253,426
0
L
Danzaburou
8,054
620
126
10
0
245,923
3
L
Odin
6,906
531
71
5
0
316,723
0
W
Thanatos
7,771
598
88
7
0
323,121
0
L
Ravana
6,406
493
76
6
0
254,667
0
L
Achilles
6,144
473
20
2
0
271,542
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role