Player Matchup

Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
FMA1
Arachne
Level 138
God Stats
3W - 1L
1,756 SR
Queue Stats
114W - 105L
1,511 Elo+
Solo
Izanami
Izanami
II dogus II
Izanami
Level 43
God Stats
2W - 1L
1,530 SR
Queue Stats
19W - 17L
1,503 Elo+
Solo
Hun Batz
Hun Batz
Reproveinodetran
Hun Batz
Level 182
God Stats
14W - 12L
1,768 SR
Queue Stats
304W - 269L
1,515 Elo+
Solo
Ares
Ares
SamukaVNO
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 95
1,611 SR
1,506 Elo+

VS

Team Averages
Level 157
1,621 SR
1,543 Elo+
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Klaaaaus
Mulan
Level 205
God Stats
10W - 4L
1,612 SR
Queue Stats
77W - 61L
1,597 Elo+
Party 1
Loki
Loki
MIDNEEDDIE
Loki
Level 128
God Stats
8W - 7L
1,535 SR
Queue Stats
627W - 635L
1,528 Elo+
Solo
Chronos
Chronos
g4zor
Chronos
Level 159
God Stats
2W - 0L
1,703 SR
Queue Stats
40W - 18L
1,662 Elo+
Party 1
Nu Wa
Nu Wa
uFaelz ll
Nu Wa
Level 166
God Stats
34W - 11L
1,755 SR
Queue Stats
923W - 979L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
2 / 0 / 1
4,125
825
1,773
1,724
375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
FMA1
Arachne
6
0 / 2 / 1
3,165
633
1,096
4,302
1,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
II dogus II
Izanami
2
0 / 1 / 0
2,635
527
0
853
212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 1 / 2
3,898
780
2,316
4,425
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Ares
5
0 / 1 / 0
2,935
587
224
2,576
1,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
5
0 / 0 / 2
3,692
738
488
1,816
839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
Klaaaaus
Mulan
8
1 / 0 / 1
4,245
849
3,998
3,192
1,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 3 / 1
3,594
719
1,460
4,589
1,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
g4zor
Chronos
7
2 / 0 / 0
4,098
820
1,149
861
198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nu Wa
uFaelz ll
Nu Wa
7
1 / 1 / 1
4,044
809
2,162
2,155
525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
5
5
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
0
1
2.5
W
Ares
 
Ares
0
0
2
1
L
Arachne
FMA1
Arachne
0
2
1
0.25
L
Izanami
II dogus II
Izanami
0
1
0
0
W
Mulan
Klaaaaus
Mulan
1
0
1
1.5
W
1
3
1
0.5
L
2
1
2
3
L
Ares
0
1
0
0
W
Chronos
g4zor
Chronos
2
0
0
2
W
Nu Wa
uFaelz ll
Nu Wa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,409
Damage
9,257
13,880
Taken
12,613
4,242
Mitigated
4,149
3,553
Healing
4,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,773
101
0
519
1,724
375
0
931
581
15,690
544
W
Ares
 
Ares
488
26
0
1,071
1,816
839
0
176
1,640
7,250
1,701
L
Arachne
FMA1
Arachne
1,096
474
0
2,088
4,302
1,133
0
70
4,232
0
11,007
L
Izanami
II dogus II
Izanami
0
0
0
0
853
212
0
724
89
0
3,924
W
Mulan
Klaaaaus
Mulan
3,998
811
0
1,421
3,192
1,210
0
0
3,192
0
24,500
W
1,460
292
0
840
4,589
1,377
0
632
3,871
0
16,653
L
2,316
851
0
350
4,425
1,444
0
622
3,680
0
17,580
L
Ares
224
68
0
596
2,576
1,078
0
1,037
1,499
3,392
0
W
Chronos
g4zor
Chronos
1,149
444
0
288
861
198
8
48
813
23,319
0
W
Nu Wa
uFaelz ll
Nu Wa
2,162
247
0
500
2,155
525
0
888
1,107
17,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,758
Gold Earned
19,673
106
Minions Killed
183
0
Camps Cleared
0
509,796
Distance Traveled
515,701
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,125
825
38
8
0
130,357
0
W
Ares
3,692
738
16
3
0
104,802
0
L
Arachne
3,165
633
17
3
0
118,139
0
L
Izanami
2,635
527
10
2
0
37,457
0
W
Mulan
4,245
849
52
10
0
109,279
0
W
Loki
3,594
719
38
8
0
99,576
0
L
Hun Batz
3,898
780
35
7
0
130,700
0
L
Ares
2,935
587
6
1
0
93,143
0
W
Chronos
4,098
820
45
9
0
98,934
1
W
Nu Wa
4,044
809
32
6
0
103,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role