Player Matchup

Ne Zha
Ne Zha
Adoretheall
Ne Zha
Level 44
God Stats
5W - 2L
1,515 SR
Queue Stats
99W - 78L
1,523 Elo+
Solo
Hou Yi
Hou Yi
KingOfUrMoms
Hou Yi
Level 144
God Stats
2W - 2L
1,304 SR
Queue Stats
49W - 23L
1,682 Elo+
Solo
Nu Wa
Nu Wa
Not Todaay x
Nu Wa
Level 151
God Stats
18W - 24L
1,436 SR
Queue Stats
425W - 399L
1,456 Elo+
Solo
Hades
Hades
SwnkyBlobfish
Hades
Level 118
God Stats
7W - 3L
1,635 SR
Queue Stats
88W - 77L
1,532 Elo+
Solo
Aphrodite
Aphrodite
БомжонокИгрулька
Aphrodite
Level 69
God Stats
9W - 6L
1,777 SR
Queue Stats
131W - 137L
1,563 Elo+
Solo
Team Averages
Level 105
1,534 SR
1,551 Elo+

VS

Team Averages
Level 75
1,585 SR
1,495 Elo+
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Crimsonfr
Rama
Level 17
God Stats
1W - 2L
1,519 SR
Queue Stats
5W - 6L
1,511 Elo+
Party 1
Ao Kuang
Ao Kuang
Deikaos
Ao Kuang
Level 103
God Stats
1W - 1L
1,727 SR
Queue Stats
78W - 85L
1,471 Elo+
Party 1
Merlin
Merlin
Sandroma
Merlin
Level 27
God Stats
8W - 7L
1,598 SR
Queue Stats
13W - 16L
1,473 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Teramovitch
Kumbhakarna
Level 102
God Stats
33W - 32L
1,580 SR
Queue Stats
80W - 76L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 0 / 0
5,814
646
3,340
5,001
1,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
11
6 / 1 / 3
5,930
659
8,512
8,002
3,098
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
4,995
555
4,209
4,315
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 1
6,110
679
2,815
5,998
1,859
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 7
5,985
665
4,099
8,175
5,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
0 / 1 / 0
4,790
532
1,861
6,233
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Rama
8
1 / 5 / 1
4,737
526
4,864
7,259
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Deikaos
Ao Kuang
9
2 / 1 / 1
5,160
573
3,752
8,119
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Sandroma
Merlin
10
1 / 2 / 1
5,513
613
4,107
5,122
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kumbhakarna
Teramovitch
Kumbhakarna
6
0 / 2 / 2
4,306
478
2,760
8,748
4,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
11
Kills
4
4
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
1
0
0
W
Ne Zha
3
0
0
3
L
Rama
1
5
1
0.3
L
Ao Kuang
Deikaos
Ao Kuang
2
1
1
2.5
W
Hou Yi
6
1
3
7.5
W
0
2
2
0.5
L
Merlin
Sandroma
Merlin
1
2
1
0.75
W
0
0
1
0.5
L
Kumbhakarna
Teramovitch
Kumbhakarna
0
2
2
0.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,975
Damage
17,344
31,491
Taken
35,481
12,918
Mitigated
11,050
16,299
Healing
11,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
1,861
818
44
2,407
6,233
1,513
0
2,477
3,640
0
27,865
W
Ne Zha
3,340
575
0
739
5,001
1,718
0
834
4,097
0
42,717
L
Rama
4,864
3,664
0
2,046
7,259
1,912
0
1,692
5,527
0
29,802
L
Ao Kuang
Deikaos
Ao Kuang
3,752
895
0
3,965
8,119
2,240
0
1,535
6,458
35,640
0
W
Hou Yi
8,512
4,538
0
2,450
8,002
3,098
632
2,496
5,494
0
36,663
W
4,209
473
0
488
4,315
1,086
0
2,627
1,420
23,942
486
L
Merlin
Sandroma
Merlin
4,107
280
0
1,174
5,122
1,122
0
2,209
2,629
32,065
0
W
2,815
987
0
5,360
5,998
1,859
0
939
5,059
42,288
1,587
L
Kumbhakarna
Teramovitch
Kumbhakarna
2,760
513
70
1,784
8,748
4,263
0
2,489
6,143
11,174
0
W
4,099
817
2,834
4,428
8,175
5,157
242
3,313
4,802
17,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,834
Gold Earned
24,506
294
Minions Killed
268
0
Camps Cleared
0
902,552
Distance Traveled
897,712
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,790
532
57
6
0
132,422
0
W
Ne Zha
5,814
646
82
9
0
226,286
0
L
Rama
4,737
526
55
6
0
174,646
0
L
Ao Kuang
5,160
573
67
7
0
220,870
0
W
Hou Yi
5,930
659
56
6
0
179,979
2
W
Nu Wa
4,995
555
52
6
0
174,999
4
L
Merlin
5,513
613
75
8
0
178,686
1
W
Hades
6,110
679
84
9
0
155,587
0
L
Kumbhakarna
4,306
478
14
2
0
191,088
1
W
Aphrodite
5,985
665
20
2
0
165,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role