Player Matchup

Baron Samedi
Baron Samedi
Gold I
EcheIoN
Baron Samedi
Gold I
Level 83
God Stats
1W - 1L
1,564 SR
Queue Stats
128W - 128L
1,650 MMR
Solo
Fenrir
Fenrir
Gold II
JudgeKedd
Fenrir
Gold II
Level 155
God Stats
0W - 2L
1,298 SR
Queue Stats
129W - 136L
1,671 MMR
Solo
Tiamat
Tiamat
Diamond IV
nexpure
Tiamat
Diamond IV
Level 179
God Stats
45W - 46L
1,541 SR
Queue Stats
753W - 761L
2,026 MMR
Solo
Sylvanus
Sylvanus
Gold I
xMurdererSniper
Sylvanus
Gold I
Level 64
God Stats
2W - 3L
1,674 SR
Queue Stats
187W - 182L
1,737 MMR
Solo
Xbalanque
Xbalanque
Platinum I
ПутинПобедитЗло
Xbalanque
Platinum I
Level 157
God Stats
24W - 25L
1,520 SR
Queue Stats
136W - 119L
2,082 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,519 SR
1,833 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 174
1,597 SR
1,797 MMR
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum V
AmiroF
Bellona
Platinum V
Level 147
God Stats
13W - 6L
1,631 SR
Queue Stats
83W - 82L
1,736 MMR
Solo
Ra
Ra
Masters
Carway
Ra
Masters
Level 183
God Stats
144W - 122L
1,687 SR
Queue Stats
618W - 596L
2,481 MMR
Solo
Janus
Janus
Gold IV
kochnev
Janus
Gold IV
Level 154
God Stats
14W - 5L
1,619 SR
Queue Stats
56W - 30L
1,604 MMR
Solo
Heimdallr
Heimdallr
Gold I
zhoporval
Heimdallr
Gold I
Level 165
God Stats
15W - 7L
1,549 SR
Queue Stats
57W - 47L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EcheIoN
Baron Samedi
6
1 / 4 / 0
4,060
580
2,113
4,933
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
JudgeKedd
Fenrir
8
0 / 1 / 0
4,050
579
842
4,620
1,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
nexpure
Tiamat
8
0 / 2 / 0
4,387
627
2,594
3,770
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
7
0 / 1 / 1
4,335
619
1,660
5,926
2,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 0
5,067
724
4,296
3,930
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
ThanatosSusanoCthulhuAphrodite

VS

Bans
SkadiAh Muzen CabMercuryNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 1 / 2
4,749
678
1,646
4,135
1,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
AmiroF
Bellona
10
3 / 1 / 0
5,615
802
3,341
5,656
3,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ra
10
2 / 0 / 4
5,222
746
2,297
4,125
1,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
kochnev
Janus
11
2 / 0 / 2
5,708
815
3,893
2,448
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
zhoporval
Heimdallr
9
0 / 1 / 0
4,573
653
2,944
5,773
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
8
8
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
2
2
W
Bellona
AmiroF
Bellona
3
1
0
3
W
Ra
2
0
4
4
L
Baron Samedi
EcheIoN
Baron Samedi
1
4
0
0.25
L
Fenrir
JudgeKedd
Fenrir
0
1
0
0
W
Janus
kochnev
Janus
2
0
2
3
L
Tiamat
nexpure
Tiamat
0
2
0
0
L
Sylvanus
0
1
1
0.5
W
Heimdallr
zhoporval
Heimdallr
0
1
0
0
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,505
Damage
14,121
23,179
Taken
22,137
9,715
Mitigated
8,495
9,226
Healing
11,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,646
27
0
1,251
4,135
1,689
0
826
3,227
11,333
0
W
Bellona
AmiroF
Bellona
3,341
838
0
2,534
5,656
3,043
0
1,562
3,596
0
33,946
W
Ra
2,297
364
691
3,740
4,125
1,359
0
460
3,530
46,069
1,072
L
Baron Samedi
EcheIoN
Baron Samedi
2,113
205
1
1,336
4,933
2,659
0
834
3,673
14,625
0
L
Fenrir
JudgeKedd
Fenrir
842
186
0
1,777
4,620
1,599
0
1,080
3,426
0
21,095
W
Janus
kochnev
Janus
3,893
457
0
838
2,448
694
0
1,510
738
41,469
0
L
Tiamat
nexpure
Tiamat
2,594
268
0
1,092
3,770
1,367
0
2,556
1,060
25,315
50
L
Sylvanus
1,660
567
1,005
2,089
5,926
2,880
0
2,490
3,332
10,029
875
W
Heimdallr
zhoporval
Heimdallr
2,944
1,341
0
2,943
5,773
1,710
0
1,013
4,760
0
30,330
L
4,296
1,968
0
1,926
3,930
1,210
1,139
464
3,466
0
36,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,899
Gold Earned
25,867
225
Minions Killed
305
0
Camps Cleared
0
724,213
Distance Traveled
860,572
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,749
678
13
2
0
189,042
2
W
Bellona
5,615
802
66
9
0
169,310
0
W
Ra
5,222
746
77
11
0
178,235
0
L
Baron Samedi
4,060
580
26
4
0
107,016
0
L
Fenrir
4,050
579
41
6
0
182,506
0
W
Janus
5,708
815
91
13
0
178,226
0
L
Tiamat
4,387
627
69
10
0
151,626
0
L
Sylvanus
4,335
619
20
3
0
149,271
0
W
Heimdallr
4,573
653
58
8
0
145,759
2
L
Xbalanque
5,067
724
69
10
0
133,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role