Player Matchup

Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum IV
 
Vulcan
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Diamond V
JinxedQInnitBruv
Ratatoskr
Diamond V
Level 97
God Stats
3W - 3L
1,579 SR
Queue Stats
52W - 28L
1,842 MMR
Solo
Bacchus
Bacchus
Silver II
RONTHEROHIT007
Bacchus
Silver II
Level 159
God Stats
6W - 3L
1,667 SR
Queue Stats
104W - 134L
1,069 MMR
Solo
Charybdis
Charybdis
Silver II
RealEsc0bar
Charybdis
Silver II
Level 158
God Stats
67W - 77L
1,493 SR
Queue Stats
448W - 478L
1,073 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,548 SR
1,397 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,524 SR
1,351 MMR
Ne Zha
Ne Zha
Gold II
AkoJinx
Ne Zha
Gold II
Level 102
God Stats
2W - 3L
1,497 SR
Queue Stats
213W - 210L
1,615 MMR
Solo
King Arthur
King Arthur
Bronze I
IACL21
King Arthur
Bronze I
Level 96
God Stats
34W - 47L
1,458 SR
Queue Stats
64W - 88L
796 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
NonAchiever_
Baron Samedi
Silver III
Level 69
God Stats
1W - 2L
1,484 SR
Queue Stats
100W - 123L
1,008 MMR
Solo
Anhur
Anhur
Bronze III
PiolaWachin
Anhur
Bronze III
Level 62
God Stats
0W - 1L
1,652 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Ah Puch
Ah Puch
Diamond V
TheDerpy
Ah Puch
Diamond V
Level 167
God Stats
15W - 5L
1,528 SR
Queue Stats
302W - 277L
1,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 1 / 2
6,098
678
5,204
7,491
6,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
 
Vulcan
10
1 / 0 / 2
5,874
653
637
2,129
435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
11
5 / 1 / 1
6,226
692
5,925
6,363
2,042
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 2
5,283
587
1,874
4,195
3,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
RealEsc0bar
Charybdis
10
1 / 2 / 1
5,494
610
3,407
4,296
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ao KuangMedusaJormungandrRavana

VS

Bans
Nu WaKumbhakarnaBake KujiraKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AkoJinx
Ne Zha
4
0 / 2 / 0
3,643
405
468
3,384
651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
IACL21
King Arthur
10
1 / 2 / 0
5,402
600
4,513
8,103
4,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
NonAchiever_
Baron Samedi
8
0 / 1 / 1
4,692
521
1,028
5,656
2,745
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

10
1 / 2 / 1
4,918
546
1,804
5,264
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
TheDerpy
Ah Puch
11
2 / 1 / 0
5,636
626
4,470
3,548
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
4
4
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
2
2
W
Vulcan
 
Vulcan
1
0
2
2
L
Ne Zha
AkoJinx
Ne Zha
0
2
0
0
L
King Arthur
IACL21
King Arthur
1
2
0
0.5
W
Ratatoskr
5
1
1
5.5
L
Baron Samedi
NonAchiever_
Baron Samedi
0
1
1
0.5
L
1
2
1
0.75
W
0
0
2
1
W
Charybdis
RealEsc0bar
Charybdis
1
2
1
0.75
L
Ah Puch
TheDerpy
Ah Puch
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,047
Damage
12,283
24,474
Taken
25,955
13,204
Mitigated
10,854
5,523
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,204
619
0
1,831
7,491
6,351
0
0
7,491
973
40,127
W
Vulcan
 
Vulcan
637
74
0
367
2,129
435
0
1,205
756
31,516
2,087
L
Ne Zha
AkoJinx
Ne Zha
468
214
0
1,698
3,384
651
0
198
3,186
0
7,613
L
King Arthur
IACL21
King Arthur
4,513
857
0
2,086
8,103
4,978
0
410
7,693
0
36,231
W
Ratatoskr
5,925
1,808
0
419
6,363
2,042
0
1,491
4,704
0
45,051
L
Baron Samedi
NonAchiever_
Baron Samedi
1,028
34
128
1,658
5,656
2,745
0
667
4,989
14,308
0
L
1,804
625
0
2,296
5,264
1,386
0
1,183
4,081
0
32,196
W
1,874
77
0
1,273
4,195
3,343
0
679
3,496
12,861
0
W
Charybdis
RealEsc0bar
Charybdis
3,407
1,143
0
1,633
4,296
1,033
810
1,697
2,529
0
46,741
L
Ah Puch
TheDerpy
Ah Puch
4,470
44
0
902
3,548
1,094
0
416
3,132
37,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,975
Gold Earned
24,291
352
Minions Killed
272
0
Camps Cleared
0
1,008,679
Distance Traveled
725,224
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,098
678
91
10
0
171,828
4
W
Vulcan
5,874
653
78
9
0
218,302
5
L
Ne Zha
3,643
405
25
3
0
74,432
0
L
King Arthur
5,402
600
73
8
0
163,351
2
W
Ratatoskr
6,226
692
77
9
0
245,177
0
L
Baron Samedi
4,692
521
22
2
0
151,540
3
L
Anhur
4,918
546
74
8
0
164,799
1
W
Bacchus
5,283
587
16
2
0
216,991
0
W
Charybdis
5,494
610
90
10
0
156,381
0
L
Ah Puch
5,636
626
78
9
0
171,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role