Player Matchup

Anhur
Anhur
 
Anhur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Aether_Kaido
Ares
Level 43
God Stats
5W - 1L
1,955 SR
Queue Stats
108W - 88L
1,523 Elo+
Party 2
Chaac
Chaac
Cacahuate243989
Chaac
Level 47
God Stats
67W - 61L
1,501 SR
Queue Stats
141W - 171L
1,399 Elo+
Solo
Osiris
Osiris
PrinceWalker07
Osiris
Level 146
God Stats
6W - 3L
1,560 SR
Queue Stats
190W - 163L
1,519 Elo+
Party 2
Merlin
Merlin
dark_coast77002
Merlin
Level 66
God Stats
2W - 4L
1,339 SR
Queue Stats
205W - 170L
1,525 Elo+
Party 2
Team Averages
Level 85
1,571 SR
1,493 Elo+

VS

Team Averages
Level 74
1,476 SR
1,284 Elo+
Anubis
Anubis
BlueJay88188
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,185 Elo+
Party 1
Chaac
Chaac
ButterRJ24
Chaac
Level 107
God Stats
2W - 1L
1,631 SR
Queue Stats
25W - 41L
1,391 Elo+
Party 1
Mulan
Mulan
PuffinPixyStix
Mulan
Level 140
God Stats
1W - 2L
1,718 SR
Queue Stats
32W - 54L
1,356 Elo+
Solo
Arachne
Arachne
VainApparition
Arachne
Level 22
God Stats
0W - 7L
1,084 SR
Queue Stats
6W - 27L
1,144 Elo+
Party 1
Olorun
Olorun
xDeaconxJuanx
Olorun
Level 91
God Stats
24W - 35L
1,446 SR
Queue Stats
88W - 129L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
6 / 1 / 4
5,759
640
5,447
5,385
1,592
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
1 / 2 / 6
5,235
582
2,004
7,369
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 1 / 8
5,287
587
4,969
5,189
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
9 / 0 / 2
7,200
800
6,651
6,915
7,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 0 / 1
6,214
690
3,631
3,615
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
0 / 4 / 0
4,838
538
2,575
6,484
2,275
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
7
1 / 4 / 2
4,459
495
3,473
6,989
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 5 / 0
3,966
441
2,521
5,827
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 3 / 0
4,531
503
1,600
7,313
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 5 / 0
4,367
485
2,280
5,992
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
21
Kills
1
4
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
1
4
8
W
1
2
6
2
L
Anubis
0
4
0
0
L
Chaac
1
4
2
0.5
W
2
1
8
6
W
9
0
2
10
L
0
5
0
0
L
0
3
0
0
W
3
0
1
3.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,702
Damage
12,449
28,473
Taken
32,605
17,294
Mitigated
11,797
11,432
Healing
7,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,447
3,723
0
2,417
5,385
1,592
603
671
4,624
0
31,483
W
2,004
174
0
1,956
7,369
5,263
0
1,565
5,616
13,148
0
L
Anubis
2,575
47
71
2,040
6,484
2,275
0
3,822
2,568
30,268
0
L
Chaac
3,473
609
156
941
6,989
4,208
0
1,152
5,837
0
16,608
W
4,969
1,070
0
2,058
5,189
2,327
787
269
4,790
0
23,544
W
6,651
2,052
0
3,927
6,915
7,214
146
570
6,345
153
40,403
L
2,521
675
0
586
5,827
1,829
0
0
5,827
0
16,166
L
1,600
959
123
1,741
7,313
2,211
0
176
7,137
0
28,293
W
3,631
217
0
1,074
3,615
898
0
1,592
2,023
38,990
653
L
2,280
352
381
1,181
5,992
1,274
0
519
5,473
22,527
1,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,695
Gold Earned
22,161
261
Minions Killed
226
0
Camps Cleared
0
932,212
Distance Traveled
812,832
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,759
640
58
6
0
177,868
2
W
Ares
5,235
582
14
2
0
191,494
1
L
Anubis
4,838
538
63
7
0
165,577
0
L
Chaac
4,459
495
18
2
0
166,378
0
W
Chaac
5,287
587
38
4
0
207,711
0
W
Osiris
7,200
800
69
8
0
169,279
0
L
Mulan
3,966
441
34
4
0
128,849
0
L
Arachne
4,531
503
63
7
0
195,723
3
W
Merlin
6,214
690
82
9
0
185,860
2
L
Olorun
4,367
485
48
5
0
156,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role