Player Matchup

Osiris
Osiris
 
Osiris
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BEATNGU
Artemis
Level 149
God Stats
22W - 19L
1,561 SR
Queue Stats
232W - 217L
1,433 Elo+
Solo
Sol
Sol
NikkiLCat
Sol
Level 116
God Stats
4W - 5L
1,593 SR
Queue Stats
19W - 19L
1,490 Elo+
Solo
Sylvanus
Sylvanus
Ult is down
Sylvanus
Level 106
God Stats
14W - 13L
1,515 SR
Queue Stats
778W - 770L
1,470 Elo+
Solo
Fenrir
Fenrir
dios_shiryu
Fenrir
Level 139
God Stats
51W - 40L
1,549 SR
Queue Stats
315W - 299L
1,489 Elo+
Solo
Team Averages
Level 119
1,543 SR
1,476 Elo+

VS

Team Averages
Level 116
1,475 SR
1,440 Elo+
Surtr
Surtr
 
Surtr
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LaMasBonita
Izanami
Level 42
God Stats
69W - 79L
1,492 SR
Queue Stats
77W - 102L
1,418 Elo+
Party 1
Bacchus
Bacchus
ZEUJIN
Bacchus
Level 155
God Stats
0W - 2L
1,297 SR
Queue Stats
41W - 52L
1,413 Elo+
Party 1
Bastet
Bastet
the_family2526
Bastet
Level 129
God Stats
3W - 2L
1,472 SR
Queue Stats
177W - 152L
1,447 Elo+
Solo
Zeus
Zeus
xXElcopetezzXx
Zeus
Level 83
God Stats
3W - 3L
1,613 SR
Queue Stats
52W - 59L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 3 / 3
6,959
535
6,827
12,162
13,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
BEATNGU
Artemis
13
7 / 0 / 5
8,059
620
10,050
5,325
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 2
7,667
590
3,157
6,365
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Ult is down
Sylvanus
13
6 / 1 / 7
7,936
610
7,279
11,646
9,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
12
1 / 1 / 2
6,510
501
2,161
10,938
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
4 / 1 / 0
8,308
639
9,079
11,295
8,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
LaMasBonita
Izanami
10
1 / 6 / 0
6,298
484
2,684
8,008
1,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
ZEUJIN
Bacchus
8
0 / 4 / 1
5,324
410
4,063
11,954
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 5 / 2
5,968
459
4,155
9,917
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 1 / 0
7,285
560
5,373
4,527
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
6
6
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
3
3
1.17
L
Surtr
 
Surtr
4
1
0
4
W
Artemis
BEATNGU
Artemis
7
0
5
9.5
L
Izanami
LaMasBonita
Izanami
1
6
0
0.17
W
0
1
2
1
W
Sylvanus
Ult is down
Sylvanus
6
1
7
9.5
L
Bacchus
ZEUJIN
Bacchus
0
4
1
0.13
W
Fenrir
1
1
2
2
L
0
5
2
0.2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,474
Damage
25,354
46,436
Taken
45,701
30,604
Mitigated
25,138
20,286
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,827
2,359
0
2,673
12,162
13,930
0
812
11,350
0
47,543
L
Surtr
 
Surtr
9,079
4,666
0
6,086
11,295
8,316
442
0
10,416
2,165
59,795
W
Artemis
BEATNGU
Artemis
10,050
6,715
0
2,160
5,325
1,936
320
1,469
3,856
0
51,088
L
Izanami
LaMasBonita
Izanami
2,684
2,047
0
1,053
8,008
1,885
1,003
2,063
5,945
0
37,829
W
3,157
589
0
3,796
6,365
1,675
546
3,124
3,241
48,029
198
W
Sylvanus
Ult is down
Sylvanus
7,279
2,195
1,017
4,225
11,646
9,216
520
3,594
8,052
34,101
11,007
L
Bacchus
ZEUJIN
Bacchus
4,063
767
0
1,837
11,954
10,281
0
3,822
8,132
15,853
0
W
Fenrir
2,161
393
0
6,415
10,938
3,847
0
1,334
9,604
0
48,833
L
4,155
1,126
0
1,654
9,917
3,169
0
2,921
6,996
0
35,432
L
5,373
322
73
854
4,527
1,487
138
1,242
3,243
49,933
292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,131
Gold Earned
33,183
414
Minions Killed
371
0
Camps Cleared
0
1,218,322
Distance Traveled
1,266,089
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,959
535
85
7
0
256,014
0
L
Surtr
8,308
639
112
9
0
249,364
2
W
Artemis
8,059
620
79
6
0
244,899
2
L
Izanami
6,298
484
72
6
0
230,295
0
W
Sol
7,667
590
100
8
0
259,131
3
W
Sylvanus
7,936
610
64
5
0
217,915
2
L
Bacchus
5,324
410
21
2
0
263,709
8
W
Fenrir
6,510
501
86
7
0
240,363
0
L
Bastet
5,968
459
59
5
0
278,778
0
L
Zeus
7,285
560
107
8
0
243,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role