Player Matchup

Hun Batz
Hun Batz
Masters
Reré
Hun Batz
Masters
Level 288
God Stats
8W - 12L
1,642 SR
Queue Stats
450W - 405L
2,566 MMR
Solo
Shiva
Shiva
Platinum IV
TheBlackOmega
Shiva
Platinum IV
Level 202
God Stats
115W - 81L
1,652 SR
Queue Stats
372W - 331L
1,677 MMR
Solo
Tiamat
Tiamat
Grandmaster
Tzuуu
Tiamat
Grandmaster
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 16L
3,215 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 215
1,598 SR
2,486 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,605 SR
2,102 MMR
Nemesis
Nemesis
Grandmaster
 
Nemesis
Grandmaster
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Grandmaster
InactiveAsian
Atlas
Grandmaster
Level 183
God Stats
47W - 14L
1,853 SR
Queue Stats
1,030W - 332L
3,366 MMR
Party 1
Ah Puch
Ah Puch
Gold III
Lord J v2
Ah Puch
Gold III
Level 48
God Stats
53W - 70L
1,462 SR
Queue Stats
102W - 136L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Reré
Hun Batz
16
0 / 3 / 5
9,964
766
9,927
14,075
10,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 3 / 1
10,330
795
9,648
15,597
11,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Tzuуu
Tiamat
18
2 / 2 / 3
10,602
816
8,955
8,311
4,860
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SerqetFafnirCabrakanCerberusCthulhu

VS

Bans
TerraXbalanqueAresHou YiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
5 / 3 / 3
11,412
878
12,896
11,585
6,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 0 / 5
10,757
827
11,552
17,560
15,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
Lord J v2
Ah Puch
18
1 / 2 / 5
10,630
818
9,905
8,760
4,043
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
8
8
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
3
3
2.17
W
2
0
5
4.5
W
Ah Puch
Lord J v2
Ah Puch
1
2
5
1.75
L
Hun Batz
Reré
Hun Batz
0
3
5
0.83
L
3
3
1
1.17
L
Tiamat
Tzuуu
Tiamat
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,530
Damage
34,353
37,983
Taken
37,905
27,479
Mitigated
25,787
10,337
Healing
13,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,896
4,914
0
4,940
11,585
6,350
714
2,122
8,689
0
37,610
W
11,552
2,503
0
4,538
17,560
15,394
282
2,744
13,773
34,068
1,245
W
Ah Puch
Lord J v2
Ah Puch
9,905
35
476
3,511
8,760
4,043
323
1,847
6,118
41,849
704
L
Hun Batz
Reré
Hun Batz
9,927
979
0
3,889
14,075
10,804
0
7,928
5,291
0
44,714
L
9,648
1,791
484
3,910
15,597
11,815
0
6,493
8,205
0
28,329
L
Tiamat
Tzuуu
Tiamat
8,955
965
0
2,054
8,311
4,860
0
5,609
2,316
45,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,896
Gold Earned
32,799
225
Minions Killed
171
0
Camps Cleared
0
819,692
Distance Traveled
818,297
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,412
878
63
5
0
274,239
0
W
Atlas
10,757
827
38
3
0
278,860
4
W
Ah Puch
10,630
818
70
5
0
265,198
0
L
Hun Batz
9,964
766
67
5
0
284,712
2
L
Shiva
10,330
795
66
5
0
276,692
0
L
Tiamat
10,602
816
92
7
0
258,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role