Player Matchup

Xbalanque
Xbalanque
Platinum II
 
Xbalanque
Platinum II
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Diamond IV
 
Eset
Diamond IV
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Diamond V
Aron100
Cliodhna
Diamond V
Level 181
God Stats
13W - 9L
1,559 SR
Queue Stats
362W - 347L
1,771 MMR
Solo
Ravana
Ravana
Diamond III
Fernando157
Ravana
Diamond III
Level 159
God Stats
5W - 0L
1,609 SR
Queue Stats
137W - 110L
2,103 MMR
Party 1
Ares
Ares
Platinum II
gabocorbo
Ares
Platinum II
Level 158
God Stats
46W - 54L
1,550 SR
Queue Stats
304W - 295L
1,880 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 184
1,544 SR
1,751 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,591 SR
1,875 MMR
Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond I
Arkanjí
Susano
Diamond I
Level 125
God Stats
11W - 8L
1,691 SR
Queue Stats
106W - 115L
1,874 MMR
Solo
Medusa
Medusa
Platinum III
FerreRlzYT
Medusa
Platinum III
Level 179
God Stats
20W - 18L
1,600 SR
Queue Stats
859W - 858L
1,793 MMR
Solo
King Arthur
King Arthur
Masters
IamBlastt
King Arthur
Masters
Level 157
God Stats
3W - 3L
1,608 SR
Queue Stats
235W - 222L
2,457 MMR
Solo
Janus
Janus
Platinum IV
NeedSugarMommy
Janus
Platinum IV
Level 159
God Stats
8W - 10L
1,555 SR
Queue Stats
411W - 422L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
2 / 0 / 2
6,794
679
4,895
7,618
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Eset
 
Eset
11
2 / 1 / 4
6,350
635
6,764
4,254
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Aron100
Cliodhna
12
3 / 1 / 5
6,331
633
2,785
6,030
1,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ravana
12
5 / 1 / 2
7,234
723
6,241
5,836
2,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
9
1 / 2 / 1
5,407
541
2,769
8,144
5,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThorCabrakanAthenaAo Kuang

VS

Bans
GebJormungandrKhepriSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 3 / 2
5,244
524
3,186
9,663
7,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Susano
Arkanjí
Susano
10
4 / 3 / 0
5,768
577
3,866
7,155
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
FerreRlzYT
Medusa
11
0 / 1 / 1
5,708
571
3,882
3,016
1,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
IamBlastt
King Arthur
7
1 / 4 / 1
5,133
513
2,888
7,859
5,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 2 / 3
5,718
572
5,098
5,677
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
5
5
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
2
3
W
Eset
 
Eset
2
1
4
4
L
Sobek
 
Sobek
0
3
2
0.33
L
Susano
Arkanjí
Susano
4
3
0
1.33
W
Cliodhna
Aron100
Cliodhna
3
1
5
5.5
W
Ravana
5
1
2
6
L
Medusa
FerreRlzYT
Medusa
0
1
1
0.5
L
King Arthur
IamBlastt
King Arthur
1
4
1
0.38
L
0
2
3
0.75
W
Ares
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,454
Damage
18,920
31,882
Taken
33,370
13,638
Mitigated
17,733
12,670
Healing
10,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
4,895
3,043
0
4,605
7,618
2,561
0
821
6,797
0
57,995
W
Eset
 
Eset
6,764
515
263
993
4,254
1,428
0
1,451
2,704
46,838
0
L
Sobek
 
Sobek
3,186
56
0
3,975
9,663
7,105
0
5,411
4,252
12,616
1,409
L
Susano
Arkanjí
Susano
3,866
1,579
0
2,879
7,155
2,320
0
2,077
5,047
0
33,343
W
Cliodhna
Aron100
Cliodhna
2,785
432
0
2,540
6,030
1,696
0
1,643
4,221
0
38,366
W
Ravana
6,241
2,124
0
2,470
5,836
2,815
0
731
5,005
0
44,916
L
Medusa
FerreRlzYT
Medusa
3,882
1,094
0
539
3,016
1,183
0
0
3,016
0
47,718
L
King Arthur
IamBlastt
King Arthur
2,888
745
0
2,104
7,859
5,405
0
98
7,451
51
24,408
L
5,098
333
0
1,240
5,677
1,720
0
1,947
3,623
45,627
0
W
Ares
2,769
211
0
1,799
8,144
5,138
0
3,753
4,241
13,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,116
Gold Earned
27,571
349
Minions Killed
309
0
Camps Cleared
0
1,143,498
Distance Traveled
1,060,000
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,794
679
98
10
0
203,970
0
W
Eset
6,350
635
94
9
0
223,933
5
L
Sobek
5,244
524
17
2
0
234,999
0
L
Susano
5,768
577
69
7
0
240,691
0
W
Cliodhna
6,331
633
61
6
0
263,840
0
W
Ravana
7,234
723
76
8
0
228,561
4
L
Medusa
5,708
571
80
8
0
215,328
2
L
King Arthur
5,133
513
47
5
0
136,911
1
L
Janus
5,718
572
96
10
0
232,071
2
W
Ares
5,407
541
20
2
0
223,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role