Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KillThemAll4448
Neith
Level 32
God Stats
2W - 2L
1,776 SR
Queue Stats
22W - 35L
1,456 Elo+
Solo
Ares
Ares
PorritoAsesino
Ares
Level 148
God Stats
3W - 3L
1,594 SR
Queue Stats
54W - 45L
1,526 Elo+
Solo
Raijin
Raijin
Shini17
Raijin
Level 89
God Stats
2W - 2L
1,642 SR
Queue Stats
98W - 90L
1,546 Elo+
Solo
Achilles
Achilles
StraightToElla
Achilles
Level 86
God Stats
7W - 4L
1,775 SR
Queue Stats
309W - 291L
1,580 Elo+
Solo
Team Averages
Level 96
1,657 SR
1,522 Elo+

VS

Team Averages
Level 144
1,520 SR
1,504 Elo+
Yu Huang
Yu Huang
BukuBukuMocci
Yu Huang
Level 129
God Stats
10W - 5L
1,589 SR
Queue Stats
87W - 64L
1,571 Elo+
Solo
Fenrir
Fenrir
GreenxxBeans
Fenrir
Level 147
God Stats
12W - 13L
1,518 SR
Queue Stats
309W - 281L
1,466 Elo+
Solo
Achilles
Achilles
NicklearFallout
Achilles
Level 119
God Stats
53W - 47L
1,543 SR
Queue Stats
315W - 295L
1,489 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
austrev25
Ah Muzen Cab
Level 162
God Stats
17W - 13L
1,520 SR
Queue Stats
286W - 273L
1,485 Elo+
Party 1
Kuzenbo
Kuzenbo
tisjken_1992
Kuzenbo
Level 162
God Stats
6W - 8L
1,428 SR
Queue Stats
295W - 263L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 3 / 1
6,054
550
5,365
11,508
5,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 2 / 0
5,533
503
2,011
5,086
1,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,899
445
2,177
9,540
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
Shini17
Raijin
11
0 / 1 / 0
5,976
543
4,052
4,766
1,323
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
1 / 1 / 0
5,336
485
3,830
8,370
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BukuBukuMocci
Yu Huang
12
4 / 0 / 1
6,787
617
6,778
5,263
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
3 / 0 / 2
6,388
581
3,115
7,406
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
11
2 / 1 / 1
6,535
594
8,940
12,024
6,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
austrev25
Ah Muzen Cab
11
1 / 0 / 0
6,191
563
2,422
4,441
1,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
tisjken_1992
Kuzenbo
10
0 / 0 / 3
5,992
545
3,203
6,445
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
10
10
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
1
0.17
W
Yu Huang
BukuBukuMocci
Yu Huang
4
0
1
4.5
W
Fenrir
3
0
2
4
L
0
2
0
0
W
Achilles
2
1
1
2.5
L
0
3
0
0
L
Raijin
Shini17
Raijin
0
1
0
0
L
Achilles
1
1
0
1
W
Ah Muzen Cab
austrev25
Ah Muzen Cab
1
0
0
1
W
Kuzenbo
tisjken_1992
Kuzenbo
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,435
Damage
24,458
39,270
Taken
35,579
18,681
Mitigated
17,918
12,164
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,365
792
0
3,435
11,508
5,617
0
0
11,508
0
40,733
W
Yu Huang
BukuBukuMocci
Yu Huang
6,778
426
0
849
5,263
1,737
228
2,746
2,517
49,176
808
W
Fenrir
3,115
578
0
1,966
7,406
2,937
0
1,664
5,742
0
42,719
L
2,011
303
0
1,519
5,086
1,433
0
712
4,374
0
43,182
W
Achilles
8,940
1,668
0
4,557
12,024
6,993
0
0
12,024
0
41,009
L
2,177
169
0
2,370
9,540
6,840
0
3,774
5,766
15,499
0
L
Raijin
Shini17
Raijin
4,052
331
0
2,096
4,766
1,323
0
3,157
1,609
46,339
969
L
Achilles
3,830
845
0
2,744
8,370
3,468
0
2,028
6,342
0
42,119
W
Ah Muzen Cab
austrev25
Ah Muzen Cab
2,422
549
0
1,264
4,441
1,302
793
261
4,180
0
51,878
W
Kuzenbo
tisjken_1992
Kuzenbo
3,203
1,786
305
2,895
6,445
4,949
421
1,558
4,887
15,033
886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,798
Gold Earned
31,893
344
Minions Killed
341
0
Camps Cleared
0
1,091,061
Distance Traveled
1,179,388
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,054
550
78
7
0
228,262
8
W
Yu Huang
6,787
617
98
9
0
223,720
0
W
Fenrir
6,388
581
75
7
0
278,985
0
L
Neith
5,533
503
97
9
0
212,083
0
W
Achilles
6,535
594
59
5
0
229,722
0
L
Ares
4,899
445
15
1
0
194,509
0
L
Raijin
5,976
543
79
7
0
201,714
0
L
Achilles
5,336
485
75
7
0
254,493
2
W
Ah Muzen Cab
6,191
563
85
8
0
230,799
2
W
Kuzenbo
5,992
545
24
2
0
216,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role