Player Matchup

Baron Samedi
Baron Samedi
Gold II
GoGoMagzilla
Baron Samedi
Gold II
Level 126
God Stats
18W - 17L
1,452 SR
Queue Stats
512W - 529L
1,657 MMR
Party 2
Anhur
Anhur
Gold I
Neurosurgeon
Anhur
Gold I
Level 123
God Stats
20W - 15L
1,659 SR
Queue Stats
538W - 555L
1,737 MMR
Party 2
Cabrakan
Cabrakan
Silver I
TimTheTailor
Cabrakan
Silver I
Level 32
God Stats
2W - 0L
1,465 SR
Queue Stats
5W - 2L
1,644 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 94
1,526 SR
1,679 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,372 SR
1,656 MMR
Ne Zha
Ne Zha
Gold IV
Grande_folle_QC
Ne Zha
Gold IV
Level 148
God Stats
0W - 3L
1,087 SR
Queue Stats
51W - 53L
1,626 MMR
Party 1
Ra
Ra
Gold V
Shikada
Ra
Gold V
Level 67
God Stats
1W - 2L
1,417 SR
Queue Stats
45W - 47L
1,718 MMR
Solo
Hou Yi
Hou Yi
Gold IV
lablute
Hou Yi
Gold IV
Level 158
God Stats
14W - 9L
1,613 SR
Queue Stats
51W - 53L
1,625 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GoGoMagzilla
Baron Samedi
19
3 / 1 / 9
11,525
823
10,283
5,803
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 1 / 6
11,967
855
8,051
7,608
2,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
TimTheTailor
Cabrakan
18
3 / 2 / 9
11,013
787
8,624
15,972
18,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SerqetCthulhuAchillesMulanBacchus

VS

Bans
VamanaCerberusShivaKumbhakarnaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
10,059
719
8,362
11,468
4,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 4 / 4
10,097
721
6,960
8,764
3,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
lablute
Hou Yi
15
1 / 5 / 3
9,728
695
5,913
10,854
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
12
Kills
4
4
Deaths
12
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
GoGoMagzilla
Baron Samedi
3
1
9
7.5
L
3
3
1
1.17
W
6
1
6
9
L
0
4
4
0.5
W
Cabrakan
TimTheTailor
Cabrakan
3
2
9
3.75
L
Hou Yi
lablute
Hou Yi
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,958
Damage
21,235
29,383
Taken
31,086
24,537
Mitigated
11,094
7,092
Healing
7,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
GoGoMagzilla
Baron Samedi
10,283
348
601
2,090
5,803
3,396
1,186
1,245
4,558
51,413
850
L
8,362
862
0
2,840
11,468
4,955
0
6,905
4,505
0
23,594
W
8,051
3,043
0
1,769
7,608
2,320
2,339
2,156
5,368
0
43,223
L
6,960
788
1,608
2,287
8,764
3,028
332
4,841
3,821
46,591
0
W
Cabrakan
TimTheTailor
Cabrakan
8,624
1,072
0
2,632
15,972
18,821
375
3,514
12,452
26,056
1,352
L
Hou Yi
lablute
Hou Yi
5,913
2,427
0
1,255
10,854
3,111
45
6,675
4,060
0
27,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,505
Gold Earned
29,884
184
Minions Killed
149
0
Camps Cleared
0
740,308
Distance Traveled
714,016
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,525
823
93
7
0
239,362
2
L
Ne Zha
10,059
719
19
1
0
251,977
0
W
Anhur
11,967
855
65
5
0
273,028
6
L
Ra
10,097
721
83
6
0
243,803
0
W
Cabrakan
11,013
787
26
2
0
227,918
0
L
Hou Yi
9,728
695
47
3
0
218,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role