Player Matchup

Thor
Thor
Darkv1ck
Thor
Level 116
God Stats
0W - 1L
1,753 SR
Queue Stats
48W - 49L
1,366 Elo+
Solo
Bellona
Bellona
Sauce7382
Bellona
Level 45
God Stats
1W - 1L
1,417 SR
Queue Stats
70W - 84L
1,384 Elo+
Party 1
Discordia
Discordia
sSalSsaa
Discordia
Level 28
God Stats
4W - 6L
1,447 SR
Queue Stats
36W - 56L
1,360 Elo+
Party 1
Team Averages
Level 63
1,539 SR
1,370 Elo+

VS

Team Averages
Level 107
1,587 SR
1,425 Elo+
Erlang Shen
Erlang Shen
Artic Tundra27
Erlang Shen
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
178W - 178L
1,414 Elo+
Party 2
Baron Samedi
Baron Samedi
Blaze Inferno72
Baron Samedi
Level 106
God Stats
5W - 1L
1,693 SR
Queue Stats
92W - 83L
1,427 Elo+
Party 2
Medusa
Medusa
Dude4200
Medusa
Level 89
God Stats
27W - 17L
1,570 SR
Queue Stats
117W - 89L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
1 / 2 / 0
7,613
586
487
1,744
467
Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bellona
Sauce7382
Bellona
16
0 / 6 / 4
9,922
763
9,634
19,883
23,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
sSalSsaa
Discordia
16
3 / 6 / 1
10,258
789
8,049
9,876
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Artic Tundra27
Erlang Shen
19
6 / 0 / 7
12,055
927
10,078
12,092
11,483
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
Blaze Inferno72
Baron Samedi
19
7 / 0 / 6
12,354
950
11,222
7,855
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Dude4200
Medusa
16
1 / 5 / 7
10,588
814
5,240
10,553
3,542
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
14
14
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Artic Tundra27
Erlang Shen
6
0
7
9.5
W
Baron Samedi
Blaze Inferno72
Baron Samedi
7
0
6
10
L
Thor
1
2
0
0.5
W
Medusa
Dude4200
Medusa
1
5
7
0.9
L
Bellona
Sauce7382
Bellona
0
6
4
0.33
L
Discordia
sSalSsaa
Discordia
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,170
Damage
26,540
31,503
Taken
30,500
27,973
Mitigated
17,778
3,731
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Artic Tundra27
Erlang Shen
10,078
4,828
0
1,601
12,092
11,483
918
3,548
8,164
0
29,006
W
Baron Samedi
Blaze Inferno72
Baron Samedi
11,222
404
1,175
2,754
7,855
2,753
859
2,724
4,974
41,043
1,418
L
Thor
487
33
0
160
1,744
467
0
506
1,168
0
1,530
W
Medusa
Dude4200
Medusa
5,240
2,550
0
1,851
10,553
3,542
1,954
2,812
7,501
0
50,861
L
Bellona
Sauce7382
Bellona
9,634
2,293
0
2,706
19,883
23,841
0
5,161
14,093
2,105
33,820
L
Discordia
sSalSsaa
Discordia
8,049
721
0
865
9,876
3,665
0
4,093
5,331
36,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,793
Gold Earned
34,997
103
Minions Killed
182
0
Camps Cleared
0
461,878
Distance Traveled
710,973
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,055
927
24
2
0
272,477
2
W
Baron Samedi
12,354
950
81
6
0
225,161
0
L
Thor
7,613
586
3
0
0
26,273
0
W
Medusa
10,588
814
77
6
0
213,335
0
L
Bellona
9,922
763
39
3
0
242,374
0
L
Discordia
10,258
789
61
5
0
193,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role