Player Matchup

Arachne
Arachne
Silver IV
SC_EAZY74
Arachne
Silver IV
Level 155
God Stats
9W - 13L
1,282 SR
Queue Stats
250W - 290L
765 MMR
Party 1
Hun Batz
Hun Batz
Silver III
SC_GODMODE
Hun Batz
Silver III
Level 125
God Stats
60W - 73L
1,474 SR
Queue Stats
236W - 291L
993 MMR
Party 1
Ah Puch
Ah Puch
Silver I
SOSA-_-MYERS
Ah Puch
Silver I
Level 143
God Stats
15W - 9L
1,593 SR
Queue Stats
38W - 35L
1,366 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 141
1,450 SR
1,041 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,595 SR
1,033 MMR
Bacchus
Bacchus
Silver III
Borgeskill5738
Bacchus
Silver III
Level 78
God Stats
2W - 5L
1,361 SR
Queue Stats
159W - 234L
986 MMR
Solo
Poseidon
Poseidon
Silver V
Turtle iller44
Poseidon
Silver V
Level 67
God Stats
2W - 1L
1,873 SR
Queue Stats
11W - 21L
1,087 MMR
Solo
Neith
Neith
Silver III
little_monter29
Neith
Silver III
Level 157
God Stats
1W - 6L
1,552 SR
Queue Stats
45W - 74L
1,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SC_EAZY74
Arachne
17
3 / 2 / 5
10,491
749
5,249
10,978
7,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
SC_GODMODE
Hun Batz
18
4 / 2 / 5
11,234
802
6,146
7,377
3,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
SOSA-_-MYERS
Ah Puch
18
4 / 0 / 5
11,081
792
11,968
6,877
3,375
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AresCthulhuArtemisAchillesVulcan

VS

Bans
DiscordiaGebHerculesKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
9,788
699
5,938
10,534
9,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
16
0 / 5 / 2
10,037
717
6,898
7,777
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

17
1 / 3 / 3
10,643
760
7,408
9,895
3,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
4
4
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Arachne
SC_EAZY74
Arachne
3
2
5
2.75
W
Hun Batz
SC_GODMODE
Hun Batz
4
2
5
3.25
W
Ah Puch
SOSA-_-MYERS
Ah Puch
4
0
5
6.5
L
Poseidon
0
5
2
0.2
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,363
Damage
20,244
25,232
Taken
28,206
14,686
Mitigated
14,549
4,333
Healing
5,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,938
365
0
2,371
10,534
9,608
0
4,733
5,801
20,500
0
W
Arachne
SC_EAZY74
Arachne
5,249
4,542
0
2,071
10,978
7,600
620
4,744
6,156
0
15,949
W
Hun Batz
SC_GODMODE
Hun Batz
6,146
873
0
1,468
7,377
3,711
771
3,617
3,711
0
37,291
W
Ah Puch
SOSA-_-MYERS
Ah Puch
11,968
605
0
794
6,877
3,375
352
4,445
2,395
41,368
0
L
Poseidon
6,898
637
0
492
7,777
1,935
0
4,659
3,118
43,297
273
L
7,408
2,265
0
2,582
9,895
3,006
159
2,609
7,286
0
57,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
30,468
147
Minions Killed
238
0
Camps Cleared
0
723,183
Distance Traveled
732,365
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,788
699
30
2
0
259,025
3
W
Arachne
10,491
749
31
2
0
258,748
0
W
Hun Batz
11,234
802
52
4
0
248,328
1
W
Ah Puch
11,081
792
64
5
0
216,107
4
L
Poseidon
10,037
717
101
7
0
249,099
0
L
Neith
10,643
760
107
8
0
224,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role