Player Matchup

Nemesis
Nemesis
Hoodie1201
Nemesis
Level 120
God Stats
38W - 35L
1,572 SR
Queue Stats
339W - 332L
1,493 Elo+
Party 1
Sylvanus
Sylvanus
Morgosa
Sylvanus
Level 126
God Stats
5W - 3L
1,765 SR
Queue Stats
311W - 296L
1,506 Elo+
Party 1
Ix Chel
Ix Chel
Shoga_19
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 75L
1,546 Elo+
Party 1
Nike
Nike
Toxic_Driift_
Nike
Level 129
God Stats
0W - 1L
1,880 SR
Queue Stats
328W - 290L
1,509 Elo+
Solo
Medusa
Medusa
cloudyxskies
Medusa
Level 61
God Stats
2W - 3L
1,590 SR
Queue Stats
72W - 88L
1,487 Elo+
Party 1
Team Averages
Level 113
1,661 SR
1,508 Elo+

VS

Team Averages
Level 70
1,662 SR
1,482 Elo+
Ymir
Ymir
ChipChops16
Ymir
Level 6
God Stats
2W - 0L
1,779 SR
Queue Stats
5W - 5L
1,432 Elo+
Party 2
Bellona
Bellona
Kyxsa
Bellona
Level 66
God Stats
66W - 44L
1,619 SR
Queue Stats
194W - 167L
1,534 Elo+
Solo
Danzaburou
Danzaburou
lilcouch22
Danzaburou
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,432 Elo+
Party 2
Maman Brigitte
Maman Brigitte
papitaface
Maman Brigitte
Level 130
God Stats
43W - 29L
1,666 SR
Queue Stats
362W - 349L
1,514 Elo+
Solo
Nu Wa
Nu Wa
wakeforestpwns
Nu Wa
Level 27
God Stats
2W - 1L
1,746 SR
Queue Stats
3W - 3L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hoodie1201
Nemesis
14
2 / 2 / 2
7,325
488
5,083
11,338
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Morgosa
Sylvanus
12
3 / 4 / 3
7,543
503
6,459
14,091
12,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ix Chel
Shoga_19
Ix Chel
13
2 / 5 / 1
7,569
505
5,921
9,861
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
7,757
517
3,064
10,258
7,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
15
1 / 1 / 2
8,180
545
6,281
5,241
1,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,718
515
2,234
9,644
7,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
Kyxsa
Bellona
15
4 / 2 / 5
8,338
556
9,396
15,701
7,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
lilcouch22
Danzaburou
13
1 / 2 / 1
7,987
532
2,054
7,795
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maman Brigitte
papitaface
Maman Brigitte
16
6 / 1 / 2
10,304
687
10,919
10,064
3,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
3 / 3 / 5
8,294
553
8,243
5,607
1,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
15
15
Deaths
10
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Nemesis
Hoodie1201
Nemesis
2
2
2
1.5
W
Bellona
Kyxsa
Bellona
4
2
5
3.25
L
Sylvanus
Morgosa
Sylvanus
3
4
3
1.13
L
Ix Chel
Shoga_19
Ix Chel
2
5
1
0.5
L
1
3
1
0.5
L
Medusa
1
1
2
2
W
Danzaburou
lilcouch22
Danzaburou
1
2
1
0.75
W
Maman Brigitte
papitaface
Maman Brigitte
6
1
2
7
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,808
Damage
32,846
50,789
Taken
48,811
29,186
Mitigated
22,657
9,280
Healing
17,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,234
589
0
1,483
9,644
7,484
0
3,582
6,062
27,748
0
L
Nemesis
Hoodie1201
Nemesis
5,083
918
0
903
11,338
4,674
0
2,547
8,658
0
66,937
W
Bellona
Kyxsa
Bellona
9,396
2,981
0
6,383
15,701
7,394
0
3,655
12,046
0
66,159
L
Sylvanus
Morgosa
Sylvanus
6,459
1,631
446
2,181
14,091
12,141
0
6,083
7,785
28,152
8,308
L
Ix Chel
Shoga_19
Ix Chel
5,921
287
382
1,915
9,861
2,779
34
4,755
4,674
49,891
1,292
L
3,064
385
0
2,415
10,258
7,767
0
5,079
5,127
0
46,420
L
Medusa
6,281
2,817
0
1,038
5,241
1,825
674
1,992
3,176
0
70,861
W
Danzaburou
lilcouch22
Danzaburou
2,054
411
0
3,573
7,795
2,731
0
1,181
6,614
0
63,148
W
Maman Brigitte
papitaface
Maman Brigitte
10,919
618
0
5,765
10,064
3,596
747
1,682
8,382
73,736
1,018
W
8,243
1,465
0
555
5,607
1,452
0
2,891
2,716
46,001
271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,374
Gold Earned
42,641
459
Minions Killed
478
0
Camps Cleared
0
1,508,406
Distance Traveled
1,580,066
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,718
515
37
2
0
298,114
1
L
Nemesis
7,325
488
93
6
0
404,849
0
W
Bellona
8,338
556
98
7
0
361,609
0
L
Sylvanus
7,543
503
57
4
0
264,105
4
L
Ix Chel
7,569
505
93
6
0
275,303
0
L
Nike
7,757
517
96
6
0
276,877
4
L
Medusa
8,180
545
120
8
0
287,272
0
W
Danzaburou
7,987
532
124
8
0
297,079
0
W
Maman Brigitte
10,304
687
122
8
0
347,910
5
W
Nu Wa
8,294
553
97
6
0
275,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role