Player Matchup

Nemesis
Nemesis
Gold II
G3NTL3MEN
Nemesis
Gold II
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 27L
1,596 MMR
Solo
Cthulhu
Cthulhu
Gold V
SONNECA
Cthulhu
Gold V
Level 193
God Stats
20W - 17L
1,572 SR
Queue Stats
287W - 303L
1,311 MMR
Party 1
Hachiman
Hachiman
Gold IV
ST-KingofKings
Hachiman
Gold IV
Level 144
God Stats
1W - 0L
1,761 SR
Queue Stats
13W - 12L
1,625 MMR
Party 3
Hades
Hades
Platinum IV
TrincaBot
Hades
Platinum IV
Level 88
God Stats
3W - 0L
1,605 SR
Queue Stats
263W - 270L
1,774 MMR
Party 1
Thor
Thor
Gold IV
Viperrzz_RJ
Thor
Gold IV
Level 116
God Stats
4W - 6L
1,452 SR
Queue Stats
95W - 98L
1,466 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,578 SR
1,554 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,500 SR
1,552 MMR
Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
Blasilk
Ymir
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,535 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
EndlessInc
Guan Yu
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,581 MMR
Solo
Neith
Neith
Silver I
elgoldofunky
Neith
Silver I
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,592 MMR
Party 2
Susano
Susano
Gold IV
sambroske
Susano
Gold IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 42L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
G3NTL3MEN
Nemesis
12
2 / 3 / 3
6,844
456
5,216
8,592
4,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
SONNECA
Cthulhu
14
0 / 1 / 2
8,425
562
8,879
12,050
7,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
15
4 / 3 / 0
9,223
615
9,653
9,185
3,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hades
TrincaBot
Hades
15
7 / 2 / 1
9,063
604
8,584
13,270
6,616
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 2
7,848
523
5,563
9,350
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FreyaSerqetKumbhakarnaAgniArachne

VS

Bans
JormungandrThanatosHerculesPeleLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 6 / 1
7,467
498
8,054
7,124
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
Blasilk
Ymir
10
1 / 2 / 4
6,726
448
6,939
13,317
11,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
EndlessInc
Guan Yu
13
1 / 1 / 3
7,634
509
7,072
13,564
10,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 4 / 1
7,853
524
3,668
9,262
4,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
sambroske
Susano
14
3 / 3 / 1
7,708
514
6,895
13,594
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
16
Kills
10
10
Deaths
16
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
6
1
0.42
L
Ymir
Blasilk
Ymir
1
2
4
1.5
L
Guan Yu
EndlessInc
Guan Yu
1
1
3
2.5
W
Nemesis
G3NTL3MEN
Nemesis
2
3
3
1.17
W
Cthulhu
SONNECA
Cthulhu
0
1
2
1
W
Hachiman
4
3
0
1.33
W
Hades
TrincaBot
Hades
7
2
1
3.75
W
3
1
2
4
L
3
4
1
0.88
L
Susano
sambroske
Susano
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,895
Damage
32,628
52,447
Taken
56,861
25,699
Mitigated
32,832
20,828
Healing
14,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
8,054
341
0
120
7,124
2,038
0
3,884
3,085
48,399
750
L
Ymir
Blasilk
Ymir
6,939
1,650
0
2,422
13,317
11,469
0
3,986
8,909
19,541
0
L
Guan Yu
EndlessInc
Guan Yu
7,072
332
510
4,502
13,564
10,768
0
5,581
6,821
0
54,288
W
Nemesis
G3NTL3MEN
Nemesis
5,216
1,175
0
1,803
8,592
4,995
220
2,285
6,307
0
22,886
W
Cthulhu
SONNECA
Cthulhu
8,879
505
34
4,883
12,050
7,095
0
2,228
9,822
52,531
1,769
W
Hachiman
9,653
6,456
0
3,309
9,185
3,636
565
1,710
7,475
0
71,969
W
Hades
TrincaBot
Hades
8,584
796
645
6,131
13,270
6,616
670
5,585
7,685
59,762
1,787
W
5,563
959
0
4,023
9,350
3,357
0
2,989
6,361
0
52,536
L
3,668
1,011
0
2,023
9,262
4,036
0
0
9,201
0
51,785
L
Susano
sambroske
Susano
6,895
891
0
5,395
13,594
4,521
0
2,337
11,080
0
61,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,403
Gold Earned
37,388
453
Minions Killed
418
0
Camps Cleared
0
1,432,936
Distance Traveled
1,454,054
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,467
498
88
6
0
281,517
2
L
Ymir
6,726
448
31
2
0
275,670
5
L
Guan Yu
7,634
509
107
7
0
325,320
0
W
Nemesis
6,844
456
36
2
0
317,934
0
W
Cthulhu
8,425
562
105
7
0
295,491
6
W
Hachiman
9,223
615
116
8
0
242,027
0
W
Hades
9,063
604
108
7
0
289,307
0
W
Thor
7,848
523
88
6
0
288,177
0
L
Neith
7,853
524
87
6
0
238,758
1
L
Susano
7,708
514
105
7
0
332,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role