Player Matchup

Gilgamesh
Gilgamesh
Diamond II
BallisticVados
Gilgamesh
Diamond II
Level 158
God Stats
2W - 4L
1,626 SR
Queue Stats
196W - 152L
2,059 MMR
Party 2
Discordia
Discordia
Diamond IV
MOFmax
Discordia
Diamond IV
Level 129
God Stats
4W - 2L
1,888 SR
Queue Stats
176W - 140L
1,952 MMR
Party 2
Bacchus
Bacchus
Platinum II
RlKEN
Bacchus
Platinum II
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 84L
1,716 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,671 SR
1,909 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,724 SR
1,831 MMR
Camazotz
Camazotz
Platinum II
Chyvee
Camazotz
Platinum II
Level 107
God Stats
15W - 2L
1,769 SR
Queue Stats
49W - 26L
1,891 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
JXMUNOZ23
Cu Chulainn
Platinum III
Level 125
God Stats
3W - 0L
1,812 SR
Queue Stats
39W - 20L
1,738 MMR
Party 1
Raijin
Raijin
Platinum II
Tess300
Raijin
Platinum II
Level 128
God Stats
2W - 1L
1,590 SR
Queue Stats
49W - 26L
1,862 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BallisticVados
Gilgamesh
13
1 / 5 / 2
8,434
767
6,592
13,355
10,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Discordia
MOFmax
Discordia
15
3 / 3 / 1
9,474
861
8,070
6,719
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
RlKEN
Bacchus
14
1 / 4 / 4
8,537
776
5,732
9,742
8,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
SerqetFafnirKuzenboCthulhuCerberus

VS

Bans
Ne ZhaGebHou YiCabrakanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Chyvee
Camazotz
17
5 / 0 / 6
10,375
943
8,686
10,732
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
JXMUNOZ23
Cu Chulainn
16
3 / 2 / 9
9,769
888
5,895
12,132
9,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Tess300
Raijin
17
4 / 3 / 7
10,649
968
12,078
7,674
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
12
12
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BallisticVados
Gilgamesh
1
5
2
0.4
W
Camazotz
Chyvee
Camazotz
5
0
6
8
W
Cu Chulainn
JXMUNOZ23
Cu Chulainn
3
2
9
3.75
L
Discordia
MOFmax
Discordia
3
3
1
1.17
L
Bacchus
RlKEN
Bacchus
1
4
4
0.75
W
Raijin
Tess300
Raijin
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
26,659
29,816
Taken
30,538
20,813
Mitigated
15,589
3,788
Healing
8,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BallisticVados
Gilgamesh
6,592
1,357
0
2,275
13,355
10,539
0
4,869
7,618
0
23,939
W
Camazotz
Chyvee
Camazotz
8,686
2,401
0
5,044
10,732
3,812
2,263
4,868
5,671
0
37,442
W
Cu Chulainn
JXMUNOZ23
Cu Chulainn
5,895
1,088
0
2,857
12,132
9,017
228
6,208
5,627
306
19,027
L
Discordia
MOFmax
Discordia
8,070
319
0
603
6,719
1,961
0
1,226
5,042
36,747
0
L
Bacchus
RlKEN
Bacchus
5,732
627
0
910
9,742
8,313
0
4,676
4,271
19,884
0
W
Raijin
Tess300
Raijin
12,078
1,193
0
1,076
7,674
2,760
912
2,577
4,966
49,507
573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,445
Gold Earned
30,793
129
Minions Killed
159
0
Camps Cleared
0
616,459
Distance Traveled
676,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,434
767
36
3
0
199,107
0
W
Camazotz
10,375
943
50
5
0
242,209
0
W
Cu Chulainn
9,769
888
20
2
0
233,792
0
L
Discordia
9,474
861
70
6
0
211,083
0
L
Bacchus
8,537
776
23
2
0
206,269
0
W
Raijin
10,649
968
89
8
0
200,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role