Player Matchup

Vulcan
Vulcan
DIosAzrecaJuan
Vulcan
Level 216
God Stats
2W - 0L
1,777 SR
Queue Stats
61W - 71L
1,539 Elo+
Party 1
Tiamat
Tiamat
Dan1206
Tiamat
Level 159
God Stats
6W - 1L
1,788 SR
Queue Stats
203W - 78L
1,852 Elo+
Party 1
King Arthur
King Arthur
Kokushibō
King Arthur
Level 50
God Stats
1W - 0L
1,843 SR
Queue Stats
84W - 29L
1,785 Elo+
Party 1
Neith
Neith
MaybeLaPerra
Neith
Level 177
God Stats
1W - 0L
1,836 SR
Queue Stats
24W - 9L
1,693 Elo+
Party 1
Sun Wukong
Sun Wukong
perchecho
Sun Wukong
Level 119
God Stats
1W - 0L
1,251 SR
Queue Stats
27W - 11L
1,776 Elo+
Party 1
Team Averages
Level 144
1,699 SR
1,729 Elo+

VS

Team Averages
Level 137
1,656 SR
1,520 Elo+
Khepri
Khepri
Baronakovich14
Khepri
Level 132
God Stats
2W - 2L
1,713 SR
Queue Stats
115W - 89L
1,530 Elo+
Solo
Zhong Kui
Zhong Kui
ImYourDaddy7718
Zhong Kui
Level 34
God Stats
1W - 3L
1,518 SR
Queue Stats
175W - 170L
1,526 Elo+
Solo
Merlin
Merlin
MCALLPRO
Merlin
Level 153
God Stats
5W - 4L
1,517 SR
Queue Stats
219W - 237L
1,491 Elo+
Party 2
Athena
Athena
iLove2DThighs
Athena
Level 165
God Stats
1W - 1L
1,861 SR
Queue Stats
48W - 49L
1,564 Elo+
Solo
Artemis
Artemis
xxBEANS
Artemis
Level 202
God Stats
4W - 3L
1,672 SR
Queue Stats
183W - 211L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 5
8,422
842
11,896
6,252
2,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Dan1206
Tiamat
15
2 / 2 / 9
8,527
853
10,479
6,964
6,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

King Arthur
Kokushibō
King Arthur
13
1 / 3 / 7
7,723
772
5,741
12,873
14,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 3 / 7
8,977
898
14,195
9,942
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
perchecho
Sun Wukong
13
3 / 4 / 4
8,343
834
5,083
14,292
12,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 9
7,743
774
3,928
12,926
14,564
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
ImYourDaddy7718
Zhong Kui
9
0 / 3 / 6
6,608
661
3,453
6,668
7,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
MCALLPRO
Merlin
16
3 / 0 / 7
8,518
852
11,794
6,602
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

15
5 / 4 / 7
8,952
895
7,080
16,092
24,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
xxBEANS
Artemis
14
5 / 4 / 7
8,315
832
11,812
9,645
4,421
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
50
15
Kills
14
14
Deaths
15
32
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
4
9
1.38
W
5
2
5
3.75
W
Tiamat
Dan1206
Tiamat
2
2
9
3.25
L
Zhong Kui
ImYourDaddy7718
Zhong Kui
0
3
6
1
W
King Arthur
Kokushibō
King Arthur
1
3
7
1.5
L
Merlin
MCALLPRO
Merlin
3
0
7
6.5
W
4
3
7
2.5
L
5
4
7
2.13
W
Sun Wukong
perchecho
Sun Wukong
3
4
4
1.25
L
Artemis
xxBEANS
Artemis
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,394
Damage
38,067
50,323
Taken
51,933
39,746
Mitigated
54,138
19,852
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,928
160
1,178
1,053
12,926
14,564
41
5,898
6,860
8,508
398
W
11,896
189
1,612
874
6,252
2,677
560
2,734
3,518
24,370
0
W
Tiamat
Dan1206
Tiamat
10,479
997
1,643
1,459
6,964
6,127
423
4,608
2,356
20,904
681
L
Zhong Kui
ImYourDaddy7718
Zhong Kui
3,453
70
211
2,310
6,668
7,423
0
2,361
4,307
6,919
0
W
King Arthur
Kokushibō
King Arthur
5,741
586
1,092
3,320
12,873
14,159
0
6,337
6,536
2,156
7,138
L
Merlin
MCALLPRO
Merlin
11,794
363
0
0
6,602
3,152
261
2,901
3,547
28,275
0
W
14,195
3,887
2,806
2,874
9,942
4,408
1,859
6,142
3,800
0
29,314
L
7,080
1,919
238
3,388
16,092
24,578
109
5,772
10,109
16,446
0
W
Sun Wukong
perchecho
Sun Wukong
5,083
480
1,043
3,129
14,292
12,375
189
6,316
7,976
0
10,245
L
Artemis
xxBEANS
Artemis
11,812
2,781
1,239
1,081
9,645
4,421
418
5,737
3,759
0
25,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,992
Gold Earned
40,136
117
Minions Killed
119
0
Camps Cleared
0
963,006
Distance Traveled
742,240
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,743
774
8
1
0
171,948
0
W
Vulcan
8,422
842
24
2
0
193,557
0
W
Tiamat
8,527
853
31
3
0
201,805
1
L
Zhong Kui
6,608
661
10
1
0
78,087
0
W
King Arthur
7,723
772
16
2
0
173,094
0
L
Merlin
8,518
852
41
4
0
167,245
0
W
Neith
8,977
898
32
3
0
179,196
0
L
Athena
8,952
895
21
2
0
168,757
0
W
Sun Wukong
8,343
834
14
1
0
215,354
0
L
Artemis
8,315
832
39
4
0
156,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role