Player Matchup

Artio
Artio
Slabberoni
Artio
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,339 Elo+
Party 1
Zeus
Zeus
TheGebining
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,391 Elo+
Party 1
Baron Samedi
Baron Samedi
TheMadHatter115
Baron Samedi
Level 125
God Stats
0W - 1L
1,745 SR
Queue Stats
8W - 7L
1,497 Elo+
Solo
Neith
Neith
solid_wolf99
Neith
Level 143
God Stats
1W - 3L
1,418 SR
Queue Stats
172W - 180L
1,472 Elo+
Party 4
Mulan
Mulan
xDestru
Mulan
Level 29
God Stats
6W - 12L
1,376 SR
Queue Stats
122W - 136L
1,455 Elo+
Party 4
Team Averages
Level 93
1,508 SR
1,431 Elo+

VS

Team Averages
Level 138
1,617 SR
1,527 Elo+
Sun Wukong
Sun Wukong
AngelSempai
Sun Wukong
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,702 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JBroad336
Ah Muzen Cab
Level 168
God Stats
3W - 3L
1,500 SR
Queue Stats
156W - 181L
1,468 Elo+
Party 3
Chaac
Chaac
MansterOffire
Chaac
Level 146
God Stats
5W - 0L
2,003 SR
Queue Stats
60W - 58L
1,487 Elo+
Party 2
Discordia
Discordia
Neko-_-mancer
Discordia
Level 163
God Stats
36W - 37L
1,503 SR
Queue Stats
190W - 206L
1,465 Elo+
Party 3
Terra
Terra
SnowLynxX05
Terra
Level 106
God Stats
1W - 0L
1,580 SR
Queue Stats
16W - 12L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
0 / 3 / 2
10,034
836
11,124
19,175
21,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
0 / 6 / 1
9,237
770
8,324
11,038
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
TheMadHatter115
Baron Samedi
16
3 / 3 / 1
10,404
867
13,884
11,148
4,570
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 5 / 3
9,525
794
10,304
13,158
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mulan
xDestru
Mulan
16
2 / 3 / 1
10,150
846
9,317
12,109
10,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AngelSempai
Sun Wukong
15
2 / 0 / 7
9,998
833
8,070
12,829
14,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
JBroad336
Ah Muzen Cab
18
5 / 1 / 5
11,919
993
11,045
13,221
5,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

17
6 / 0 / 9
11,137
928
12,605
18,002
20,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Neko-_-mancer
Discordia
18
7 / 2 / 7
11,478
957
16,427
6,562
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 7
10,151
846
5,549
16,808
11,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
5
Kills
20
20
Deaths
5
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AngelSempai
Sun Wukong
2
0
7
5.5
W
Ah Muzen Cab
JBroad336
Ah Muzen Cab
5
1
5
7.5
W
6
0
9
10.5
W
Discordia
Neko-_-mancer
Discordia
7
2
7
5.25
L
Artio
0
3
2
0.33
W
0
2
7
1.75
L
0
6
1
0.08
L
Baron Samedi
TheMadHatter115
Baron Samedi
3
3
1
1.17
L
0
5
3
0.3
L
Mulan
xDestru
Mulan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,953
Damage
53,696
66,628
Taken
67,422
43,392
Mitigated
54,976
15,747
Healing
27,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AngelSempai
Sun Wukong
8,070
892
0
2,090
12,829
14,622
0
4,849
7,773
0
13,587
W
Ah Muzen Cab
JBroad336
Ah Muzen Cab
11,045
3,692
0
929
13,221
5,486
942
6,394
6,673
0
48,419
W
12,605
1,844
0
8,958
18,002
20,320
0
6,723
11,092
3,070
33,862
W
Discordia
Neko-_-mancer
Discordia
16,427
1,667
0
500
6,562
2,650
352
3,138
3,382
36,930
0
L
Artio
11,124
1,194
1,284
4,259
19,175
21,179
0
5,368
12,762
17,045
1,923
W
5,549
519
8,347
6,560
16,808
11,898
152
9,983
6,773
9,415
586
L
8,324
1,978
0
280
11,038
3,159
0
4,408
6,469
19,648
46
L
Baron Samedi
TheMadHatter115
Baron Samedi
13,884
815
595
2,048
11,148
4,570
0
4,801
6,230
46,036
648
L
10,304
2,831
0
4,094
13,158
4,459
315
4,842
7,880
0
33,634
L
Mulan
xDestru
Mulan
9,317
1,392
0
3,187
12,109
10,025
0
3,028
8,806
0
20,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,350
Gold Earned
54,683
217
Minions Killed
221
0
Camps Cleared
0
1,111,265
Distance Traveled
1,288,934
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,998
833
18
2
0
251,432
0
W
Ah Muzen Cab
11,919
993
88
7
0
274,467
0
W
Chaac
11,137
928
47
4
0
272,670
0
W
Discordia
11,478
957
52
4
0
249,209
3
L
Artio
10,034
836
18
2
0
257,997
2
W
Terra
10,151
846
16
1
0
241,156
0
L
Zeus
9,237
770
37
3
0
216,943
0
L
Baron Samedi
10,404
867
51
4
0
200,563
0
L
Neith
9,525
794
63
5
0
229,494
0
L
Mulan
10,150
846
48
4
0
206,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role