Player Matchup

Fafnir
Fafnir
Ayoussein
Fafnir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 116L
1,434 Elo+
Party 1
Nike
Nike
Frank6the9tank6
Nike
Level 103
God Stats
7W - 5L
1,461 SR
Queue Stats
182W - 179L
1,435 Elo+
Party 1
Sylvanus
Sylvanus
RackedUrMom
Sylvanus
Level 27
God Stats
1W - 1L
1,228 SR
Queue Stats
23W - 30L
1,465 Elo+
Solo
Fenrir
Fenrir
VKCxNathian
Fenrir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 164L
1,446 Elo+
Party 1
Artemis
Artemis
VKCxSWAGGER
Artemis
Level 114
God Stats
5W - 3L
1,423 SR
Queue Stats
64W - 74L
1,408 Elo+
Party 1
Team Averages
Level 100
1,422 SR
1,437 Elo+

VS

Team Averages
Level 107
1,527 SR
1,454 Elo+
Erlang Shen
Erlang Shen
ADHeyDonuts
Erlang Shen
Level 87
God Stats
0W - 1L
1,455 SR
Queue Stats
82W - 71L
1,533 Elo+
Party 3
Merlin
Merlin
Finnja
Merlin
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 93L
1,487 Elo+
Party 2
Susano
Susano
Juno0o0
Susano
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 42L
1,487 Elo+
Party 3
Hachiman
Hachiman
f4istunts
Hachiman
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,313 Elo+
Party 2
Chang'e
Chang'e
freeser0305
Chang'e
Level 154
God Stats
9W - 4L
1,680 SR
Queue Stats
337W - 364L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ayoussein
Fafnir
17
2 / 1 / 19
10,731
894
7,288
17,886
20,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
8 / 2 / 16
10,166
847
14,959
25,482
19,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
RackedUrMom
Sylvanus
17
3 / 1 / 15
9,919
827
6,203
17,929
17,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fenrir
15
7 / 3 / 10
9,650
804
8,969
16,746
17,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Artemis
VKCxSWAGGER
Artemis
16
6 / 3 / 11
9,802
817
16,573
12,744
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ADHeyDonuts
Erlang Shen
17
1 / 4 / 7
8,450
704
12,451
16,405
18,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Merlin
Finnja
Merlin
17
3 / 2 / 5
8,911
743
20,633
8,419
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Juno0o0
Susano
11
0 / 7 / 5
7,093
591
6,481
9,454
3,313
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hachiman
f4istunts
Hachiman
15
3 / 7 / 4
8,752
729
13,122
13,580
4,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
freeser0305
Chang'e
14
3 / 6 / 2
8,396
700
14,757
12,813
4,600
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
33
26
Kills
10
10
Deaths
26
71
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ADHeyDonuts
Erlang Shen
1
4
7
1.13
W
Fafnir
Ayoussein
Fafnir
2
1
19
11.5
L
Merlin
Finnja
Merlin
3
2
5
2.75
W
8
2
16
8
L
Susano
Juno0o0
Susano
0
7
5
0.36
W
Sylvanus
RackedUrMom
Sylvanus
3
1
15
10.5
W
Fenrir
7
3
10
4
W
Artemis
VKCxSWAGGER
Artemis
6
3
11
3.83
L
Hachiman
f4istunts
Hachiman
3
7
4
0.71
L
Chang'e
freeser0305
Chang'e
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,992
Damage
67,444
90,787
Taken
60,671
80,654
Mitigated
34,144
40,040
Healing
19,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ADHeyDonuts
Erlang Shen
12,451
4,315
616
3,848
16,405
18,470
0
4,429
11,976
893
21,117
W
Fafnir
Ayoussein
Fafnir
7,288
2,646
4,006
5,520
17,886
20,905
598
7,834
9,768
16,223
636
L
Merlin
Finnja
Merlin
20,633
1,851
1,208
1,709
8,419
3,311
0
2,083
6,336
37,089
0
W
14,959
1,051
3,170
8,409
25,482
19,184
683
8,722
16,349
1,988
31,481
L
Susano
Juno0o0
Susano
6,481
718
541
292
9,454
3,313
0
1,766
7,688
0
7,924
W
Sylvanus
RackedUrMom
Sylvanus
6,203
1,542
5,081
4,678
17,929
17,188
396
7,884
9,713
9,285
722
W
Fenrir
8,969
2,130
2,617
3,141
16,746
17,690
557
4,625
11,874
0
14,361
W
Artemis
VKCxSWAGGER
Artemis
16,573
5,105
1,150
2,268
12,744
5,687
4,325
6,481
6,125
0
32,232
L
Hachiman
f4istunts
Hachiman
13,122
7,519
913
2,031
13,580
4,450
0
2,461
11,119
0
21,684
L
Chang'e
freeser0305
Chang'e
14,757
525
4,453
4,194
12,813
4,600
0
3,103
9,710
24,667
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,268
Gold Earned
41,602
102
Minions Killed
126
0
Camps Cleared
0
1,112,127
Distance Traveled
1,017,569
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,450
704
21
2
0
229,053
1
W
Fafnir
10,731
894
19
2
0
228,887
0
L
Merlin
8,911
743
47
4
0
211,772
0
W
Nike
10,166
847
37
3
0
227,775
0
L
Susano
7,093
591
3
0
0
188,480
0
W
Sylvanus
9,919
827
2
0
0
196,761
0
W
Fenrir
9,650
804
10
1
0
243,086
0
W
Artemis
9,802
817
34
3
0
215,618
0
L
Hachiman
8,752
729
28
2
0
190,025
0
L
Chang'e
8,396
700
27
2
0
198,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role