Player Matchup

Fenrir
Fenrir
AllMightRespect
Fenrir
Level 107
God Stats
1W - 2L
1,521 SR
Queue Stats
83W - 130L
1,268 Elo+
Party 1
Discordia
Discordia
FineAlright
Discordia
Level 23
God Stats
1W - 2L
1,734 SR
Queue Stats
103W - 165L
1,261 Elo+
Party 1
Nut
Nut
GropingYoda
Nut
Level 47
God Stats
7W - 7L
1,202 SR
Queue Stats
102W - 137L
1,315 Elo+
Solo
Team Averages
Level 59
1,486 SR
1,281 Elo+

VS

Team Averages
Level 45
1,305 SR
1,191 Elo+
Hachiman
Hachiman
Aka Sanic
Hachiman
Level 14
God Stats
4W - 4L
1,255 SR
Queue Stats
10W - 15L
1,098 Elo+
Party 2
Merlin
Merlin
CensoredAcorn07
Merlin
Level 89
God Stats
65W - 71L
1,501 SR
Queue Stats
65W - 79L
1,377 Elo+
Solo
Kuzenbo
Kuzenbo
OhThatsRough91
Kuzenbo
Level 31
God Stats
2W - 4L
1,159 SR
Queue Stats
10W - 15L
1,098 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 4
10,180
1,018
11,887
10,619
3,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
FineAlright
Discordia
15
5 / 1 / 9
9,297
930
12,217
5,383
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 0 / 9
8,314
831
3,129
4,419
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aka Sanic
Hachiman
11
0 / 7 / 4
6,987
699
4,787
10,464
3,184
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 5 / 0
9,510
951
2,967
9,136
2,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 4
7,468
747
4,215
9,456
10,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
17
Kills
4
5
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Aka Sanic
Hachiman
0
7
4
0.29
L
11
4
4
3.25
W
4
5
0
0.8
L
Discordia
FineAlright
Discordia
5
1
9
9.5
L
1
0
9
5.5
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,233
Damage
11,969
20,421
Taken
29,056
7,258
Mitigated
16,924
6,102
Healing
1,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Aka Sanic
Hachiman
4,787
2,732
0
1,163
10,464
3,184
0
5,261
4,746
0
12,872
L
11,887
6,027
55
2,347
10,619
3,855
737
3,928
6,691
0
34,646
W
2,967
74
0
0
9,136
2,908
0
3,065
5,608
31,147
115
L
Discordia
FineAlright
Discordia
12,217
1,051
0
1,899
5,383
1,860
389
1,095
4,288
35,194
1,343
L
3,129
1,466
0
1,801
4,419
1,543
468
2,044
2,375
0
22,606
W
4,215
1,106
0
557
9,456
10,832
0
1,993
7,012
7,418
387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,791
Gold Earned
23,965
159
Minions Killed
80
0
Camps Cleared
0
534,954
Distance Traveled
462,438
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,987
699
21
2
0
145,264
0
L
Fenrir
10,180
1,018
51
5
0
181,551
1
W
Merlin
9,510
951
48
5
0
158,297
0
L
Discordia
9,297
930
63
6
0
179,433
0
L
Nut
8,314
831
45
5
0
173,970
0
W
Kuzenbo
7,468
747
11
1
0
158,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role