Player Matchup

Fenrir
Fenrir
American_saga
Fenrir
Level 27
God Stats
9W - 6L
1,557 SR
Queue Stats
64W - 64L
1,452 Elo+
Party 1
Horus
Horus
Cidegus
Horus
Level 128
God Stats
1W - 2L
1,535 SR
Queue Stats
117W - 104L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
CrimsonGuardian3
Zhong Kui
Level 123
God Stats
7W - 8L
1,537 SR
Queue Stats
882W - 823L
1,444 Elo+
Party 1
Fafnir
Fafnir
CringeN
Fafnir
Level 38
God Stats
4W - 3L
1,500 SR
Queue Stats
39W - 48L
1,131 Elo+
Party 2
Amaterasu
Amaterasu
StAMPEDiNTURDLS
Amaterasu
Level 7
God Stats
1W - 6L
1,151 SR
Queue Stats
2W - 10L
1,131 Elo+
Party 2
Team Averages
Level 65
1,456 SR
1,324 Elo+

VS

Team Averages
Level 110
1,532 SR
1,481 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
 
Athena
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
iUnkn0wnnn
Surtr
Level 83
God Stats
60W - 33L
1,660 SR
Queue Stats
416W - 422L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 5
5,318
532
3,197
8,258
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Cidegus
Horus
8
1 / 1 / 1
5,207
521
1,674
7,131
4,000
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
10
8 / 4 / 2
6,418
642
6,322
9,994
5,562
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fafnir
CringeN
Fafnir
8
1 / 2 / 0
4,848
485
1,950
6,090
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
StAMPEDiNTURDLS
Amaterasu
6
0 / 4 / 0
4,042
404
1,389
7,445
2,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 0 / 1
7,062
706
5,498
2,806
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
 
Hera
11
4 / 5 / 2
6,430
643
8,142
5,444
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
 
Athena
10
1 / 1 / 2
5,868
587
2,357
6,723
4,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
 
Izanami
11
2 / 0 / 0
5,797
580
4,609
3,333
885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
11
5 / 6 / 1
6,228
623
7,561
10,067
4,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
12
Kills
15
15
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
1
3.5
W
Hera
 
Hera
4
5
2
1
W
Athena
 
Athena
1
1
2
2
W
Izanami
 
Izanami
2
0
0
2
L
2
4
5
1.13
L
Horus
Cidegus
Horus
1
1
1
1.5
L
Zhong Kui
8
4
2
2.25
L
Fafnir
CringeN
Fafnir
1
2
0
0.5
L
Amaterasu
StAMPEDiNTURDLS
Amaterasu
0
4
0
0
W
Surtr
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,532
Damage
28,167
38,918
Taken
28,373
19,576
Mitigated
12,222
8,294
Healing
8,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,498
2,005
0
1,490
2,806
761
984
0
2,806
46,502
1,269
W
Hera
 
Hera
8,142
2,042
0
694
5,444
1,587
22
3,004
2,440
31,407
0
W
Athena
 
Athena
2,357
409
0
1,930
6,723
4,971
0
1,771
4,952
13,988
2,479
W
Izanami
 
Izanami
4,609
2,930
0
1,383
3,333
885
0
402
2,931
0
42,968
L
3,197
898
0
1,042
8,258
2,938
0
1,891
6,349
0
19,246
L
Horus
Cidegus
Horus
1,674
724
120
3,039
7,131
4,000
0
2,035
5,027
0
15,809
L
Zhong Kui
6,322
1,217
0
1,554
9,994
5,562
0
6,734
3,200
23,615
598
L
Fafnir
CringeN
Fafnir
1,950
860
0
1,069
6,090
5,010
0
1,591
4,421
10,970
0
L
Amaterasu
StAMPEDiNTURDLS
Amaterasu
1,389
472
0
1,470
7,445
2,066
109
3,713
3,445
0
12,624
W
Surtr
7,561
3,898
0
3,211
10,067
4,018
20
3,025
7,042
1,370
47,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,833
Gold Earned
31,385
125
Minions Killed
321
0
Camps Cleared
0
910,692
Distance Traveled
917,798
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,062
706
93
9
0
167,327
0
W
Hera
6,430
643
47
5
0
186,997
0
W
Athena
5,868
587
30
3
0
178,948
2
W
Izanami
5,797
580
69
7
0
182,688
6
L
Fenrir
5,318
532
44
4
0
210,288
0
L
Horus
5,207
521
14
1
0
183,289
2
L
Zhong Kui
6,418
642
38
4
0
177,348
0
L
Fafnir
4,848
485
12
1
0
177,127
0
L
Amaterasu
4,042
404
17
2
0
162,640
0
W
Surtr
6,228
623
82
8
0
201,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role