Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
Naomi10
Cerberus
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,464 MMR
Solo
Shiva
Shiva
Silver II
Sagittarius9
Shiva
Silver II
Level 159
God Stats
2W - 8L
1,230 SR
Queue Stats
39W - 52L
1,416 MMR
Solo
Da Ji
Da Ji
Gold III
VitalArma
Da Ji
Gold III
Level 120
God Stats
2W - 8L
1,339 SR
Queue Stats
128W - 135L
1,392 MMR
Solo
Izanami
Izanami
Gold IV
thirstgfc
Izanami
Gold IV
Level 154
God Stats
20W - 27L
1,447 SR
Queue Stats
332W - 355L
1,429 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,403 SR
1,440 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,466 SR
1,399 MMR
Ah Puch
Ah Puch
Gold III
 
Ah Puch
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver IV
BardinTheCorner
Achilles
Silver IV
Level 44
God Stats
1W - 0L
1,491 SR
Queue Stats
1W - 4L
1,379 MMR
Solo
Ares
Ares
Gold V
ConstantFawn336
Ares
Gold V
Level 102
God Stats
21W - 19L
1,527 SR
Queue Stats
266W - 283L
1,286 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
Daruh
Ao Kuang
Gold II
Level 154
God Stats
1W - 0L
1,544 SR
Queue Stats
41W - 36L
1,441 MMR
Solo
Skadi
Skadi
Silver I
OS-Abraken507
Skadi
Silver I
Level 158
God Stats
1W - 0L
1,267 SR
Queue Stats
15W - 14L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 3 / 2
4,004
667
1,272
3,675
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Naomi10
Cerberus
6
1 / 2 / 2
4,120
687
3,300
6,422
2,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
3 / 1 / 0
4,748
791
2,132
4,521
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
VitalArma
Da Ji
4
0 / 0 / 0
3,188
531
571
2,313
672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
thirstgfc
Izanami
6
2 / 3 / 1
3,873
646
2,295
3,921
971
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
LancelotAgniArachneMulan

VS

Bans
Baron SamediKumbhakarnaAnhurAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
4 / 0 / 1
4,956
826
3,321
1,786
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
7
0 / 2 / 0
4,064
677
1,905
4,951
3,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
1 / 1 / 3
4,319
720
1,821
4,036
2,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Daruh
Ao Kuang
8
4 / 1 / 1
4,525
754
2,465
3,180
1,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 2 / 2
3,714
619
3,231
3,730
979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
9
9
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
2
0.33
W
Ah Puch
 
Ah Puch
4
0
1
4.5
W
Achilles
0
2
0
0
W
1
1
3
2.5
W
Ao Kuang
Daruh
Ao Kuang
4
1
1
4.5
L
Cerberus
Naomi10
Cerberus
1
2
2
1
W
0
2
2
0.5
L
3
1
0
3
L
Da Ji
VitalArma
Da Ji
0
0
0
0
L
Izanami
thirstgfc
Izanami
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,570
Damage
12,743
20,852
Taken
17,683
7,215
Mitigated
7,382
5,287
Healing
3,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,272
104
0
500
3,675
868
0
3,147
528
15,984
432
W
Ah Puch
 
Ah Puch
3,321
42
0
767
1,786
375
0
835
821
22,233
0
W
Achilles
1,905
457
0
840
4,951
3,022
0
104
4,847
2,767
19,187
W
1,821
193
0
1,263
4,036
2,005
0
1,806
2,230
10,482
0
W
Ao Kuang
Daruh
Ao Kuang
2,465
633
0
480
3,180
1,001
0
319
2,821
22,667
0
L
Cerberus
Naomi10
Cerberus
3,300
283
0
2,302
6,422
2,602
0
2,110
4,312
10,254
0
W
3,231
1,248
0
630
3,730
979
0
1,338
2,392
0
27,136
L
2,132
251
0
1,433
4,521
2,102
0
545
3,976
0
22,334
L
Da Ji
VitalArma
Da Ji
571
162
0
280
2,313
672
0
780
1,533
0
11,051
L
Izanami
thirstgfc
Izanami
2,295
1,431
0
772
3,921
971
0
1,183
2,738
0
20,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,933
Gold Earned
21,578
159
Minions Killed
205
0
Camps Cleared
0
581,926
Distance Traveled
677,563
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,004
667
34
6
0
117,729
0
W
Ah Puch
4,956
826
48
8
0
135,822
4
W
Achilles
4,064
677
45
8
0
118,445
0
W
Ares
4,319
720
18
3
0
145,812
1
W
Ao Kuang
4,525
754
42
7
0
156,884
0
L
Cerberus
4,120
687
10
2
0
129,880
2
W
Skadi
3,714
619
52
9
0
120,600
0
L
Shiva
4,748
791
49
8
0
139,520
2
L
Da Ji
3,188
531
23
4
0
93,449
0
L
Izanami
3,873
646
43
7
0
101,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role