Player Matchup

Arachne
Arachne
RexyPopAVitch
Arachne
Level 67
God Stats
18W - 21L
1,502 SR
Queue Stats
223W - 259L
1,489 Elo+
Party 2
Tiamat
Tiamat
SupremeSmizz
Tiamat
Level 40
God Stats
1W - 5L
1,313 SR
Queue Stats
110W - 146L
1,500 Elo+
Party 2
Bacchus
Bacchus
am0dd
Bacchus
Level 32
God Stats
10W - 13L
1,464 SR
Queue Stats
45W - 60L
1,420 Elo+
Party 2
Izanami
Izanami
canacaboy11
Izanami
Level 99
God Stats
3W - 5L
1,500 SR
Queue Stats
286W - 309L
1,488 Elo+
Party 2
Sol
Sol
hotknob
Sol
Level 48
God Stats
0W - 4L
1,218 SR
Queue Stats
108W - 133L
1,471 Elo+
Party 2
Team Averages
Level 57
1,399 SR
1,474 Elo+

VS

Team Averages
Level 96
1,631 SR
1,554 Elo+
Cupid
Cupid
R1k Raider
Cupid
Level 26
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 9L
1,512 Elo+
Party 1
Ix Chel
Ix Chel
ShutUpDoge
Ix Chel
Level 87
God Stats
1W - 0L
1,854 SR
Queue Stats
82W - 72L
1,549 Elo+
Party 3
Set
Set
SiIver Moon
Set
Level 128
God Stats
3W - 1L
1,335 SR
Queue Stats
82W - 88L
1,507 Elo+
Party 1
Hera
Hera
oX3RUSo
Hera
Level 87
God Stats
68W - 52L
1,572 SR
Queue Stats
525W - 463L
1,589 Elo+
Party 1
Chaac
Chaac
rexfortor
Chaac
Level 154
God Stats
198W - 182L
1,680 SR
Queue Stats
216W - 198L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
5 / 3 / 1
8,190
585
8,062
15,160
5,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tiamat
13
0 / 5 / 2
6,900
493
5,076
7,619
4,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
am0dd
Bacchus
11
1 / 3 / 5
6,907
493
4,988
11,450
10,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
canacaboy11
Izanami
12
1 / 3 / 2
7,722
552
5,104
8,960
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
5 / 4 / 1
7,883
563
9,180
6,299
1,646
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
1 / 5 / 3
6,764
483
2,113
7,683
2,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ix Chel
ShutUpDoge
Ix Chel
13
2 / 2 / 4
7,724
552
5,144
11,897
6,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
4 / 3 / 5
7,660
547
4,525
10,652
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
oX3RUSo
Hera
15
6 / 1 / 4
8,926
638
12,613
6,244
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
rexfortor
Chaac
14
5 / 1 / 0
8,727
623
9,584
15,530
13,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
12
Kills
18
18
Deaths
12
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cupid
1
5
3
0.5
L
Arachne
5
3
1
1.83
W
Ix Chel
ShutUpDoge
Ix Chel
2
2
4
2
W
4
3
5
2.17
L
Tiamat
0
5
2
0.2
L
Bacchus
am0dd
Bacchus
1
3
5
1.17
L
Izanami
canacaboy11
Izanami
1
3
2
0.67
L
Sol
5
4
1
1.38
W
Hera
oX3RUSo
Hera
6
1
4
8
W
Chaac
rexfortor
Chaac
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,410
Damage
33,979
49,488
Taken
52,006
24,651
Mitigated
28,914
13,833
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
2,113
977
418
2,410
7,683
2,080
335
5,445
2,238
0
40,135
L
Arachne
8,062
5,512
0
7,908
15,160
5,470
0
4,851
10,309
0
57,304
W
Ix Chel
ShutUpDoge
Ix Chel
5,144
803
765
5,509
11,897
6,893
0
4,900
6,997
31,676
0
W
4,525
1,628
0
1,212
10,652
4,437
0
1,841
8,811
0
49,160
L
Tiamat
5,076
562
0
1,209
7,619
4,639
0
1,078
6,541
38,475
0
L
Bacchus
am0dd
Bacchus
4,988
537
0
1,630
11,450
10,443
0
3,783
7,667
17,334
0
L
Izanami
canacaboy11
Izanami
5,104
3,668
0
1,952
8,960
2,453
1,021
6,122
2,838
0
62,085
L
Sol
9,180
4,692
0
1,134
6,299
1,646
1,676
3,432
2,867
49,651
10,608
W
Hera
oX3RUSo
Hera
12,613
1,989
0
507
6,244
1,790
124
308
5,936
66,747
541
W
Chaac
rexfortor
Chaac
9,584
574
0
4,746
15,530
13,714
80
5,290
9,481
2,882
70,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,602
Gold Earned
39,801
428
Minions Killed
448
0
Camps Cleared
0
1,304,904
Distance Traveled
1,334,078
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,764
483
96
7
0
251,838
0
L
Arachne
8,190
585
97
7
0
300,536
0
W
Ix Chel
7,724
552
25
2
0
259,199
0
W
Set
7,660
547
80
6
0
293,151
2
L
Tiamat
6,900
493
78
6
0
252,329
0
L
Bacchus
6,907
493
26
2
0
278,171
0
L
Izanami
7,722
552
121
9
0
241,405
1
L
Sol
7,883
563
106
8
0
232,463
0
W
Hera
8,926
638
127
9
0
288,489
2
W
Chaac
8,727
623
120
9
0
241,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role