Player Matchup

Artemis
Artemis
Conbon69
Artemis
Level 84
God Stats
14W - 15L
1,468 SR
Queue Stats
147W - 156L
1,464 Elo+
Solo
Awilix
Awilix
ExpertCrab4
Awilix
Level 149
God Stats
3W - 9L
1,289 SR
Queue Stats
467W - 466L
1,450 Elo+
Party 2
Hercules
Hercules
GustCost
Hercules
Level 105
God Stats
1W - 6L
1,292 SR
Queue Stats
147W - 154L
1,458 Elo+
Party 2
Baba Yaga
Baba Yaga
heitbern
Baba Yaga
Level 148
God Stats
0W - 3L
1,178 SR
Queue Stats
340W - 342L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
kompaktkaps
Baron Samedi
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 35L
1,581 Elo+
Solo
Team Averages
Level 114
1,345 SR
1,480 Elo+

VS

Team Averages
Level 105
1,600 SR
1,511 Elo+
Nut
Nut
 
Nut
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CloggedDegree
Chronos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,504 Elo+
Party 1
Da Ji
Da Ji
Specialedkid404
Da Ji
Level 26
God Stats
3W - 0L
1,877 SR
Queue Stats
26W - 33L
1,511 Elo+
Party 1
Serqet
Serqet
kiwi60287
Serqet
Level 85
God Stats
8W - 8L
1,622 SR
Queue Stats
114W - 118L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Conbon69
Artemis
8
0 / 3 / 1
4,257
473
2,349
4,652
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Awilix
8
1 / 4 / 0
4,550
506
1,284
7,372
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
GustCost
Hercules
7
1 / 1 / 0
4,691
521
1,462
8,676
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
heitbern
Baba Yaga
9
0 / 1 / 1
5,122
569
5,030
5,523
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
kompaktkaps
Baron Samedi
9
0 / 5 / 0
4,881
542
4,027
6,689
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
4 / 0 / 3
6,227
692
4,983
5,511
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
 
Bellona
10
0 / 1 / 1
5,522
614
3,371
7,759
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chronos
9
2 / 1 / 4
5,523
614
6,275
3,418
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
4 / 0 / 2
5,455
606
3,064
4,380
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Serqet
kiwi60287
Serqet
9
3 / 0 / 3
5,416
602
3,460
5,192
2,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
13
14
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
4
0
3
5.5
W
Bellona
 
Bellona
0
1
1
0.5
W
Chronos
2
1
4
4
L
Artemis
Conbon69
Artemis
0
3
1
0.17
L
Awilix
1
4
0
0.25
L
Hercules
GustCost
Hercules
1
1
0
1
W
4
0
2
5
L
Baba Yaga
heitbern
Baba Yaga
0
1
1
0.5
W
Serqet
kiwi60287
Serqet
3
0
3
4.5
L
Baron Samedi
kompaktkaps
Baron Samedi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,152
Damage
21,153
32,912
Taken
26,260
11,896
Mitigated
11,334
10,108
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
4,983
2,395
0
2,724
5,511
1,785
0
3,535
1,527
148
34,658
W
Bellona
 
Bellona
3,371
421
0
2,805
7,759
5,130
0
3,954
3,805
0
35,762
W
Chronos
6,275
3,310
0
1,051
3,418
956
0
0
3,418
26,309
1,215
L
Artemis
Conbon69
Artemis
2,349
774
0
822
4,652
1,215
0
1,886
2,612
0
19,868
L
Awilix
1,284
547
0
1,741
7,372
2,179
0
1,539
5,814
0
22,560
L
Hercules
GustCost
Hercules
1,462
361
0
3,719
8,676
4,709
0
2,932
5,744
0
11,540
W
3,064
639
0
2,689
4,380
1,267
0
841
3,461
0
24,288
L
Baba Yaga
heitbern
Baba Yaga
5,030
630
0
2,198
5,523
1,658
0
0
5,523
30,570
852
W
Serqet
kiwi60287
Serqet
3,460
749
0
1,458
5,192
2,196
0
0
5,192
163
17,043
L
Baron Samedi
kompaktkaps
Baron Samedi
4,027
559
0
1,628
6,689
2,135
0
114
6,575
26,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,501
Gold Earned
28,143
215
Minions Killed
269
0
Camps Cleared
0
887,113
Distance Traveled
974,108
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,227
692
66
7
0
184,877
0
W
Bellona
5,522
614
64
7
0
191,175
3
W
Chronos
5,523
614
53
6
0
162,582
0
L
Artemis
4,257
473
34
4
0
167,021
0
L
Awilix
4,550
506
43
5
0
179,194
2
L
Hercules
4,691
521
22
2
0
195,911
3
W
Da Ji
5,455
606
56
6
0
219,813
0
L
Baba Yaga
5,122
569
60
7
0
171,681
2
W
Serqet
5,416
602
30
3
0
215,661
0
L
Baron Samedi
4,881
542
56
6
0
173,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role