Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Chictli
Eset
Level 48
God Stats
3W - 2L
1,779 SR
Queue Stats
11W - 4L
1,709 Elo+
Party 2
Ymir
Ymir
El_Ghosto05
Ymir
Level 5
God Stats
0W - 3L
1,277 SR
Queue Stats
1W - 3L
1,459 Elo+
Party 3
Thanatos
Thanatos
Vendxttxs
Thanatos
Level 127
God Stats
2W - 4L
1,598 SR
Queue Stats
111W - 120L
1,522 Elo+
Party 3
Team Averages
Level 86
1,531 SR
1,538 Elo+

VS

Team Averages
Level 107
1,549 SR
1,539 Elo+
Pele
Pele
EmptyVortex083
Pele
Level 142
God Stats
4W - 8L
1,319 SR
Queue Stats
206W - 211L
1,400 Elo+
Solo
Bellona
Bellona
MSGSTONE
Bellona
Level 128
God Stats
1W - 1L
1,279 SR
Queue Stats
355W - 321L
1,613 Elo+
Party 1
The Morrigan
The Morrigan
MasEmpire
The Morrigan
Level 109
God Stats
2W - 1L
1,761 SR
Queue Stats
110W - 115L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
Vizzla
Danzaburou
Level 133
God Stats
3W - 2L
1,847 SR
Queue Stats
241W - 181L
1,634 Elo+
Party 1
Bacchus
Bacchus
metallicles
Bacchus
Level 25
God Stats
26W - 25L
1,539 SR
Queue Stats
56W - 59L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 2 / 1
7,917
609
13,868
14,316
9,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
 
Anhur
11
1 / 4 / 1
6,450
496
4,580
7,482
2,061
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Eset
Chictli
Eset
10
2 / 3 / 2
6,599
508
6,809
5,356
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 3
5,616
432
3,432
10,853
7,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Vendxttxs
Thanatos
12
4 / 4 / 4
6,829
525
3,143
10,273
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
6,844
526
3,782
12,021
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
MSGSTONE
Bellona
12
3 / 5 / 2
7,144
550
8,137
13,378
10,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
MasEmpire
The Morrigan
12
2 / 2 / 4
7,042
542
5,306
5,556
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Vizzla
Danzaburou
13
6 / 1 / 6
7,978
614
12,499
9,563
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
metallicles
Bacchus
11
6 / 2 / 6
7,484
576
5,194
9,092
6,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
13
Kills
19
19
Deaths
13
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
2
1
3.25
L
Anhur
 
Anhur
1
4
1
0.38
L
Eset
Chictli
Eset
2
3
2
1
L
0
6
3
0.25
W
2
3
4
1.33
W
Bellona
MSGSTONE
Bellona
3
5
2
0.8
W
The Morrigan
MasEmpire
The Morrigan
2
2
4
2
L
Thanatos
Vendxttxs
Thanatos
4
4
4
1.5
W
Danzaburou
Vizzla
Danzaburou
6
1
6
9
W
Bacchus
metallicles
Bacchus
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,832
Damage
34,918
48,280
Taken
49,610
23,705
Mitigated
24,493
16,483
Healing
17,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
13,868
4,919
0
5,199
14,316
9,446
0
1,151
12,554
0
52,699
L
Anhur
 
Anhur
4,580
2,501
0
1,372
7,482
2,061
0
1,424
6,058
0
46,990
L
Eset
Chictli
Eset
6,809
174
64
1,347
5,356
1,695
100
1,426
3,893
48,105
0
L
3,432
1,421
0
769
10,853
7,097
0
3,402
7,394
15,277
0
W
3,782
1,017
0
4,366
12,021
3,494
0
2,703
9,160
0
47,667
W
Bellona
MSGSTONE
Bellona
8,137
3,208
0
4,316
13,378
10,161
0
427
12,206
0
39,071
W
The Morrigan
MasEmpire
The Morrigan
5,306
774
0
585
5,556
1,905
0
1,965
3,548
30,274
3,941
L
Thanatos
Vendxttxs
Thanatos
3,143
586
0
7,732
10,273
3,406
0
1,349
8,884
0
38,689
W
Danzaburou
Vizzla
Danzaburou
12,499
6,002
0
4,730
9,563
2,750
616
2,107
7,456
0
58,599
W
Bacchus
metallicles
Bacchus
5,194
650
1,673
2,115
9,092
6,183
157
3,141
5,817
14,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,411
Gold Earned
36,492
360
Minions Killed
313
0
Camps Cleared
0
1,229,992
Distance Traveled
1,287,839
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,917
609
87
7
0
263,952
2
L
Anhur
6,450
496
89
7
0
241,514
0
L
Eset
6,599
508
92
7
0
196,868
4
L
Ymir
5,616
432
18
1
0
246,582
0
W
Pele
6,844
526
78
6
0
284,631
8
W
Bellona
7,144
550
70
5
0
243,292
1
W
The Morrigan
7,042
542
57
4
0
244,787
2
L
Thanatos
6,829
525
74
6
0
281,076
0
W
Danzaburou
7,978
614
89
7
0
249,551
2
W
Bacchus
7,484
576
19
1
0
265,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role