Player Matchup

Pele
Pele
 
Pele
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CJGarcia37
Shiva
Level 149
God Stats
18W - 11L
1,614 SR
Queue Stats
634W - 647L
1,441 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GNUBOARDER
Morgan Le Fay
Level 122
God Stats
3W - 4L
1,354 SR
Queue Stats
185W - 198L
1,450 Elo+
Party 1
Ra
Ra
ToastedCutlery
Ra
Level 176
God Stats
1W - 0L
1,569 SR
Queue Stats
42W - 37L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
ttvXnegative
Kuzenbo
Level 137
God Stats
4W - 1L
1,710 SR
Queue Stats
180W - 191L
1,487 Elo+
Solo
Team Averages
Level 141
1,550 SR
1,484 Elo+

VS

Team Averages
Level 157
1,415 SR
1,484 Elo+
Thor
Thor
BlockaCheese
Thor
Level 155
God Stats
1W - 2L
1,539 SR
Queue Stats
70W - 75L
1,459 Elo+
Party 2
Ishtar
Ishtar
Fufox17
Ishtar
Level 207
God Stats
1W - 4L
1,302 SR
Queue Stats
941W - 956L
1,484 Elo+
Solo
Anubis
Anubis
SALTineKracker
Anubis
Level 141
God Stats
2W - 7L
1,235 SR
Queue Stats
140W - 139L
1,534 Elo+
Solo
King Arthur
King Arthur
XxJOKERxX_2000
King Arthur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 127L
1,485 Elo+
Solo
Ra
Ra
rone27
Ra
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 75L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
5 / 3 / 12
9,499
950
9,677
9,834
5,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shiva
15
3 / 3 / 16
8,901
890
19,455
16,321
15,077
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Morgan Le Fay
GNUBOARDER
Morgan Le Fay
15
4 / 2 / 13
8,886
889
10,319
7,168
2,745
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 1 / 11
9,893
989
8,947
7,121
2,756
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
ttvXnegative
Kuzenbo
16
2 / 1 / 15
9,841
984
6,980
15,310
20,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 6
7,144
714
7,474
11,541
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Fufox17
Ishtar
14
3 / 4 / 4
8,581
858
9,687
10,553
3,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 2 / 4
8,438
844
9,978
9,735
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
XxJOKERxX_2000
King Arthur
12
1 / 5 / 6
7,887
789
6,478
14,906
13,449
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
14
2 / 3 / 5
7,791
779
6,447
10,885
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
35
20
Kills
10
10
Deaths
20
67
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
3
12
3.67
L
0
6
6
0.5
W
Shiva
3
3
16
3.67
L
Ishtar
Fufox17
Ishtar
3
4
4
1.25
W
Morgan Le Fay
GNUBOARDER
Morgan Le Fay
4
2
13
5.25
L
4
2
4
3
W
6
1
11
11.5
L
King Arthur
XxJOKERxX_2000
King Arthur
1
5
6
0.8
L
Ra
2
3
5
1.5
W
Kuzenbo
ttvXnegative
Kuzenbo
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,378
Damage
40,064
55,754
Taken
57,620
46,245
Mitigated
29,599
25,965
Healing
23,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,677
523
515
2,349
9,834
5,131
1,586
4,007
5,758
0
18,362
L
7,474
232
636
436
11,541
3,914
0
4,961
6,199
0
16,115
W
Shiva
19,455
846
1,957
4,359
16,321
15,077
598
6,552
9,769
3,840
19,442
L
Ishtar
Fufox17
Ishtar
9,687
5,589
121
291
10,553
3,976
0
6,232
4,112
0
22,520
W
Morgan Le Fay
GNUBOARDER
Morgan Le Fay
10,319
804
0
839
7,168
2,745
1,279
3,500
3,668
24,600
0
L
9,978
160
86
2,412
9,735
4,010
0
4,043
5,428
21,673
0
W
8,947
356
7,390
2,442
7,121
2,756
1,059
1,939
5,182
25,803
0
L
King Arthur
XxJOKERxX_2000
King Arthur
6,478
503
746
1,505
14,906
13,449
0
8,741
5,910
3,228
5,710
L
Ra
6,447
390
12,065
5,548
10,885
4,250
0
4,593
6,143
23,873
312
W
Kuzenbo
ttvXnegative
Kuzenbo
6,980
2,043
3,338
2,776
15,310
20,536
163
3,053
12,174
14,259
2,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,020
Gold Earned
39,841
127
Minions Killed
124
0
Camps Cleared
0
1,014,759
Distance Traveled
916,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,499
950
25
3
0
182,855
0
L
Thor
7,144
714
23
2
0
189,100
0
W
Shiva
8,901
890
14
1
0
211,148
0
L
Ishtar
8,581
858
28
3
0
165,406
0
W
Morgan Le Fay
8,886
889
26
3
0
192,855
0
L
Anubis
8,438
844
23
2
0
187,122
0
W
Ra
9,893
989
49
5
0
218,528
0
L
King Arthur
7,887
789
7
1
0
186,547
0
L
Ra
7,791
779
43
4
0
187,922
0
W
Kuzenbo
9,841
984
13
1
0
209,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role