Player Matchup

King Arthur
King Arthur
Gold III
Stanknutt
King Arthur
Gold III
Level 115
God Stats
12W - 19L
1,522 SR
Queue Stats
186W - 216L
1,445 MMR
Solo
Persephone
Persephone
Platinum IV
highestceiling
Persephone
Platinum IV
Level 67
God Stats
5W - 3L
1,741 SR
Queue Stats
59W - 63L
1,727 MMR
Party 1
Medusa
Medusa
Gold I
lowestfloor
Medusa
Gold I
Level 127
God Stats
17W - 25L
1,579 SR
Queue Stats
278W - 334L
1,707 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 103
1,614 SR
1,626 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,635 SR
1,618 MMR
Achilles
Achilles
Platinum IV
BadRedBunny
Achilles
Platinum IV
Level 127
God Stats
14W - 14L
1,575 SR
Queue Stats
248W - 217L
1,738 MMR
Party 2
Cupid
Cupid
Platinum III
Sharkbear88
Cupid
Platinum III
Level 158
God Stats
10W - 10L
1,599 SR
Queue Stats
468W - 447L
1,641 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
oVrxkz
Cthulhu
Gold IV
Level 106
God Stats
2W - 2L
1,730 SR
Queue Stats
66W - 71L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Stanknutt
King Arthur
16
1 / 3 / 3
10,092
721
10,282
18,602
22,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
highestceiling
Persephone
17
3 / 2 / 1
11,383
813
18,457
12,248
4,567
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
16
1 / 5 / 4
10,146
725
13,110
13,980
5,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
SerqetNe ZhaKumbhakarnaKuzenboJormungandr

VS

Bans
AresDiscordiaBacchusVulcanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BadRedBunny
Achilles
17
3 / 3 / 2
10,870
776
9,563
20,540
25,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
6 / 1 / 3
12,442
889
16,818
16,477
6,610
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
oVrxkz
Cthulhu
18
1 / 1 / 4
11,066
790
13,767
15,977
12,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
10
10
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
BadRedBunny
Achilles
3
3
2
1.33
W
6
1
3
7.5
L
King Arthur
Stanknutt
King Arthur
1
3
3
0.83
L
Persephone
highestceiling
Persephone
3
2
1
1.75
L
Medusa
1
5
4
0.6
W
Cthulhu
oVrxkz
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,849
Damage
40,148
44,830
Taken
52,994
32,265
Mitigated
44,530
5,541
Healing
25,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BadRedBunny
Achilles
9,563
1,363
0
5,240
20,540
25,453
157
6,165
14,375
0
26,704
W
16,818
8,893
2,312
11,831
16,477
6,610
2,857
6,117
10,360
0
63,642
L
King Arthur
Stanknutt
King Arthur
10,282
975
0
1,539
18,602
22,367
0
3,749
13,759
0
39,117
L
Persephone
highestceiling
Persephone
18,457
1,504
0
2,573
12,248
4,567
0
3,577
8,231
44,679
0
L
Medusa
13,110
4,933
0
1,429
13,980
5,331
0
3,810
9,231
0
32,355
W
Cthulhu
oVrxkz
Cthulhu
13,767
327
524
5,378
15,977
12,467
300
6,479
9,434
52,289
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,621
Gold Earned
34,378
167
Minions Killed
191
0
Camps Cleared
0
765,354
Distance Traveled
786,787
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,870
776
27
2
0
276,038
0
W
Cupid
12,442
889
91
7
0
238,914
2
L
King Arthur
10,092
721
42
3
0
261,651
0
L
Persephone
11,383
813
73
5
0
247,181
1
L
Medusa
10,146
725
52
4
0
256,522
0
W
Cthulhu
11,066
790
73
5
0
271,835
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role