Player Matchup

Cerberus
Cerberus
BeardNV
Cerberus
Level 158
God Stats
6W - 3L
1,588 SR
Queue Stats
468W - 254L
1,551 Elo+
Party 1
Hel
Hel
HellsRose
Hel
Level 153
God Stats
3W - 2L
1,534 SR
Queue Stats
190W - 171L
1,520 Elo+
Party 1
Xbalanque
Xbalanque
Tagggy
Xbalanque
Level 223
God Stats
8W - 4L
1,684 SR
Queue Stats
544W - 563L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
ThaNetherKing
Sun Wukong
Level 147
God Stats
7W - 9L
1,520 SR
Queue Stats
740W - 749L
1,542 Elo+
Party 1
Martichoras
Martichoras
Venzori
Martichoras
Level 158
God Stats
2W - 2L
1,354 SR
Queue Stats
346W - 198L
1,588 Elo+
Party 1
Team Averages
Level 168
1,536 SR
1,547 Elo+

VS

Team Averages
Level 143
1,574 SR
1,645 Elo+
Ullr
Ullr
KennyWoo747
Ullr
Level 109
God Stats
6W - 14L
1,328 SR
Queue Stats
580W - 583L
1,578 Elo+
Party 2
Ravana
Ravana
KevinIsDumb
Ravana
Level 169
God Stats
11W - 14L
1,530 SR
Queue Stats
742W - 787L
1,546 Elo+
Party 2
Bellona
Bellona
Kill3rMan1ac
Bellona
Level 211
God Stats
1W - 2L
1,541 SR
Queue Stats
147W - 126L
1,589 Elo+
Solo
Janus
Janus
Kokushibō
Janus
Level 50
God Stats
0W - 1L
1,970 SR
Queue Stats
84W - 29L
1,802 Elo+
Party 3
Yemoja
Yemoja
MaybeLaPerra
Yemoja
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 9L
1,709 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BeardNV
Cerberus
14
3 / 3 / 7
8,299
830
7,250
14,390
12,823
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 1 / 8
8,334
833
4,593
10,370
4,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
Tagggy
Xbalanque
14
4 / 3 / 5
8,697
870
11,628
9,059
3,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
ThaNetherKing
Sun Wukong
14
3 / 2 / 9
8,807
881
7,906
12,930
10,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Martichoras
Venzori
Martichoras
16
2 / 1 / 7
8,988
899
10,891
9,264
4,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
6,746
675
7,625
7,665
2,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ravana
15
3 / 2 / 6
7,937
794
11,164
13,299
16,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Kill3rMan1ac
Bellona
15
1 / 3 / 4
7,416
742
9,277
10,814
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
16
3 / 3 / 5
8,460
846
10,356
6,400
2,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
10
0 / 1 / 2
6,485
649
3,591
6,106
2,878
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
13
Kills
8
10
Deaths
13
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BeardNV
Cerberus
3
3
7
2.17
W
1
1
8
5
L
1
4
4
0.75
L
Ravana
3
2
6
3
L
Bellona
Kill3rMan1ac
Bellona
1
3
4
1
L
Janus
3
3
5
1.83
L
Yemoja
0
1
2
1
W
Xbalanque
Tagggy
Xbalanque
4
3
5
2.17
W
Sun Wukong
ThaNetherKing
Sun Wukong
3
2
9
3.75
W
Martichoras
Venzori
Martichoras
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,268
Damage
42,013
56,013
Taken
44,284
36,176
Mitigated
33,479
28,017
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BeardNV
Cerberus
7,250
277
475
2,619
14,390
12,823
352
4,084
9,931
16,266
0
W
4,593
465
10,712
6,288
10,370
4,577
637
3,897
6,381
11,302
314
L
7,625
2,186
254
475
7,665
2,575
0
2,505
5,160
0
12,477
L
Ravana
11,164
996
1,180
2,058
13,299
16,408
0
3,693
9,606
4,475
13,252
L
Bellona
Kill3rMan1ac
Bellona
9,277
1,725
1,968
1,888
10,814
9,385
0
2,623
8,191
0
13,154
L
Janus
10,356
0
0
850
6,400
2,233
0
2,514
3,886
35,853
0
L
Yemoja
3,591
658
5,506
2,062
6,106
2,878
0
834
5,272
7,031
0
W
Xbalanque
Tagggy
Xbalanque
11,628
4,105
0
1,857
9,059
3,703
1,373
1,783
7,079
0
19,484
W
Sun Wukong
ThaNetherKing
Sun Wukong
7,906
510
985
3,031
12,930
10,823
100
3,424
9,178
1,220
20,384
W
Martichoras
Venzori
Martichoras
10,891
2,409
206
1,844
9,264
4,250
1,368
3,399
5,723
0
25,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,125
Gold Earned
37,044
134
Minions Killed
100
0
Camps Cleared
0
1,024,317
Distance Traveled
846,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,299
830
27
3
0
199,861
0
W
Hel
8,334
833
12
1
0
223,551
0
L
Ullr
6,746
675
12
1
0
185,631
0
L
Ravana
7,937
794
10
1
0
189,328
0
L
Bellona
7,416
742
11
1
0
188,247
0
L
Janus
8,460
846
58
6
0
183,759
0
L
Yemoja
6,485
649
9
1
0
99,520
0
W
Xbalanque
8,697
870
22
2
0
177,592
0
W
Sun Wukong
8,807
881
31
3
0
218,820
0
W
Martichoras
8,988
899
42
4
0
204,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role