Player Matchup

Hel
Hel
Dregga
Hel
Level 204
God Stats
14W - 0L
2,142 SR
Queue Stats
561W - 30L
2,205 Elo+
Party 1
Scylla
Scylla
Mexі
Scylla
Level 159
God Stats
1W - 0L
1,874 SR
Queue Stats
18W - 0L
2,044 Elo+
Party 1
Cthulhu
Cthulhu
Sirimiri
Cthulhu
Level 262
God Stats
12W - 1L
1,890 SR
Queue Stats
503W - 56L
1,969 Elo+
Party 1
Odin
Odin
WØŁF
Odin
Level 168
God Stats
2W - 3L
1,483 SR
Queue Stats
325W - 303L
1,673 Elo+
Party 1
Anhur
Anhur
cοdy
Anhur
Level 254
God Stats
22W - 0L
2,270 SR
Queue Stats
1,056W - 36L
2,199 Elo+
Party 1
Team Averages
Level 209
1,932 SR
2,018 Elo+

VS

Team Averages
Level 158
1,575 SR
1,553 Elo+
Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
KennyWoo747
Kumbhakarna
Level 109
God Stats
6W - 5L
1,684 SR
Queue Stats
582W - 584L
1,579 Elo+
Party 2
Ne Zha
Ne Zha
KevinIsDumb
Ne Zha
Level 169
God Stats
12W - 10L
1,592 SR
Queue Stats
744W - 791L
1,548 Elo+
Party 2
Thor
Thor
Kill3rMan1ac
Thor
Level 211
God Stats
3W - 2L
1,669 SR
Queue Stats
147W - 126L
1,591 Elo+
Solo
Sol
Sol
Ociffer-Nasty
Sol
Level 145
God Stats
2W - 4L
1,429 SR
Queue Stats
321W - 341L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Dregga
Hel
16
2 / 1 / 21
9,339
849
9,800
12,654
5,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
Mexі
Scylla
17
7 / 1 / 14
10,706
973
19,802
8,860
3,889
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Sirimiri
Cthulhu
16
3 / 1 / 21
10,414
947
16,376
18,393
17,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
WØŁF
Odin
15
4 / 2 / 17
10,279
934
4,944
16,167
14,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anhur
cοdy
Anhur
16
10 / 1 / 15
10,164
924
23,786
17,639
7,562
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 5 / 5
7,286
662
6,404
16,615
8,123
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kumbhakarna
KennyWoo747
Kumbhakarna
13
1 / 5 / 3
8,123
738
6,180
20,137
17,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
14
1 / 7 / 2
8,084
735
13,001
11,978
6,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 2
7,534
685
8,153
15,617
8,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 3 / 2
9,286
844
18,964
13,470
6,587
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
20
26
Kills
6
6
Deaths
26
88
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
5
0.5
W
Hel
Dregga
Hel
2
1
21
12.5
L
Kumbhakarna
KennyWoo747
Kumbhakarna
1
5
3
0.5
L
Ne Zha
1
7
2
0.29
L
1
6
2
0.33
W
Scylla
Mexі
Scylla
7
1
14
14
L
3
3
2
1.33
W
Cthulhu
Sirimiri
Cthulhu
3
1
21
13.5
W
Odin
WØŁF
Odin
4
2
17
6.25
W
Anhur
cοdy
Anhur
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,708
Damage
52,702
73,713
Taken
77,817
50,080
Mitigated
47,641
45,013
Healing
30,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,404
110
10,161
8,705
16,615
8,123
0
12,264
4,351
12,734
0
W
Hel
Dregga
Hel
9,800
943
27,489
9,663
12,654
5,946
807
6,269
6,385
19,135
0
L
Kumbhakarna
KennyWoo747
Kumbhakarna
6,180
356
2,503
2,642
20,137
17,936
0
10,848
9,289
10,382
0
L
Ne Zha
13,001
859
0
931
11,978
6,307
0
6,149
5,829
0
26,177
L
8,153
428
1,170
758
15,617
8,688
0
6,897
8,288
0
13,583
W
Scylla
Mexі
Scylla
19,802
1,818
189
1,319
8,860
3,889
2,614
2,375
6,485
41,561
0
L
18,964
2,642
428
3,658
13,470
6,587
0
9,388
4,082
37,574
1,065
W
Cthulhu
Sirimiri
Cthulhu
16,376
540
1,504
1,517
18,393
17,878
679
9,024
9,369
33,645
0
W
Odin
WØŁF
Odin
4,944
1,714
0
617
16,167
14,805
686
4,597
11,570
0
7,593
W
Anhur
cοdy
Anhur
23,786
14,333
921
1,794
17,639
7,562
2,012
8,612
9,027
0
34,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,902
Gold Earned
40,313
141
Minions Killed
112
0
Camps Cleared
0
1,175,660
Distance Traveled
999,462
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,286
662
17
2
0
205,410
0
W
Hel
9,339
849
25
2
0
248,932
0
L
Kumbhakarna
8,123
738
17
2
0
208,097
0
L
Ne Zha
8,084
735
16
1
0
194,384
0
L
Thor
7,534
685
11
1
0
177,562
0
W
Scylla
10,706
973
48
4
0
219,624
0
L
Sol
9,286
844
51
5
0
214,009
0
W
Cthulhu
10,414
947
29
3
0
245,523
0
W
Odin
10,279
934
5
0
0
256,516
2
W
Anhur
10,164
924
34
3
0
205,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role