Player Matchup

Merlin
Merlin
cobixD
Merlin
Level 64
God Stats
3W - 3L
1,073 SR
Queue Stats
15W - 20L
1,413 Elo+
Party 1
Geb
Geb
monocojotwitch
Geb
Level 45
God Stats
0W - 1L
1,226 SR
Queue Stats
21W - 28L
1,397 Elo+
Party 1
Cupid
Cupid
rafatroop
Cupid
Level 69
God Stats
8W - 11L
1,445 SR
Queue Stats
66W - 78L
1,313 Elo+
Solo
Team Averages
Level 59
1,248 SR
1,374 Elo+

VS

Team Averages
Level 115
1,633 SR
1,563 Elo+
Cerberus
Cerberus
MaximoVeneficus
Cerberus
Level 17
God Stats
8W - 4L
1,564 SR
Queue Stats
30W - 21L
1,535 Elo+
Party 2
Hercules
Hercules
PapaBlaise
Hercules
Level 153
God Stats
2W - 0L
1,693 SR
Queue Stats
10W - 7L
1,592 Elo+
Party 2
Ra
Ra
jumb1e
Ra
Level 174
God Stats
8W - 4L
1,640 SR
Queue Stats
66W - 51L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
cobixD
Merlin
16
0 / 3 / 0
10,245
683
5,093
9,745
3,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 7 / 0
9,523
635
5,217
21,568
22,238
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
rafatroop
Cupid
16
0 / 6 / 0
10,276
685
5,581
12,941
5,513
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 0 / 0
8,327
555
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
PapaBlaise
Hercules
20
8 / 0 / 7
13,658
911
19,624
22,974
25,926
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
20
8 / 0 / 6
14,461
964
18,699
4,550
2,232
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
16
16
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
0
0
0
W
Hercules
PapaBlaise
Hercules
8
0
7
11.5
L
Merlin
cobixD
Merlin
0
3
0
0
W
Ra
8
0
6
11
L
0
7
0
0
L
Cupid
rafatroop
Cupid
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,891
Damage
38,323
44,254
Taken
27,524
30,753
Mitigated
28,158
3,276
Healing
19,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
PapaBlaise
Hercules
19,624
8,936
0
11,185
22,974
25,926
737
8,343
14,629
255
53,035
L
Merlin
cobixD
Merlin
5,093
154
0
0
9,745
3,002
277
5,640
3,603
44,190
0
W
Ra
18,699
2,142
4,885
3,332
4,550
2,232
2,183
1,519
3,031
80,528
829
L
5,217
1,655
161
163
21,568
22,238
366
7,830
12,668
21,703
742
L
Cupid
rafatroop
Cupid
5,581
2,481
795
2,157
12,941
5,513
594
3,581
9,053
0
38,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,044
Gold Earned
36,446
168
Minions Killed
203
0
Camps Cleared
0
774,267
Distance Traveled
635,687
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,327
555
0
0
0
2,838
0
W
Hercules
13,658
911
67
4
0
317,378
0
L
Merlin
10,245
683
84
6
0
255,421
0
W
Ra
14,461
964
136
9
0
315,471
6
L
Geb
9,523
635
25
2
0
264,333
0
L
Cupid
10,276
685
59
4
0
254,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role