Player Matchup

Hel
Hel
Dangit Bobby593
Hel
Level 154
God Stats
1W - 5L
1,069 SR
Queue Stats
279W - 290L
1,484 Elo+
Party 2
Set
Set
L0rd 2Tap
Set
Level 163
God Stats
14W - 34L
1,278 SR
Queue Stats
494W - 500L
1,487 Elo+
Solo
Skadi
Skadi
PapaFritaxd6463
Skadi
Level 102
God Stats
0W - 3L
1,493 SR
Queue Stats
32W - 36L
1,480 Elo+
Solo
Mulan
Mulan
PhantomMyers
Mulan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 163L
1,465 Elo+
Solo
Bastet
Bastet
Shank Hill2506
Bastet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 77L
1,488 Elo+
Party 2
Team Averages
Level 128
1,368 SR
1,481 Elo+

VS

Team Averages
Level 143
1,589 SR
1,459 Elo+
Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Nearly Asleep
Shiva
Level 135
God Stats
4W - 2L
1,568 SR
Queue Stats
159W - 159L
1,437 Elo+
Solo
Jing Wei
Jing Wei
TidiestRaptor76
Jing Wei
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 172L
1,404 Elo+
Solo
Kuzenbo
Kuzenbo
YoungStump_29
Kuzenbo
Level 100
God Stats
6W - 5L
1,784 SR
Queue Stats
180W - 169L
1,470 Elo+
Party 1
Hel
Hel
iSo Robby
Hel
Level 181
God Stats
3W - 0L
1,594 SR
Queue Stats
103W - 98L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
4,576
915
2,345
2,829
1,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 0
4,982
996
7,850
6,295
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
1 / 2 / 2
4,989
998
2,981
3,651
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
4,248
850
1,589
1,034
426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 1 / 1
4,549
910
1,794
1,811
637
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
4 / 1 / 3
6,375
1,275
1,671
3,519
1,587
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 6
5,957
1,191
2,795
5,511
4,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
12
2 / 0 / 6
6,568
1,314
2,009
2,723
1,129
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
10
1 / 1 / 7
6,182
1,236
4,343
8,034
9,938
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
0 / 1 / 8
6,262
1,252
3,248
7,239
5,380
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
3
Kills
8
8
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
1
3
5.5
L
0
1
3
1.5
L
2
3
0
0.67
W
1
0
6
4
L
1
2
2
1
L
0
1
0
0
L
0
1
1
0.5
W
Jing Wei
2
0
6
5
W
Kuzenbo
1
1
7
4.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,559
Damage
14,066
15,620
Taken
27,026
6,571
Mitigated
22,551
4,350
Healing
15,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,671
439
105
229
3,519
1,587
987
86
3,433
0
4,181
L
2,345
0
2,170
1,038
2,829
1,196
0
1,360
1,398
3,354
0
L
7,850
1,851
0
779
6,295
3,063
0
3,404
2,699
0
14,008
W
2,795
177
2,394
1,068
5,511
4,517
405
663
4,848
0
7,593
L
2,981
846
37
140
3,651
1,249
0
1,701
1,885
0
7,889
L
1,589
108
0
38
1,034
426
0
228
773
0
1,589
L
1,794
114
0
148
1,811
637
0
701
1,034
0
2,627
W
Jing Wei
2,009
1,716
0
0
2,723
1,129
1,608
89
2,634
0
11,821
W
Kuzenbo
4,343
1,005
1,391
692
8,034
9,938
285
997
7,037
5,645
1,684
W
3,248
257
5,399
3,926
7,239
5,380
349
510
6,729
7,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,344
Gold Earned
31,344
26
Minions Killed
53
0
Camps Cleared
0
362,884
Distance Traveled
514,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,375
1,275
7
1
0
96,584
0
L
Hel
4,576
915
1
0
0
114,015
0
L
Set
4,982
996
12
2
0
101,884
0
W
Shiva
5,957
1,191
11
2
0
106,714
0
L
Skadi
4,989
998
10
2
0
53,809
0
L
Mulan
4,248
850
0
0
0
13,170
0
L
Bastet
4,549
910
3
1
0
80,006
0
W
Jing Wei
6,568
1,314
24
5
0
85,085
0
W
Kuzenbo
6,182
1,236
8
2
0
115,414
0
W
Hel
6,262
1,252
3
1
0
111,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role