Player Matchup

Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Boris077
Cerberus
Level 201
God Stats
8W - 3L
1,850 SR
Queue Stats
193W - 177L
1,593 Elo+
Party 2
Ullr
Ullr
Fraying
Ullr
Level 66
God Stats
11W - 12L
1,731 SR
Queue Stats
67W - 39L
1,572 Elo+
Solo
Chaac
Chaac
JarkLark
Chaac
Level 11
God Stats
1W - 1L
1,527 SR
Queue Stats
4W - 4L
1,670 Elo+
Party 2
Hercules
Hercules
VinDeadle
Hercules
Level 27
God Stats
1W - 1L
1,841 SR
Queue Stats
67W - 47L
1,629 Elo+
Party 2
Team Averages
Level 93
1,690 SR
1,593 Elo+

VS

Team Averages
Level 121
1,543 SR
1,631 Elo+
Danzaburou
Danzaburou
AllenValentine
Danzaburou
Level 164
God Stats
4W - 5L
1,438 SR
Queue Stats
171W - 145L
1,536 Elo+
Solo
Ra
Ra
Raphclo
Ra
Level 129
God Stats
20W - 14L
1,651 SR
Queue Stats
189W - 149L
1,672 Elo+
Party 1
Janus
Janus
mislalosytú
Janus
Level 108
God Stats
7W - 3L
1,569 SR
Queue Stats
130W - 104L
1,578 Elo+
Solo
Hercules
Hercules
sixtybow
Hercules
Level 147
God Stats
1W - 1L
1,496 SR
Queue Stats
36W - 21L
1,703 Elo+
Party 1
Sobek
Sobek
the3kfounder
Sobek
Level 56
God Stats
2W - 0L
1,563 SR
Queue Stats
24W - 16L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 3 / 1
5,592
508
4,732
4,876
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Boris077
Cerberus
8
0 / 3 / 2
5,231
476
3,733
9,319
5,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
Fraying
Ullr
10
2 / 4 / 0
5,572
507
3,990
7,640
2,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
JarkLark
Chaac
11
1 / 3 / 0
5,602
509
4,005
7,882
6,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
VinDeadle
Hercules
10
1 / 1 / 1
5,548
504
2,948
7,839
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllenValentine
Danzaburou
12
4 / 2 / 3
7,042
640
5,814
6,230
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

13
3 / 1 / 0
7,949
723
5,406
6,289
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
1 / 1 / 4
6,725
611
4,664
5,716
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
sixtybow
Hercules
13
5 / 0 / 3
7,060
642
5,874
6,191
2,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
1 / 0 / 3
6,050
550
2,702
6,897
5,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
14
14
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
1
0.17
W
Danzaburou
AllenValentine
Danzaburou
4
2
3
2.75
L
Cerberus
Boris077
Cerberus
0
3
2
0.33
L
Ullr
Fraying
Ullr
2
4
0
0.5
L
Chaac
JarkLark
Chaac
1
3
0
0.33
W
3
1
0
3
L
Hercules
VinDeadle
Hercules
1
1
1
1.5
W
1
1
4
3
W
Hercules
sixtybow
Hercules
5
0
3
6.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,408
Damage
24,460
37,556
Taken
31,323
18,105
Mitigated
13,855
10,276
Healing
13,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,732
48
0
570
4,876
1,245
0
1,213
3,485
36,970
1,356
W
Danzaburou
AllenValentine
Danzaburou
5,814
3,007
0
1,967
6,230
2,023
123
1,650
4,580
0
47,452
L
Cerberus
Boris077
Cerberus
3,733
265
0
2,244
9,319
5,785
0
1,817
7,462
17,799
0
L
Ullr
Fraying
Ullr
3,990
958
0
1,079
7,640
2,299
0
711
6,929
0
34,809
L
Chaac
JarkLark
Chaac
4,005
463
0
2,011
7,882
6,074
0
5,165
2,555
0
31,143
W
5,406
585
0
4,369
6,289
2,686
0
0
6,289
54,145
1,306
L
Hercules
VinDeadle
Hercules
2,948
1,206
0
4,372
7,839
2,702
0
2,597
4,986
0
39,023
W
4,664
296
0
1,000
5,716
1,205
0
2,254
2,958
46,600
967
W
Hercules
sixtybow
Hercules
5,874
2,255
0
4,020
6,191
2,349
58
1,405
4,656
0
43,411
W
2,702
573
0
2,119
6,897
5,592
0
2,198
4,649
14,220
929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
34,826
285
Minions Killed
390
0
Camps Cleared
0
1,185,392
Distance Traveled
1,191,959
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,592
508
81
7
0
225,523
0
W
Danzaburou
7,042
640
86
8
0
219,588
0
L
Cerberus
5,231
476
28
3
0
228,850
2
L
Ullr
5,572
507
63
6
0
217,212
2
L
Chaac
5,602
509
49
4
0
242,194
0
W
Ra
7,949
723
111
10
0
199,710
0
L
Hercules
5,548
504
64
6
0
271,613
2
W
Janus
6,725
611
92
8
0
258,730
4
W
Hercules
7,060
642
81
7
0
277,600
0
W
Sobek
6,050
550
20
2
0
236,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role