Player Matchup

Osiris
Osiris
Brentyo89
Osiris
Level 27
God Stats
0W - 2L
1,243 SR
Queue Stats
54W - 75L
1,415 Elo+
Solo
Anubis
Anubis
Kingbeast1001
Anubis
Level 154
God Stats
10W - 9L
1,551 SR
Queue Stats
508W - 504L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
WheezyMoth
Nu Wa
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,507 Elo+
Solo
Olorun
Olorun
iiTzKennie
Olorun
Level 124
God Stats
3W - 3L
1,588 SR
Queue Stats
288W - 283L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
whiskeychaser89
Cthulhu
Level 105
God Stats
6W - 6L
1,605 SR
Queue Stats
168W - 167L
1,476 Elo+
Party 2
Team Averages
Level 104
1,497 SR
1,462 Elo+

VS

Team Averages
Level 121
1,677 SR
1,612 Elo+
Bellona
Bellona
 
Bellona
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BriansMisery
Baron Samedi
Level 105
God Stats
3W - 0L
1,830 SR
Queue Stats
180W - 49L
1,713 Elo+
Party 1
Zeus
Zeus
DrRevanite
Zeus
Level 86
God Stats
1W - 1L
1,506 SR
Queue Stats
142W - 50L
1,663 Elo+
Party 1
Khepri
Khepri
NattyLight34
Khepri
Level 126
God Stats
3W - 0L
1,837 SR
Queue Stats
281W - 267L
1,454 Elo+
Solo
Cthulhu
Cthulhu
RicoJuarez
Cthulhu
Level 120
God Stats
16W - 4L
1,714 SR
Queue Stats
259W - 139L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Brentyo89
Osiris
14
3 / 7 / 2
7,817
977
5,673
11,592
12,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 8 / 1
7,256
907
6,335
11,147
5,728
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
9
1 / 4 / 2
6,278
785
5,501
5,117
1,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Olorun
iiTzKennie
Olorun
12
0 / 8 / 4
5,978
747
3,310
10,859
4,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
0 / 5 / 3
6,248
781
5,266
10,313
8,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
4 / 2 / 16
8,171
1,021
6,790
8,482
6,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
BriansMisery
Baron Samedi
15
9 / 1 / 17
9,050
1,131
10,202
5,196
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
9 / 1 / 16
9,243
1,155
13,834
5,068
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
14
4 / 1 / 23
8,877
1,110
4,823
13,463
11,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cthulhu
RicoJuarez
Cthulhu
14
6 / 2 / 20
8,606
1,076
10,925
15,565
10,423
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
124
7
Kills
32
32
Deaths
7
12
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
16
6
L
Osiris
Brentyo89
Osiris
3
7
2
0.57
W
Baron Samedi
BriansMisery
Baron Samedi
9
1
17
17.5
W
9
1
16
17
L
3
8
1
0.44
W
Khepri
4
1
23
15.5
W
Cthulhu
RicoJuarez
Cthulhu
6
2
20
8
L
Nu Wa
1
4
2
0.5
L
Olorun
iiTzKennie
Olorun
0
8
4
0.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,085
Damage
46,574
49,028
Taken
47,774
32,635
Mitigated
32,657
6,867
Healing
23,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,790
365
321
2,319
8,482
6,378
399
3,051
5,281
0
13,129
L
Osiris
Brentyo89
Osiris
5,673
2,298
178
585
11,592
12,034
0
8,158
3,133
0
9,528
W
Baron Samedi
BriansMisery
Baron Samedi
10,202
709
3,137
1,938
5,196
2,322
1,662
3,243
1,737
17,462
976
W
13,834
908
592
825
5,068
2,091
1,491
2,396
2,524
26,982
718
L
6,335
153
294
1,889
11,147
5,728
0
9,643
1,430
15,604
0
W
Khepri
4,823
48
3,647
3,858
13,463
11,443
377
5,247
8,013
8,359
239
W
Cthulhu
RicoJuarez
Cthulhu
10,925
558
1,355
5,410
15,565
10,423
324
6,001
9,372
19,935
87
L
Nu Wa
5,501
1,099
185
666
5,117
1,810
0
4,085
932
9,566
0
L
Olorun
iiTzKennie
Olorun
3,310
1,889
418
1,803
10,859
4,187
0
8,916
1,860
5,663
0
L
5,266
208
324
525
10,313
8,876
0
7,896
2,267
10,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,577
Gold Earned
43,947
49
Minions Killed
99
0
Camps Cleared
0
613,730
Distance Traveled
799,240
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,171
1,021
14
2
0
176,425
0
L
Osiris
7,817
977
14
2
0
146,027
0
W
Baron Samedi
9,050
1,131
24
3
0
126,176
0
W
Zeus
9,243
1,155
32
4
0
152,328
0
L
Anubis
7,256
907
19
2
0
114,659
0
W
Khepri
8,877
1,110
5
1
0
169,898
0
W
Cthulhu
8,606
1,076
24
3
0
174,413
0
L
Nu Wa
6,278
785
4
1
0
84,519
1
L
Olorun
5,978
747
4
1
0
123,540
0
L
Cthulhu
6,248
781
8
1
0
144,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role